Pokédex

All 591 Pokémon in PokeSurvivor, with the game's own numbers: starters from every region, the families that hatch from eggs and their evolutions, the wild horde, the bosses and the legendaries. Hover (or tap) to see the sprite walk, and use ★ to see the shiny.

#001 Starter Kanto #
Bulbasaur portrait

Bulbasaur

GrassPoison

First stage · Balanced. Regenerates HP.

In-game stats

HP
110
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.4/s

Evolution line

  1. Bulbasaur
  2. Lv 12
  3. Ivysaur
  4. Lv 28
  5. Venusaur

Starting move

Leech Seed Grass
Lobs seeds at the nearest foes. A seed drains HP over time and heals you; when the foe faints, it jumps to two neighbors.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Bulbasaur from the start
  • Leech Seed
  • Vine Whip
  • Razor Leaf
  • Sludge Bomb
  • Solar Beam
  • Drum Beating
Ivysaur Lv 12
  • Venoshock
  • Toxic Spikes
Venusaur Lv 28
  • Pin Missile
  • Gyro Ball

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Chlorophyll: In harsh sunlight: speed +18 and cooldowns −8%.
  • Leaf Guard (Hidden Ability): In harsh sunlight: you take 30% less damage and regen 0.5 HP/s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#002 Starter Kanto #
Ivysaur portrait

Ivysaur

GrassPoison

First evolution · Balanced. Regenerates HP.

In-game stats

HP
140
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.8/s

Evolution line

  1. Bulbasaur
  2. Lv 12
  3. Ivysaur
  4. Lv 28
  5. Venusaur

Starting move

Leech Seed Grass
Lobs seeds at the nearest foes. A seed drains HP over time and heals you; when the foe faints, it jumps to two neighbors.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Bulbasaur from the start
  • Leech Seed
  • Vine Whip
  • Razor Leaf
  • Sludge Bomb
  • Solar Beam
  • Drum Beating
Ivysaur Lv 12
  • Venoshock
  • Toxic Spikes
Venusaur Lv 28
  • Pin Missile
  • Gyro Ball

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Chlorophyll: In harsh sunlight: speed +18 and cooldowns −8%.
  • Leaf Guard (Hidden Ability): In harsh sunlight: you take 30% less damage and regen 0.5 HP/s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#003 Starter Kanto #
Venusaur portrait

Venusaur

GrassPoison

Final evolution · Balanced. Regenerates HP.

In-game stats

HP
185
Attack
x1.23
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
1.4/s

Evolution line

  1. Bulbasaur
  2. Lv 12
  3. Ivysaur
  4. Lv 28
  5. Venusaur

Starting move

Leech Seed Grass
Lobs seeds at the nearest foes. A seed drains HP over time and heals you; when the foe faints, it jumps to two neighbors.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

Bulbasaur from the start
  • Leech Seed
  • Vine Whip
  • Razor Leaf
  • Sludge Bomb
  • Solar Beam
  • Drum Beating
Ivysaur Lv 12
  • Venoshock
  • Toxic Spikes
Venusaur Lv 28
  • Pin Missile
  • Gyro Ball

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Chlorophyll: In harsh sunlight: speed +18 and cooldowns −8%.
  • Leaf Guard (Hidden Ability): In harsh sunlight: you take 30% less damage and regen 0.5 HP/s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#004 Starter Kanto #
Charmander portrait

Charmander

Fire

First stage · Offensive. More damage, less HP.

In-game stats

HP
90
Attack
x1.15
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Charmander
  2. Lv 12
  3. Charmeleon
  4. Lv 28
  5. Charizard

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Charmander from the start
  • Ember
  • Fire Spin
  • Dragon Breath
  • Pyro Ball
  • Flame Wheel
  • Will-O-Wisp
Charmeleon Lv 12
  • Dragon Tail
  • Solar Beam
Charizard Lv 28
  • Gust
  • Roost

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Solar Power (Hidden Ability): In harsh sunlight: moves +30%, but you take 10% more damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#005 Starter Kanto #
Charmeleon portrait

Charmeleon

Fire

First evolution · Offensive. More damage, less HP.

In-game stats

HP
115
Attack
x1.25
Defense
0
Speed
71
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Charmander
  2. Lv 12
  3. Charmeleon
  4. Lv 28
  5. Charizard

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Charmander from the start
  • Ember
  • Fire Spin
  • Dragon Breath
  • Pyro Ball
  • Flame Wheel
  • Will-O-Wisp
Charmeleon Lv 12
  • Dragon Tail
  • Solar Beam
Charizard Lv 28
  • Gust
  • Roost

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Solar Power (Hidden Ability): In harsh sunlight: moves +30%, but you take 10% more damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#006 Starter Kanto #
Charizard portrait

Charizard

FireFlying

Final evolution · Offensive. More damage, less HP.

In-game stats

HP
155
Attack
x1.45
Defense
0
Speed
77
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Charmander
  2. Lv 12
  3. Charmeleon
  4. Lv 28
  5. Charizard

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

Charmander from the start
  • Ember
  • Fire Spin
  • Dragon Breath
  • Pyro Ball
  • Flame Wheel
  • Will-O-Wisp
Charmeleon Lv 12
  • Dragon Tail
  • Solar Beam
Charizard Lv 28
  • Gust
  • Roost

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Solar Power (Hidden Ability): In harsh sunlight: moves +30%, but you take 10% more damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#007 Starter Kanto #
Squirtle portrait

Squirtle

Water

First stage · Defensive. More HP and defense.

In-game stats

HP
120
Attack
x1.00
Defense
1
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Squirtle
  2. Lv 12
  3. Wartortle
  4. Lv 28
  5. Blastoise

Starting move

Rapid Spin Normal
You spin in your shell: your body hits and flings foes away. While spinning you take 40% less damage, move faster and knock enemy shots aside.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Squirtle from the start
  • Rapid Spin
  • Water Gun
  • Razor Shell
  • Ice Shard
  • Whirlpool
  • Flash Cannon
Wartortle Lv 12
  • Brine
  • Sheer Cold
Blastoise Lv 28
  • Gyro Ball
  • Water Shuriken

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Shell Armor: Armor +2.
  • Rain Dish (Hidden Ability): In rain: 1.5 HP/s regen.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#008 Starter Kanto #
Wartortle portrait

Wartortle

Water

First evolution · Defensive. More HP and defense.

In-game stats

HP
155
Attack
x1.05
Defense
2
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Squirtle
  2. Lv 12
  3. Wartortle
  4. Lv 28
  5. Blastoise

Starting move

Rapid Spin Normal
You spin in your shell: your body hits and flings foes away. While spinning you take 40% less damage, move faster and knock enemy shots aside.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Squirtle from the start
  • Rapid Spin
  • Water Gun
  • Razor Shell
  • Ice Shard
  • Whirlpool
  • Flash Cannon
Wartortle Lv 12
  • Brine
  • Sheer Cold
Blastoise Lv 28
  • Gyro Ball
  • Water Shuriken

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Shell Armor: Armor +2.
  • Rain Dish (Hidden Ability): In rain: 1.5 HP/s regen.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#009 Starter Kanto #
Blastoise portrait

Blastoise

Water

Final evolution · Defensive. More HP and defense.

In-game stats

HP
205
Attack
x1.20
Defense
4
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Squirtle
  2. Lv 12
  3. Wartortle
  4. Lv 28
  5. Blastoise

Starting move

Rapid Spin Normal
You spin in your shell: your body hits and flings foes away. While spinning you take 40% less damage, move faster and knock enemy shots aside.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Squirtle from the start
  • Rapid Spin
  • Water Gun
  • Razor Shell
  • Ice Shard
  • Whirlpool
  • Flash Cannon
Wartortle Lv 12
  • Brine
  • Sheer Cold
Blastoise Lv 28
  • Gyro Ball
  • Water Shuriken

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Shell Armor: Armor +2.
  • Rain Dish (Hidden Ability): In rain: 1.5 HP/s regen.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#010 Wild Kanto #
Caterpie portrait

Caterpie

Bug
Tier
1
HP
10
Contact damage
4
Speed
35
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#011 Wild Kanto #
Metapod portrait

Metapod

Bug
Tier
1
HP
12
Contact damage
3
Speed
29
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#012 Wild Kanto #
Butterfree portrait

Butterfree

BugFlying
Tier
3
HP
47
Contact damage
11
Speed
47
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#013 Wild Kanto #
Weedle portrait

Weedle

BugPoison
Tier
1
HP
9
Contact damage
4
Speed
36
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#014 Wild Kanto #
Kakuna portrait

Kakuna

BugPoison
Tier
1
HP
11
Contact damage
3
Speed
32
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#015 Wild Kanto #
Beedrill portrait

Beedrill

BugPoison
Tier
3
HP
47
Contact damage
11
Speed
43
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#016 Egg Kanto #
Pidgey portrait

Pidgey

NormalFlying

First stage · Bird. Gusts of wind and speed.

Playable once it hatches from a Common Egg.

In-game stats

HP
90
Attack
x1.00
Defense
0
Speed
73
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Pidgey
  2. Lv 12
  3. Pidgeotto
  4. Lv 28
  5. Pidgeot

Starting move

Aerial Ace Flying
Swift wind slashes on the nearest foes that never miss: they cut through wards and land resisted matchups as neutral.

Special attack

Air Cutter Flying (At the final evolution: Aeroblast)
A wall of wind that sweeps the way you move and pushes foes back.

Moves it learns

Pidgey from the start
  • Aerial Ace
  • Gust
  • Quick Attack
  • Swift
  • Roost
  • U-turn
Pidgeotto Lv 12
  • Gyro Ball
  • Pin Missile
Pidgeot Lv 28
  • Electro Ball
  • Self-Destruct

Abilities

  • Keen Eye: Pickup range +25 and projectiles 15% faster.
  • Steadfast: When hit, speed +14 for 3 s.
  • Long Reach (Hidden Ability): Area +10% and projectiles 20% faster.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30
  • Lives in the sky above the clouds (Flying types only), from 1:40 (optional place)
#017 Egg Kanto #
Pidgeotto portrait

Pidgeotto

NormalFlying

First evolution · Bird. Gusts of wind and speed.

Playable once it hatches from a Common Egg.

In-game stats

HP
110
Attack
x1.08
Defense
0
Speed
76
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Pidgey
  2. Lv 12
  3. Pidgeotto
  4. Lv 28
  5. Pidgeot

Starting move

Aerial Ace Flying
Swift wind slashes on the nearest foes that never miss: they cut through wards and land resisted matchups as neutral.

Special attack

Air Cutter Flying (At the final evolution: Aeroblast)
A wall of wind that sweeps the way you move and pushes foes back.

Moves it learns

Pidgey from the start
  • Aerial Ace
  • Gust
  • Quick Attack
  • Swift
  • Roost
  • U-turn
Pidgeotto Lv 12
  • Gyro Ball
  • Pin Missile
Pidgeot Lv 28
  • Electro Ball
  • Self-Destruct

Abilities

  • Keen Eye: Pickup range +25 and projectiles 15% faster.
  • Steadfast: When hit, speed +14 for 3 s.
  • Long Reach (Hidden Ability): Area +10% and projectiles 20% faster.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
  • Lives in the sky above the clouds (Flying types only), from 3:00 (optional place)
#018 Egg Kanto #
Pidgeot portrait

Pidgeot

NormalFlying

Final evolution · Bird. Gusts of wind and speed.

Playable once it hatches from a Common Egg.

In-game stats

HP
145
Attack
x1.26
Defense
0
Speed
80
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Pidgey
  2. Lv 12
  3. Pidgeotto
  4. Lv 28
  5. Pidgeot

Starting move

Aerial Ace Flying
Swift wind slashes on the nearest foes that never miss: they cut through wards and land resisted matchups as neutral.

Special attack

Aeroblast Flying
A wall of wind that sweeps the way you move and pushes foes back.

Moves it learns

Pidgey from the start
  • Aerial Ace
  • Gust
  • Quick Attack
  • Swift
  • Roost
  • U-turn
Pidgeotto Lv 12
  • Gyro Ball
  • Pin Missile
Pidgeot Lv 28
  • Electro Ball
  • Self-Destruct

Abilities

  • Keen Eye: Pickup range +25 and projectiles 15% faster.
  • Steadfast: When hit, speed +14 for 3 s.
  • Long Reach (Hidden Ability): Area +10% and projectiles 20% faster.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
  • Lives in the sky above the clouds (Flying types only), from 10:00 (optional place)
#019 Wild Kanto #
Rattata portrait

Rattata

Normal
Tier
1
HP
7
Contact damage
5
Speed
41
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#020 Wild Kanto #
Raticate portrait

Raticate

Normal
Tier
4
HP
51
Contact damage
11
Speed
42
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#021 Wild Kanto #
Spearow portrait

Spearow

NormalFlying
Tier
1
HP
7
Contact damage
5
Speed
46
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30
  • Lives in the sky above the clouds (Flying types only), from 1:40 (optional place)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#022 Wild Kanto #
Fearow portrait

Fearow

NormalFlying
Tier
4
HP
50
Contact damage
12
Speed
47
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end
  • Lives in the sky above the clouds (Flying types only), from 7:00 (optional place)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#023 Wild Kanto #
Ekans portrait

Ekans

Poison
Tier
2
HP
18
Contact damage
8
Speed
41
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#024 Wild Kanto #
Arbok portrait

Arbok

Poison
Tier
4
HP
52
Contact damage
12
Speed
39
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#025 Egg Kanto #
Pikachu portrait

Pikachu

Electric

First evolution · Electric. Quick bolts, but frail.

Playable once it hatches from a Common Egg.

In-game stats

HP
105
Attack
x1.10
Defense
0
Speed
77
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Pichu
  2. Lv 12
  3. Pikachu
  4. Lv 28
  5. Raichu

Starting move

Electro Ball Electric
An electric orb whose damage and size grow with your speed (up to ×2.2). Pierces foes and may paralyze.

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

Pichu from the start
  • Electro Ball
  • Shock Wave
  • Disarming Voice
  • Quick Attack
  • Thunder
  • Future Sight
Pikachu Lv 12
  • Swift
  • Flash Cannon
Raichu Lv 28
  • Brine
  • Self-Destruct

Abilities

  • Static: Foes touching you may get paralyzed.
  • Vital Spirit: Speed +8 and cooldowns −5%.
  • Lightning Rod (Hidden Ability): Electric attacks heal you instead of hurting, and Electric moves +15%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#026 Egg Kanto #
Raichu portrait

Raichu

Electric

Final evolution · Electric. Quick bolts, but frail.

Playable once it hatches from a Common Egg.

In-game stats

HP
140
Attack
x1.30
Defense
0
Speed
81
Cooldown
x0.95
Area
x1.10
Regen
0.0/s

Evolution line

  1. Pichu
  2. Lv 12
  3. Pikachu
  4. Lv 28
  5. Raichu

Starting move

Electro Ball Electric
An electric orb whose damage and size grow with your speed (up to ×2.2). Pierces foes and may paralyze.

Special attack

Bolt Strike Electric
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

Pichu from the start
  • Electro Ball
  • Shock Wave
  • Disarming Voice
  • Quick Attack
  • Thunder
  • Future Sight
Pikachu Lv 12
  • Swift
  • Flash Cannon
Raichu Lv 28
  • Brine
  • Self-Destruct

Abilities

  • Static: Foes touching you may get paralyzed.
  • Vital Spirit: Speed +8 and cooldowns −5%.
  • Lightning Rod (Hidden Ability): Electric attacks heal you instead of hurting, and Electric moves +15%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#027 Wild Kanto #
Sandshrew portrait

Sandshrew

Ground
Tier
2
HP
22
Contact damage
9
Speed
36
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#028 Wild Kanto #
Sandslash portrait

Sandslash

Ground
Tier
4
HP
61
Contact damage
12
Speed
37
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#029 Wild Kanto #
Nidoran♀ portrait

Nidoran♀

Poison
HP
16
Contact damage
6
Speed
46
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Called in by Nidoqueen

★ Can show up shiny (1 in 450): an elite with 8x HP.

#030 Wild Kanto #
Nidorina portrait

Nidorina

Poison
Tier
3
HP
54
Contact damage
9
Speed
39
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#031 Wild Kanto #
Nidoqueen portrait

Nidoqueen

PoisonGround
Tier
5
HP
110
Contact damage
14
Speed
28
EXP
8

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Summoner. Every 6s it calls in 2 reinforcements (Nidoran♀ and Nidoran♂), up to 4 at once.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#032 Wild Kanto #
Nidoran♂ portrait

Nidoran♂

Poison
HP
16
Contact damage
7
Speed
48
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Called in by Nidoqueen

★ Can show up shiny (1 in 450): an elite with 8x HP.

#033 Wild Kanto #
Nidorino portrait

Nidorino

Poison
Tier
3
HP
48
Contact damage
10
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#034 Wild Kanto #
Nidoking portrait

Nidoking

PoisonGround
Tier
5
HP
60
Contact damage
11
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#035 Wild Kanto #
Clefairy portrait

Clefairy

Fairy
Tier
2
HP
23
Contact damage
7
Speed
34
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • In Deoxys's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#036 Wild Kanto #
Clefable portrait

Clefable

Fairy
Tier
5
HP
70
Contact damage
11
Speed
34
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#037 Egg Kanto #
Vulpix portrait

Vulpix

Fire

First stage · Fox. Will-o'-wisps and long burns.

Playable once it hatches from a Rare Egg.

In-game stats

HP
95
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Vulpix
  2. Lv 20
  3. Ninetales

Starting move

Will-O-Wisp Fire
Leaves a wisp behind that shoots flames at the nearest foe on its own. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Vulpix from the start
  • Will-O-Wisp
  • Ember
  • Fire Spin
  • Hex
  • Torch Song
  • Psyshock
Ninetales Lv 20
  • Solar Beam
  • Future Sight
  • Sheer Cold

Abilities

  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Cursed Body: Foes touching you may slow way down.
  • Drought (Hidden Ability): Calls harsh sunlight when picked and in every new biome (outside rifts): Fire ×1.5.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#038 Egg Kanto #
Ninetales portrait

Ninetales

Fire

Final evolution · Fox. Will-o'-wisps and long burns.

Playable once it hatches from a Rare Egg.

In-game stats

HP
140
Attack
x1.22
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Vulpix
  2. Lv 20
  3. Ninetales

Starting move

Will-O-Wisp Fire
Leaves a wisp behind that shoots flames at the nearest foe on its own. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

Vulpix from the start
  • Will-O-Wisp
  • Ember
  • Fire Spin
  • Hex
  • Torch Song
  • Psyshock
Ninetales Lv 20
  • Solar Beam
  • Future Sight
  • Sheer Cold

Abilities

  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Cursed Body: Foes touching you may slow way down.
  • Drought (Hidden Ability): Calls harsh sunlight when picked and in every new biome (outside rifts): Fire ×1.5.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#039 Wild Kanto #
Jigglypuff portrait

Jigglypuff

NormalFairy
Tier
2
HP
30
Contact damage
7
Speed
26
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#040 Wild Kanto #
Wigglytuff portrait

Wigglytuff

NormalFairy
Tier
4
HP
75
Contact damage
11
Speed
32
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#041 Egg Kanto #
Zubat portrait

Zubat

PoisonFlying

First stage · Bat. Fast, bites and poisons.

Playable once it hatches from a Common Egg.

In-game stats

HP
90
Attack
x1.00
Defense
0
Speed
74
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Zubat
  2. Lv 12
  3. Golbat
  4. Lv 28
  5. Crobat

Starting move

Cross Poison Poison
Two venom blades cross in an X at the nearest foe. May poison. One in four is a critical hit: ×2 damage.

Special attack

Toxic Spikes Poison (At the final evolution: Malignant Chain)
You run a little faster and leave a poison trail behind.

Moves it learns

Zubat from the start
  • Cross Poison
  • Crunch
  • Gust
  • Venoshock
  • Swift
  • Sludge Bomb
Golbat Lv 12
  • U-turn
  • Hex
Crobat Lv 28
  • Roost
  • Toxic Spikes
  • Pin Missile

Abilities

  • Inner Focus: Each knockout by the special cuts 0.25 s off its cooldown.
  • Unnerve: Foes within 70 px lose 25% of their speed.
  • Infiltrator (Hidden Ability): Goes through allies’ wards (Bronzong), and moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30
  • Lives in the Dark Cave, from 1:40 (optional place)
#042 Egg Kanto #
Golbat portrait

Golbat

PoisonFlying

First evolution · Bat. Fast, bites and poisons.

Playable once it hatches from a Common Egg.

In-game stats

HP
115
Attack
x1.08
Defense
0
Speed
77
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Zubat
  2. Lv 12
  3. Golbat
  4. Lv 28
  5. Crobat

Starting move

Cross Poison Poison
Two venom blades cross in an X at the nearest foe. May poison. One in four is a critical hit: ×2 damage.

Special attack

Toxic Spikes Poison (At the final evolution: Malignant Chain)
You run a little faster and leave a poison trail behind.

Moves it learns

Zubat from the start
  • Cross Poison
  • Crunch
  • Gust
  • Venoshock
  • Swift
  • Sludge Bomb
Golbat Lv 12
  • U-turn
  • Hex
Crobat Lv 28
  • Roost
  • Toxic Spikes
  • Pin Missile

Abilities

  • Inner Focus: Each knockout by the special cuts 0.25 s off its cooldown.
  • Unnerve: Foes within 70 px lose 25% of their speed.
  • Infiltrator (Hidden Ability): Goes through allies’ wards (Bronzong), and moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
  • Lives in the Dark Cave, from 7:00 (optional place)
#043 Wild Kanto #
Oddish portrait

Oddish

GrassPoison
Tier
2
HP
20
Contact damage
8
Speed
32
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#044 Wild Kanto #
Gloom portrait

Gloom

GrassPoison
Tier
3
HP
50
Contact damage
11
Speed
34
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#045 Wild Kanto #
Vileplume portrait

Vileplume

GrassPoison
Tier
5
HP
64
Contact damage
12
Speed
32
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#046 Wild Kanto #
Paras portrait

Paras

BugGrass
Tier
2
HP
19
Contact damage
9
Speed
29
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#047 Wild Kanto #
Parasect portrait

Parasect

BugGrass
Tier
4
HP
60
Contact damage
13
Speed
27
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#048 Wild Kanto #
Venonat portrait

Venonat

BugPoison
Tier
2
HP
22
Contact damage
7
Speed
38
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#049 Wild Kanto #
Venomoth portrait

Venomoth

BugPoison
Tier
4
HP
53
Contact damage
11
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#050 Wild Kanto #
Diglett portrait

Diglett

Ground
Tier
1
HP
6
Contact damage
5
Speed
45
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • Lives in the Dark Cave, from 1:40 (optional place)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#051 Wild Kanto #
Dugtrio portrait

Dugtrio

Ground
Tier
4
HP
41
Contact damage
13
Speed
44
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end
  • Lives in the Dark Cave, from 7:00 (optional place)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#052 Event Kanto #
Meowth portrait

Meowth

Normal

Shows up as a map event: it runs from you and drops coins with every hit. Knock it out before it escapes for the Pay Day jackpot.

#053 Wild Kanto #
Persian portrait

Persian

Normal
Tier
4
HP
50
Contact damage
10
Speed
43
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#054 Wild Kanto #
Psyduck portrait

Psyduck

Water
Tier
2
HP
19
Contact damage
7
Speed
41
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#055 Wild Kanto #
Golduck portrait

Golduck

Water
Tier
5
HP
61
Contact damage
11
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#056 Wild Kanto #
Mankey portrait

Mankey

Fighting
Tier
2
HP
16
Contact damage
9
Speed
45
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#057 Wild Kanto #
Primeape portrait

Primeape

Fighting
Tier
4
HP
50
Contact damage
13
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#058 Egg Kanto #
Growlithe portrait

Growlithe

Fire

First stage · Fire dog. Loyal, fast and strong.

Playable once it hatches from a Rare Egg.

In-game stats

HP
105
Attack
x1.08
Defense
0
Speed
73
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Growlithe
  2. Lv 20
  3. Arcanine

Starting move

Flame Wheel Fire
A wheel of fire rolls with you and leaves flames along your path while you walk. Standing still does nothing: run in circles. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Growlithe from the start
  • Flame Wheel
  • Ember
  • Crunch
  • Quick Attack
  • Fire Spin
  • Dragon Breath
Arcanine Lv 20
  • Electro Ball
  • Pyro Ball
  • Torch Song

Abilities

  • Intimidate: Foes that touch you deal 25% less damage.
  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Strong Jaw (Hidden Ability): Bites deal +40% (Crunch…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#059 Egg Kanto #
Arcanine portrait

Arcanine

Fire

Final evolution · Fire dog. Loyal, fast and strong.

Playable once it hatches from a Rare Egg.

In-game stats

HP
160
Attack
x1.30
Defense
0
Speed
79
Cooldown
x1.00
Area
x1.05
Regen
0.0/s

Evolution line

  1. Growlithe
  2. Lv 20
  3. Arcanine

Starting move

Flame Wheel Fire
A wheel of fire rolls with you and leaves flames along your path while you walk. Standing still does nothing: run in circles. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

Growlithe from the start
  • Flame Wheel
  • Ember
  • Crunch
  • Quick Attack
  • Fire Spin
  • Dragon Breath
Arcanine Lv 20
  • Electro Ball
  • Pyro Ball
  • Torch Song

Abilities

  • Intimidate: Foes that touch you deal 25% less damage.
  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Strong Jaw (Hidden Ability): Bites deal +40% (Crunch…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#060 Egg Kanto #
Poliwag portrait

Poliwag

Water

First stage · Tadpole. Water, punches and quick cooldowns.

Playable once it hatches from a Common Egg.

In-game stats

HP
110
Attack
x1.00
Defense
0
Speed
66
Cooldown
x0.96
Area
x1.00
Regen
0.0/s

Evolution line

  1. Poliwag
  2. Lv 12
  3. Poliwhirl
  4. Lv 28
  5. PoliwrathPolitoed

Starting move

Bubble Beam Water
A stream of bubbles at the nearest foe; each bubble that pops slows its target.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Poliwag from the start
  • Bubble Beam
  • Water Gun
  • Whirlpool
  • Ice Shard
  • Dream Eater
Poliwhirl Lv 12
  • Brine
  • Future Sight
Poliwrath Lv 28
  • Dynamic Punch
  • Mach Punch
  • Focus Punch
Politoed Lv 28 · King's Rock
  • Sheer Cold
  • Water Shuriken
  • Disarming Voice

Abilities

  • Water Absorb: Water attacks heal you instead of hurting.
  • Damp: Blasts don’t hurt you, and Water moves +10%.
  • Swift Swim (Hidden Ability): In rain: speed +18 and cooldowns −8%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#061 Egg Kanto #
Poliwhirl portrait

Poliwhirl

Water

First evolution · Tadpole. Water, punches and quick cooldowns.

Playable once it hatches from a Common Egg.

In-game stats

HP
140
Attack
x1.08
Defense
1
Speed
66
Cooldown
x0.96
Area
x1.00
Regen
0.0/s

Evolution line

  1. Poliwag
  2. Lv 12
  3. Poliwhirl
  4. Lv 28
  5. PoliwrathPolitoed

Starting move

Bubble Beam Water
A stream of bubbles at the nearest foe; each bubble that pops slows its target.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Poliwag from the start
  • Bubble Beam
  • Water Gun
  • Whirlpool
  • Ice Shard
  • Dream Eater
Poliwhirl Lv 12
  • Brine
  • Future Sight
Poliwrath Lv 28
  • Dynamic Punch
  • Mach Punch
  • Focus Punch
Politoed Lv 28 · King's Rock
  • Sheer Cold
  • Water Shuriken
  • Disarming Voice

Abilities

  • Water Absorb: Water attacks heal you instead of hurting.
  • Damp: Blasts don’t hurt you, and Water moves +10%.
  • Swift Swim (Hidden Ability): In rain: speed +18 and cooldowns −8%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#062 Egg Kanto #
Poliwrath portrait

Poliwrath

WaterFighting

Final evolution · Tadpole. Water, punches and quick cooldowns.

Playable once it hatches from a Common Egg.

In-game stats

HP
190
Attack
x1.28
Defense
2
Speed
66
Cooldown
x0.96
Area
x1.05
Regen
0.0/s

Evolution line

  1. Poliwag
  2. Lv 12
  3. Poliwhirl
  4. Lv 28
  5. PoliwrathPolitoed

Starting move

Bubble Beam Water
A stream of bubbles at the nearest foe; each bubble that pops slows its target.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Poliwag from the start
  • Bubble Beam
  • Water Gun
  • Whirlpool
  • Ice Shard
  • Dream Eater
Poliwhirl Lv 12
  • Brine
  • Future Sight
Poliwrath Lv 28
  • Dynamic Punch
  • Mach Punch
  • Focus Punch

Abilities

  • Water Absorb: Water attacks heal you instead of hurting.
  • Damp: Blasts don’t hurt you, and Water moves +10%.
  • Swift Swim (Hidden Ability): In rain: speed +18 and cooldowns −8%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#063 Egg Kanto #
Abra portrait

Abra

Psychic

First stage · Psychic. Very short cooldowns, very frail.

Playable once it hatches from a Rare Egg.

In-game stats

HP
80
Attack
x1.00
Defense
0
Speed
68
Cooldown
x0.92
Area
x1.05
Regen
0.0/s

Evolution line

  1. Abra
  2. Lv 12
  3. Kadabra
  4. Lv 28
  5. Alakazam

Starting move

Future Sight Psychic
Marks the biggest groups of foes in view; 2s later, psychic columns crash down on the marks.

Special attack

Psychic Psychic (At the final evolution: Expanding Force)
Psychic waves all around you that push and slow foes.

Moves it learns

Abra from the start
  • Future Sight
  • Psyshock
  • Psybeam
  • Shock Wave
  • Fire Spin
  • Hex
Kadabra Lv 12
  • Electro Ball
  • Spirit Shackle
Alakazam Lv 28
  • Disarming Voice
  • Pyro Ball

Abilities

  • Synchronize: +6% condition chance, and conditions 20% stronger.
  • Inner Focus: Each knockout by the special cuts 0.25 s off its cooldown.
  • Magic Guard (Hidden Ability): Only direct hits hurt you: no lava, traps, blasts, puddles on the ground, weather wear or cursed items’ bites.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#064 Egg Kanto #
Kadabra portrait

Kadabra

Psychic

First evolution · Psychic. Very short cooldowns, very frail.

Playable once it hatches from a Rare Egg.

In-game stats

HP
100
Attack
x1.10
Defense
0
Speed
68
Cooldown
x0.89
Area
x1.05
Regen
0.0/s

Evolution line

  1. Abra
  2. Lv 12
  3. Kadabra
  4. Lv 28
  5. Alakazam

Starting move

Future Sight Psychic
Marks the biggest groups of foes in view; 2s later, psychic columns crash down on the marks.

Special attack

Psychic Psychic (At the final evolution: Expanding Force)
Psychic waves all around you that push and slow foes.

Moves it learns

Abra from the start
  • Future Sight
  • Psyshock
  • Psybeam
  • Shock Wave
  • Fire Spin
  • Hex
Kadabra Lv 12
  • Electro Ball
  • Spirit Shackle
Alakazam Lv 28
  • Disarming Voice
  • Pyro Ball

Abilities

  • Synchronize: +6% condition chance, and conditions 20% stronger.
  • Inner Focus: Each knockout by the special cuts 0.25 s off its cooldown.
  • Magic Guard (Hidden Ability): Only direct hits hurt you: no lava, traps, blasts, puddles on the ground, weather wear or cursed items’ bites.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#065 Egg Kanto #
Alakazam portrait

Alakazam

Psychic

Final evolution · Psychic. Very short cooldowns, very frail.

Playable once it hatches from a Rare Egg.

In-game stats

HP
130
Attack
x1.32
Defense
0
Speed
68
Cooldown
x0.84
Area
x1.15
Regen
0.0/s

Evolution line

  1. Abra
  2. Lv 12
  3. Kadabra
  4. Lv 28
  5. Alakazam

Starting move

Future Sight Psychic
Marks the biggest groups of foes in view; 2s later, psychic columns crash down on the marks.

Special attack

Expanding Force Psychic
Psychic waves all around you that push and slow foes.

Moves it learns

Abra from the start
  • Future Sight
  • Psyshock
  • Psybeam
  • Shock Wave
  • Fire Spin
  • Hex
Kadabra Lv 12
  • Electro Ball
  • Spirit Shackle
Alakazam Lv 28
  • Disarming Voice
  • Pyro Ball

Abilities

  • Synchronize: +6% condition chance, and conditions 20% stronger.
  • Inner Focus: Each knockout by the special cuts 0.25 s off its cooldown.
  • Magic Guard (Hidden Ability): Only direct hits hurt you: no lava, traps, blasts, puddles on the ground, weather wear or cursed items’ bites.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#066 Egg Kanto #
Machop portrait

Machop

Fighting

First stage · Fighter. Strong punches and plenty of HP.

Playable once it hatches from a Common Egg.

In-game stats

HP
115
Attack
x1.10
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Machop
  2. Lv 12
  3. Machoke
  4. Lv 28
  5. Machamp

Starting move

Dynamic Punch Fighting
A slow, huge punch at the nearest foe. The blast leaves the foes it hits confused: they stagger around and bump into each other.

Special attack

Vacuum Wave Fighting (At the final evolution: Aura Sphere)
A ring of energy spheres fired every way.

Moves it learns

Machop from the start
  • Dynamic Punch
  • Mach Punch
  • Rock Tomb
  • Venoshock
  • Focus Punch
  • Shock Wave
Machoke Lv 12
  • Earthquake
  • Stealth Rock
Machamp Lv 28
  • Pyro Ball
  • Ice Shard

Abilities

  • Guts: Under half HP, moves +35%.
  • No Guard: Area +20%, but you take 10% more damage.
  • Steadfast (Hidden Ability): When hit, speed +14 for 3 s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#067 Egg Kanto #
Machoke portrait

Machoke

Fighting

First evolution · Fighter. Strong punches and plenty of HP.

Playable once it hatches from a Common Egg.

In-game stats

HP
145
Attack
x1.20
Defense
1
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Machop
  2. Lv 12
  3. Machoke
  4. Lv 28
  5. Machamp

Starting move

Dynamic Punch Fighting
A slow, huge punch at the nearest foe. The blast leaves the foes it hits confused: they stagger around and bump into each other.

Special attack

Vacuum Wave Fighting (At the final evolution: Aura Sphere)
A ring of energy spheres fired every way.

Moves it learns

Machop from the start
  • Dynamic Punch
  • Mach Punch
  • Rock Tomb
  • Venoshock
  • Focus Punch
  • Shock Wave
Machoke Lv 12
  • Earthquake
  • Stealth Rock
Machamp Lv 28
  • Pyro Ball
  • Ice Shard

Abilities

  • Guts: Under half HP, moves +35%.
  • No Guard: Area +20%, but you take 10% more damage.
  • Steadfast (Hidden Ability): When hit, speed +14 for 3 s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
#068 Egg Kanto #
Machamp portrait

Machamp

Fighting

Final evolution · Fighter. Strong punches and plenty of HP.

Playable once it hatches from a Common Egg.

In-game stats

HP
195
Attack
x1.42
Defense
1
Speed
64
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Machop
  2. Lv 12
  3. Machoke
  4. Lv 28
  5. Machamp

Starting move

Dynamic Punch Fighting
A slow, huge punch at the nearest foe. The blast leaves the foes it hits confused: they stagger around and bump into each other.

Special attack

Aura Sphere Fighting
A ring of energy spheres fired every way.

Moves it learns

Machop from the start
  • Dynamic Punch
  • Mach Punch
  • Rock Tomb
  • Venoshock
  • Focus Punch
  • Shock Wave
Machoke Lv 12
  • Earthquake
  • Stealth Rock
Machamp Lv 28
  • Pyro Ball
  • Ice Shard

Abilities

  • Guts: Under half HP, moves +35%.
  • No Guard: Area +20%, but you take 10% more damage.
  • Steadfast (Hidden Ability): When hit, speed +14 for 3 s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#069 Wild Kanto #
Bellsprout portrait

Bellsprout

GrassPoison
Tier
2
HP
17
Contact damage
9
Speed
36
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#070 Wild Kanto #
Weepinbell portrait

Weepinbell

GrassPoison
Tier
3
HP
43
Contact damage
11
Speed
39
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#071 Wild Kanto #
Victreebel portrait

Victreebel

GrassPoison
Tier
5
HP
58
Contact damage
12
Speed
36
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#072 Wild Kanto #
Tentacool portrait

Tentacool

WaterPoison
Tier
3
HP
48
Contact damage
8
Speed
42
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
  • In Lugia's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#073 Wild Kanto #
Tentacruel portrait

Tentacruel

WaterPoison
Tier
5
HP
64
Contact damage
10
Speed
40
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end
  • In Lugia's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#074 Egg Kanto #
Geodude portrait

Geodude

RockGround

First stage · Rock. Slow, tough, with heavy boulders.

Playable once it hatches from a Common Egg.

In-game stats

HP
120
Attack
x1.05
Defense
1
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Geodude
  2. Lv 12
  3. Graveler
  4. Lv 28
  5. Golem

Starting move

Rollout Rock
You roll along for 2s (the stick steers). Each hit in a row doubles the next one, up to ×5.

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

Geodude from the start
  • Rollout
  • Rock Tomb
  • Stealth Rock
  • Self-Destruct
  • Earthquake
  • Focus Punch
Graveler Lv 12
  • Gyro Ball
  • Pyro Ball
Golem Lv 28
  • Flash Cannon
  • Shock Wave

Abilities

  • Rock Head: Armor +1 and moves +10%.
  • Sturdy: Once a run, the hit that would knock you out leaves you at 1 HP.
  • Sand Veil (Hidden Ability): In a sandstorm: you take 25% less damage, and the sand doesn’t wear you down.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • Lives in the Dark Cave, from 1:40 (optional place)
#075 Egg Kanto #
Graveler portrait

Graveler

RockGround

First evolution · Rock. Slow, tough, with heavy boulders.

Playable once it hatches from a Common Egg.

In-game stats

HP
150
Attack
x1.13
Defense
2
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Geodude
  2. Lv 12
  3. Graveler
  4. Lv 28
  5. Golem

Starting move

Rollout Rock
You roll along for 2s (the stick steers). Each hit in a row doubles the next one, up to ×5.

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

Geodude from the start
  • Rollout
  • Rock Tomb
  • Stealth Rock
  • Self-Destruct
  • Earthquake
  • Focus Punch
Graveler Lv 12
  • Gyro Ball
  • Pyro Ball
Golem Lv 28
  • Flash Cannon
  • Shock Wave

Abilities

  • Rock Head: Armor +1 and moves +10%.
  • Sturdy: Once a run, the hit that would knock you out leaves you at 1 HP.
  • Sand Veil (Hidden Ability): In a sandstorm: you take 25% less damage, and the sand doesn’t wear you down.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
  • Lives in the Dark Cave, from 3:00 (optional place)
#076 Egg Kanto #
Golem portrait

Golem

RockGround

Final evolution · Rock. Slow, tough, with heavy boulders.

Playable once it hatches from a Common Egg.

In-game stats

HP
205
Attack
x1.33
Defense
3
Speed
62
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Geodude
  2. Lv 12
  3. Graveler
  4. Lv 28
  5. Golem

Starting move

Rollout Rock
You roll along for 2s (the stick steers). Each hit in a row doubles the next one, up to ×5.

Special attack

Diamond Storm Rock
A rockfall around you that hits hard and pushes back.

Moves it learns

Geodude from the start
  • Rollout
  • Rock Tomb
  • Stealth Rock
  • Self-Destruct
  • Earthquake
  • Focus Punch
Graveler Lv 12
  • Gyro Ball
  • Pyro Ball
Golem Lv 28
  • Flash Cannon
  • Shock Wave

Abilities

  • Rock Head: Armor +1 and moves +10%.
  • Sturdy: Once a run, the hit that would knock you out leaves you at 1 HP.
  • Sand Veil (Hidden Ability): In a sandstorm: you take 25% less damage, and the sand doesn’t wear you down.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
  • Lives in the Dark Cave, from 10:00 (optional place)
#077 Wild Kanto #
Ponyta portrait

Ponyta

Fire
Tier
4
HP
47
Contact damage
12
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end
  • In Ho-Oh's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#078 Wild Kanto #
Rapidash portrait

Rapidash

Fire
Tier
5
HP
54
Contact damage
11
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#079 Wild Kanto #
Slowpoke portrait

Slowpoke

WaterPsychic
Tier
2
HP
27
Contact damage
8
Speed
23
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#080 Wild Kanto #
Slowbro portrait

Slowbro

WaterPsychic
Tier
5
HP
74
Contact damage
12
Speed
26
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#081 Wild Kanto #
Magnemite portrait

Magnemite

ElectricSteel
Tier
2
HP
26
Contact damage
8
Speed
34
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Beam. Stops, draws the beam's line on the ground for 0.8s and fires: 1.6x its contact damage.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#082 Wild Kanto #
Magneton portrait

Magneton

ElectricSteel
Tier
4
HP
50
Contact damage
14
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#083 Wild Kanto #
Farfetch’d portrait

Farfetch’d

NormalFlying
Tier
3
HP
44
Contact damage
12
Speed
45
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#084 Wild Kanto #
Doduo portrait

Doduo

NormalFlying
Tier
2
HP
15
Contact damage
9
Speed
51
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#085 Wild Kanto #
Dodrio portrait

Dodrio

NormalFlying
Tier
5
HP
51
Contact damage
13
Speed
45
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#086 Wild Kanto #
Seel portrait

Seel

Water
Tier
2
HP
24
Contact damage
6
Speed
38
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#087 Wild Kanto #
Dewgong portrait

Dewgong

WaterIce
Tier
5
HP
72
Contact damage
9
Speed
36
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#088 Wild Kanto #
Grimer portrait

Grimer

Poison
Tier
2
HP
24
Contact damage
9
Speed
29
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#089 Wild Kanto #
Muk portrait

Muk

Poison
Tier
5
HP
74
Contact damage
12
Speed
32
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#090 Wild Kanto #
Shellder portrait

Shellder

Water
Tier
2
HP
18
Contact damage
8
Speed
36
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#091 Wild Kanto #
Cloyster portrait

Cloyster

WaterIce
Tier
5
HP
59
Contact damage
11
Speed
36
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#092 Egg Kanto #
Gastly portrait

Gastly

GhostPoison

First stage · Haunter. High damage, little HP.

Playable once it hatches from a Rare Egg.

In-game stats

HP
85
Attack
x1.10
Defense
0
Speed
72
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Gastly
  2. Lv 12
  3. Haunter
  4. Lv 28
  5. Gengar

Starting move

Dream Eater Psychic
A Hypnosis wave puts the foes around you to sleep, and ghostly maws bite the sleepers first: ×3 damage on a sleeping foe (which wakes up), and the bite drains HP back.

Special attack

Shadow Ball Ghost (At the final evolution: Astral Barrage)
A ring of shadow balls fired every way that may paralyze.

Moves it learns

Gastly from the start
  • Dream Eater
  • Hex
  • Sucker Punch
  • Venoshock
  • Sludge Bomb
  • Thunder
Haunter Lv 12
  • Spirit Shackle
  • Curse
Gengar Lv 28
  • Psyshock
  • Will-O-Wisp

Abilities

  • Levitate: You float: lava, traps, puddles and flames on the ground, water and ice don’t affect you.
  • Unnerve: Foes within 70 px lose 25% of their speed.
  • Cursed Body (Hidden Ability): Foes touching you may slow way down.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • Lives in the Haunted Graveyard, from 1:40 (optional place)
  • In Darkrai's domain, behind a legendary rift
#093 Egg Kanto #
Haunter portrait

Haunter

GhostPoison

First evolution · Haunter. High damage, little HP.

Playable once it hatches from a Rare Egg.

In-game stats

HP
105
Attack
x1.20
Defense
0
Speed
75
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Gastly
  2. Lv 12
  3. Haunter
  4. Lv 28
  5. Gengar

Starting move

Dream Eater Psychic
A Hypnosis wave puts the foes around you to sleep, and ghostly maws bite the sleepers first: ×3 damage on a sleeping foe (which wakes up), and the bite drains HP back.

Special attack

Shadow Ball Ghost (At the final evolution: Astral Barrage)
A ring of shadow balls fired every way that may paralyze.

Moves it learns

Gastly from the start
  • Dream Eater
  • Hex
  • Sucker Punch
  • Venoshock
  • Sludge Bomb
  • Thunder
Haunter Lv 12
  • Spirit Shackle
  • Curse
Gengar Lv 28
  • Psyshock
  • Will-O-Wisp

Abilities

  • Levitate: You float: lava, traps, puddles and flames on the ground, water and ice don’t affect you.
  • Unnerve: Foes within 70 px lose 25% of their speed.
  • Cursed Body (Hidden Ability): Foes touching you may slow way down.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
  • Lives in the Haunted Graveyard, from 7:00 (optional place)
  • In Darkrai's domain, behind a legendary rift
#094 Egg Kanto #
Gengar portrait

Gengar

GhostPoison

Final evolution · Haunter. High damage, little HP.

Playable once it hatches from a Rare Egg.

In-game stats

HP
140
Attack
x1.44
Defense
0
Speed
75
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Gastly
  2. Lv 12
  3. Haunter
  4. Lv 28
  5. Gengar

Starting move

Dream Eater Psychic
A Hypnosis wave puts the foes around you to sleep, and ghostly maws bite the sleepers first: ×3 damage on a sleeping foe (which wakes up), and the bite drains HP back.

Special attack

Astral Barrage Ghost
A ring of shadow balls fired every way that may paralyze.

Moves it learns

Gastly from the start
  • Dream Eater
  • Hex
  • Sucker Punch
  • Venoshock
  • Sludge Bomb
  • Thunder
Haunter Lv 12
  • Spirit Shackle
  • Curse
Gengar Lv 28
  • Psyshock
  • Will-O-Wisp

Abilities

  • Levitate: You float: lava, traps, puddles and flames on the ground, water and ice don’t affect you.
  • Unnerve: Foes within 70 px lose 25% of their speed.
  • Cursed Body (Hidden Ability): Foes touching you may slow way down.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
  • Halloween Night boss at 5:00, in the event's haunted runs (16.67% chance)
  • Lives in the Haunted Graveyard, from 10:00 (optional place)
#095 Boss Kanto #
Onix portrait

Onix

RockGround
HP
1100
Contact damage
18
Speed
36
EXP
50

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 2:30

Attacks

  • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 4s (14 damage)
  • Up close: Area slam around itself every 4.5s (16 damage)
  • Leaps onto you, a circle marking where it lands, every 7s (16 damage), if you keep away
  • Ring of 8 projectiles every 4.5s (12 damage), under 50% HP
  • At range: Volley of 3 projectiles aimed at you, with aim lines before it fires, every 5s (14 damage), on Nightmare only
#096 Wild Kanto #
Drowzee portrait

Drowzee

Psychic
Tier
2
HP
23
Contact damage
6
Speed
37
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#097 Wild Kanto #
Hypno portrait

Hypno

Psychic
Tier
5
HP
71
Contact damage
9
Speed
35
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#098 Wild Kanto #
Krabby portrait

Krabby

Water
Tier
2
HP
16
Contact damage
10
Speed
40
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#099 Wild Kanto #
Kingler portrait

Kingler

Water
Tier
5
HP
56
Contact damage
14
Speed
36
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#100 Wild Kanto #
Voltorb portrait

Voltorb

Electric
Tier
2
HP
20
Contact damage
9
Speed
50
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Kamikaze. Walks up, stops, blinks red and explodes after 1.1s. The blast deals 2.5x its contact damage to you and takes 60% of the HP of enemies in the circle.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • Forms the ring of 10 at 4:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#101 Wild Kanto #
Electrode portrait

Electrode

Electric
Tier
5
HP
42
Contact damage
12
Speed
62
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Kamikaze. Walks up, stops, blinks red and explodes after 1.1s. The blast deals 2.5x its contact damage to you and takes 60% of the HP of enemies in the circle.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#102 Egg Kanto #
Exeggcute portrait

Exeggcute

GrassPsychic

First stage · Six eggs, one mind. Wide reach and slow healing; evolves with a Leaf Stone.

Playable once it hatches from a Kecleon Egg.

In-game stats

HP
100
Attack
x1.00
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.10
Regen
0.1/s

Evolution line

  1. Exeggcute
  2. Lv 20
    Leaf Stone
  3. Exeggutor

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Exeggcute from the start
  • Razor Leaf
  • Vine Whip
  • Future Sight
  • Self-Destruct
  • Toxic Spikes
Exeggutor Lv 20 · Leaf Stone
  • Leaf Blade
  • Drum Beating
  • Dragon Breath
  • Sludge Bomb

Abilities

  • Chlorophyll: In harsh sunlight: speed +18 and cooldowns −8%.
  • Regenerator: Every 8 s, heals 5% of max HP.
  • Frisk (Hidden Ability): Knockouts sometimes leave Poké Dollars.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#103 Egg Kanto #
Exeggutor portrait

Exeggutor

GrassPsychic

Final evolution · Six eggs, one mind. Wide reach and slow healing; evolves with a Leaf Stone.

Playable once it hatches from a Kecleon Egg.

In-game stats

HP
170
Attack
x1.25
Defense
1
Speed
64
Cooldown
x1.00
Area
x1.25
Regen
0.1/s

Evolution line

  1. Exeggcute
  2. Lv 20
    Leaf Stone
  3. Exeggutor

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

Exeggcute from the start
  • Razor Leaf
  • Vine Whip
  • Future Sight
  • Self-Destruct
  • Toxic Spikes
Exeggutor Lv 20 · Leaf Stone
  • Leaf Blade
  • Drum Beating
  • Dragon Breath
  • Sludge Bomb

Abilities

  • Chlorophyll: In harsh sunlight: speed +18 and cooldowns −8%.
  • Regenerator: Every 8 s, heals 5% of max HP.
  • Frisk (Hidden Ability): Knockouts sometimes leave Poké Dollars.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#104 Egg Kanto #
Cubone portrait

Cubone

Ground

First stage · Lonely. Thick skull and strong tremors.

Playable once it hatches from a Rare Egg.

In-game stats

HP
100
Attack
x1.10
Defense
1
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Cubone
  2. Lv 20
  3. Marowak

Starting move

Bonemerang Ground
A bone flies to the farthest foe in reach and comes back to wherever you are, hitting on the way out and on the way back.

Special attack

Bulldoze Ground (At the final evolution: Precipice Blades)
A wall of stone blades that sweeps the way you move and slows foes.

Moves it learns

Cubone from the start
  • Bonemerang
  • Bone Rush
  • Rock Tomb
  • Thrash
  • Stealth Rock
  • Earthquake
Marowak Lv 20
  • Flame Wheel
  • Hex
  • Will-O-Wisp

Abilities

  • Rock Head: Armor +1 and moves +10%.
  • Lightning Rod: Electric attacks heal you instead of hurting, and Electric moves +15%.
  • Huge Power (Hidden Ability): Moves +30%, but HP −10.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#105 Egg Kanto #
Marowak portrait

Marowak

Ground

Final evolution · Lonely. Thick skull and strong tremors.

Playable once it hatches from a Rare Egg.

In-game stats

HP
150
Attack
x1.35
Defense
2
Speed
65
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Cubone
  2. Lv 20
  3. Marowak

Starting move

Bonemerang Ground
A bone flies to the farthest foe in reach and comes back to wherever you are, hitting on the way out and on the way back.

Special attack

Precipice Blades Ground
A wall of stone blades that sweeps the way you move and slows foes.

Moves it learns

Cubone from the start
  • Bonemerang
  • Bone Rush
  • Rock Tomb
  • Thrash
  • Stealth Rock
  • Earthquake
Marowak Lv 20
  • Flame Wheel
  • Hex
  • Will-O-Wisp

Abilities

  • Rock Head: Armor +1 and moves +10%.
  • Lightning Rod: Electric attacks heal you instead of hurting, and Electric moves +15%.
  • Huge Power (Hidden Ability): Moves +30%, but HP −10.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
#106 Wild Kanto #
Hitmonlee portrait

Hitmonlee

Fighting
Tier
3
HP
50
Contact damage
12
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Leaper. Leaps over the horde to where you stood. The shadow on the ground marks the landing 1.2s ahead, and the impact deals 1.5x its contact damage.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#107 Wild Kanto #
Hitmonchan portrait

Hitmonchan

Fighting
Tier
4
HP
55
Contact damage
13
Speed
39
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#108 Wild Kanto #
Lickitung portrait

Lickitung

Normal
Tier
3
HP
64
Contact damage
9
Speed
30
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#109 Wild Kanto #
Koffing portrait

Koffing

Poison
Tier
3
HP
49
Contact damage
10
Speed
33
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#110 Wild Kanto #
Weezing portrait

Weezing

Poison
Tier
5
HP
63
Contact damage
11
Speed
34
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#111 Wild Kanto #
Rhyhorn portrait

Rhyhorn

GroundRock
Tier
3
HP
62
Contact damage
12
Speed
28
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#112 Wild Kanto #
Rhydon portrait

Rhydon

GroundRock
Tier
5
HP
74
Contact damage
14
Speed
29
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#113 Wild Kanto #
Chansey portrait

Chansey

Normal
Tier
3
HP
70
Contact damage
6
Speed
26
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Healer. Every 4s, a green pulse heals 25% of the max HP of wounded allies nearby.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#114 Wild Kanto #
Tangela portrait

Tangela

Grass
Tier
4
HP
57
Contact damage
13
Speed
36
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#115 Wild Kanto #
Kangaskhan portrait

Kangaskhan

Normal
Tier
5
HP
72
Contact damage
11
Speed
38
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#116 Egg Kanto #
Horsea portrait

Horsea

Water

First stage · Sniper. Quick, precise shots.

Playable once it hatches from a Rare Egg.

In-game stats

HP
90
Attack
x1.05
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Horsea
  2. Lv 12
  3. Seadra
  4. Lv 28
  5. Kingdra

Starting move

Brine Water
Lobs brine at the most hurt foes in view. Double damage on anyone under 50% HP: the finisher.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Horsea from the start
  • Brine
  • Water Gun
  • Ice Shard
  • Sludge Bomb
  • Whirlpool
  • Sheer Cold
Seadra Lv 12
  • Flash Cannon
  • Dragon Breath
Kingdra Lv 28
  • Dragon Tail
  • Water Shuriken

Abilities

  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Sniper: Hits on bosses and elites deal +25%.
  • Damp (Hidden Ability): Blasts don’t hurt you, and Water moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#117 Egg Kanto #
Seadra portrait

Seadra

Water

First evolution · Sniper. Quick, precise shots.

Playable once it hatches from a Rare Egg.

In-game stats

HP
115
Attack
x1.15
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Horsea
  2. Lv 12
  3. Seadra
  4. Lv 28
  5. Kingdra

Starting move

Brine Water
Lobs brine at the most hurt foes in view. Double damage on anyone under 50% HP: the finisher.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Horsea from the start
  • Brine
  • Water Gun
  • Ice Shard
  • Sludge Bomb
  • Whirlpool
  • Sheer Cold
Seadra Lv 12
  • Flash Cannon
  • Dragon Breath
Kingdra Lv 28
  • Dragon Tail
  • Water Shuriken

Abilities

  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Sniper: Hits on bosses and elites deal +25%.
  • Damp (Hidden Ability): Blasts don’t hurt you, and Water moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
#118 Wild Kanto #
Goldeen portrait

Goldeen

Water
Tier
2
HP
19
Contact damage
8
Speed
43
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#119 Wild Kanto #
Seaking portrait

Seaking

Water
Tier
4
HP
59
Contact damage
12
Speed
37
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#120 Wild Kanto #
Staryu portrait

Staryu

Water
Tier
3
HP
38
Contact damage
10
Speed
45
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#121 Wild Kanto #
Starmie portrait

Starmie

WaterPsychic
Tier
5
HP
54
Contact damage
11
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#122 Wild Kanto #
Mr. Mime portrait

Mr. Mime

PsychicFairy
Tier
4
HP
50
Contact damage
12
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#123 Egg Kanto #
Scyther portrait

Scyther

BugFlying

First stage · Mantis. Very fast, but frail.

Playable once it hatches from a Rare Egg.

In-game stats

HP
85
Attack
x1.00
Defense
0
Speed
75
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Scyther
  2. Lv 20
  3. ScizorKleavor

Starting move

Fury Cutter Bug
A scythe slash at the nearest foe. Each slash that hits makes the next one stronger (up to ×4); a slash at thin air starts the streak over.

Special attack

Pin Missile Bug (At the final evolution: Attack Order)
A ring of stingers fired every way that may poison.

Moves it learns

Scyther from the start
  • Fury Cutter
  • Quick Attack
  • Gust
  • Razor Leaf
  • Pin Missile
  • Roost
Scizor Lv 20 · Metal Coat
  • Mach Punch
  • Gyro Ball
  • Flash Cannon
Kleavor Lv 20 · Black Augurite
  • Rock Tomb
  • Stealth Rock
  • Earthquake

Abilities

  • Swarm: Under 1/3 HP, Bug moves deal +50%.
  • Technician: Weak moves (base damage up to 10) deal +40%.
  • Steadfast (Hidden Ability): When hit, speed +14 for 3 s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#124 Wild Kanto #
Jynx portrait

Jynx

IcePsychic
Tier
4
HP
50
Contact damage
13
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#125 Wild Kanto #
Electabuzz portrait

Electabuzz

Electric
Tier
5
HP
53
Contact damage
11
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#126 Wild Kanto #
Magmar portrait

Magmar

Fire
Tier
5
HP
53
Contact damage
11
Speed
39
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end
  • In Ho-Oh's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#127 Wild Kanto #
Pinsir portrait

Pinsir

Bug
Tier
5
HP
58
Contact damage
13
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#128 Wild Kanto #
Tauros portrait

Tauros

Normal
Tier
5
HP
62
Contact damage
12
Speed
40
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#129 Egg Kanto #
Magikarp portrait

Magikarp

Water

First stage · Only knows Splash. Until it becomes Gyarados.

Playable once it hatches from a Rare Egg.

In-game stats

HP
75
Attack
x0.70
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Magikarp
  2. Lv 20
  3. Gyarados

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Magikarp from the start
  • Waterfall
  • Water Gun
  • Flail
  • Whirlpool
  • Swift
  • Crunch
Gyarados Lv 20
  • Thunder
  • Twister
  • Dragon Tail

Abilities

  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Intimidate: Foes that touch you deal 25% less damage.
  • Moxie (Hidden Ability): Each knockout gives +1% damage, up to +30%; without knockouts it fades.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 0:00 to 5:00
#130 Egg Kanto #
Gyarados portrait

Gyarados

WaterFlying

Final evolution · Only knows Splash. Until it becomes Gyarados.

Playable once it hatches from a Rare Egg.

In-game stats

HP
165
Attack
x1.30
Defense
2
Speed
66
Cooldown
x1.00
Area
x1.15
Regen
0.0/s

Evolution line

  1. Magikarp
  2. Lv 20
  3. Gyarados

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Magikarp from the start
  • Waterfall
  • Water Gun
  • Flail
  • Whirlpool
  • Swift
  • Crunch
Gyarados Lv 20
  • Thunder
  • Twister
  • Dragon Tail

Abilities

  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Intimidate: Foes that touch you deal 25% less damage.
  • Moxie (Hidden Ability): Each knockout gives +1% damage, up to +30%; without knockouts it fades.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#131 Wild Kanto #
Lapras portrait

Lapras

WaterIce
Tier
5
HP
78
Contact damage
10
Speed
34
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#132 Wild Kanto #
Ditto portrait

Ditto

Normal
Tier
2
HP
20
Contact damage
7
Speed
39
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#133 Egg Kanto #
Eevee portrait

Eevee

Normal

First stage · Adaptable. Grows fast and evolves 8 ways.

Playable once it hatches from a Common Egg.

In-game stats

HP
100
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Eevee
  2. Lv 20
  3. VaporeonJolteonFlareonEspeonUmbreonLeafeonGlaceonSylveon

Starting move

Swift Normal
Homing stars that never miss.

Special attack

Hyper Voice Normal (At the final evolution: Boomburst)
A shockwave all around you that pushes everything back.

Moves it learns

Eevee from the start
  • Last Resort
  • Swift
  • Quick Attack
  • Crunch
  • Self-Destruct
8 options Lv 20
  • Hex
Vaporeon Lv 20
  • Water Gun
  • Whirlpool
  • Brine
  • Ice Shard
Jolteon Lv 20
  • Thunder
  • Shock Wave
  • Electro Ball
  • Pin Missile
Flareon Lv 20
  • Ember
  • Fire Spin
  • Will-O-Wisp
Espeon Lv 20 · Sun Stone
  • Psyshock
  • Future Sight
  • Spirit Shackle
Umbreon Lv 20 · Moon Stone
  • Foul Play
  • Sucker Punch
  • Toxic Spikes
Leafeon Lv 20 · Leaf Stone
  • Leaf Blade
  • Razor Leaf
  • Vine Whip
Glaceon Lv 20 · Ice Stone
  • Ice Shard
  • Sheer Cold
  • Whirlpool
Sylveon Lv 20 · Shiny Stone
  • Disarming Voice
  • Psyshock
  • Future Sight

Abilities

  • Adaptability: Moves of your own type deal +25%.
  • Synchronize: +6% condition chance, and conditions 20% stronger.
  • Pickup (Hidden Ability): Knockouts sometimes leave an Oran Berry.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#134 Egg Kanto #
Vaporeon portrait

Vaporeon

Water

Final evolution · Adaptable. Grows fast and evolves 8 ways.

Playable once it hatches from a Common Egg.

In-game stats

HP
190
Attack
x1.12
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.6/s

Evolution line

  1. Eevee
  2. Lv 20
  3. VaporeonJolteonFlareonEspeonUmbreonLeafeonGlaceonSylveon

Starting move

Swift Normal
Homing stars that never miss.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Eevee from the start
  • Last Resort
  • Swift
  • Quick Attack
  • Crunch
  • Self-Destruct
Vaporeon Lv 20
  • Hex
  • Water Gun
  • Whirlpool
  • Brine
  • Ice Shard

Abilities

  • Water Absorb: Water attacks heal you instead of hurting.
  • Rain Dish: In rain: 1.5 HP/s regen.
  • Hydration (Hidden Ability): In rain: 0.6 HP/s regen and you take 15% less damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#135 Egg Kanto #
Jolteon portrait

Jolteon

Electric

Final evolution · Adaptable. Grows fast and evolves 8 ways.

Playable once it hatches from a Common Egg.

In-game stats

HP
140
Attack
x1.18
Defense
0
Speed
78
Cooldown
x0.92
Area
x1.00
Regen
0.1/s

Evolution line

  1. Eevee
  2. Lv 20
  3. VaporeonJolteonFlareonEspeonUmbreonLeafeonGlaceonSylveon

Starting move

Swift Normal
Homing stars that never miss.

Special attack

Bolt Strike Electric
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

Eevee from the start
  • Last Resort
  • Swift
  • Quick Attack
  • Crunch
  • Self-Destruct
Jolteon Lv 20
  • Hex
  • Thunder
  • Shock Wave
  • Electro Ball
  • Pin Missile

Abilities

  • Volt Absorb: Electric attacks heal you instead of hurting.
  • Static: Foes touching you may get paralyzed.
  • Quick Feet (Hidden Ability): Under half HP, speed +16 and cooldowns −10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#136 Egg Kanto #
Flareon portrait

Flareon

Fire

Final evolution · Adaptable. Grows fast and evolves 8 ways.

Playable once it hatches from a Common Egg.

In-game stats

HP
150
Attack
x1.30
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Eevee
  2. Lv 20
  3. VaporeonJolteonFlareonEspeonUmbreonLeafeonGlaceonSylveon

Starting move

Swift Normal
Homing stars that never miss.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

Eevee from the start
  • Last Resort
  • Swift
  • Quick Attack
  • Crunch
  • Self-Destruct
Flareon Lv 20
  • Hex
  • Ember
  • Fire Spin
  • Will-O-Wisp

Abilities

  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Flame Body: Foes touching you may get burned.
  • Guts (Hidden Ability): Under half HP, moves +35%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#137 Egg Kanto #
Porygon portrait

Porygon

Normal

First stage · Made of code. Fast cooldowns and growth; evolves with an Up-Grade and a Dubious Disc.

Playable once it hatches from a Kecleon Egg.

In-game stats

HP
95
Attack
x1.00
Defense
0
Speed
68
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Porygon
  2. Lv 12
    Up-Grade
  3. Porygon2
  4. Lv 28
    Dubious Disc
  5. Porygon-Z

Starting move

Zap Cannon Electric
A huge, slow electric orb drifts through the horde, zapping and always paralyzing whatever it touches.

Special attack

Hyper Voice Normal (At the final evolution: Boomburst)
A shockwave all around you that pushes everything back.

Moves it learns

Porygon from the start
  • Zap Cannon
  • Swift
  • Quick Attack
  • Electro Ball
  • Future Sight
Porygon2 Lv 12 · Up-Grade
  • Thunder
  • Charge Beam
  • Ice Shard
Porygon-Z Lv 28 · Dubious Disc
  • Self-Destruct
  • Torch Song

Abilities

  • Adaptability: Moves of your own type deal +25%.
  • Technician: Weak moves (base damage up to 10) deal +40%.
  • Sniper (Hidden Ability): Hits on bosses and elites deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#138 Wild Kanto #
Omanyte portrait

Omanyte

RockWater
Tier
3
HP
48
Contact damage
12
Speed
33
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#139 Wild Kanto #
Omastar portrait

Omastar

RockWater
Tier
5
HP
65
Contact damage
13
Speed
33
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#140 Egg Kanto #
Kabuto portrait

Kabuto

RockWater

First stage · Fossil. Hard shell and sharp blades.

Playable once it hatches from a Rare Egg.

In-game stats

HP
110
Attack
x1.00
Defense
2
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Kabuto
  2. Lv 20
  3. Kabutops

Starting move

Leech Life Bug
Quick little bites on the foe right next to you that drain half the damage as HP. It only reaches foes up close.

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

Kabuto from the start
  • Leech Life
  • Rock Tomb
  • Water Gun
  • Razor Shell
  • Mud Shot
  • Stealth Rock
Kabutops Lv 20
  • Brine
  • Pin Missile
  • Leaf Blade

Abilities

  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Shell Armor: Armor +2.
  • Weak Armor (Hidden Ability): When hit, speed +12 and cooldowns −10% for 3 s, but you take 5% more damage meanwhile.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#141 Egg Kanto #
Kabutops portrait

Kabutops

RockWater

Final evolution · Fossil. Hard shell and sharp blades.

Playable once it hatches from a Rare Egg.

In-game stats

HP
155
Attack
x1.25
Defense
3
Speed
69
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Kabuto
  2. Lv 20
  3. Kabutops

Starting move

Leech Life Bug
Quick little bites on the foe right next to you that drain half the damage as HP. It only reaches foes up close.

Special attack

Diamond Storm Rock
A rockfall around you that hits hard and pushes back.

Moves it learns

Kabuto from the start
  • Leech Life
  • Rock Tomb
  • Water Gun
  • Razor Shell
  • Mud Shot
  • Stealth Rock
Kabutops Lv 20
  • Brine
  • Pin Missile
  • Leaf Blade

Abilities

  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Shell Armor: Armor +2.
  • Weak Armor (Hidden Ability): When hit, speed +12 and cooldowns −10% for 3 s, but you take 5% more damage meanwhile.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#142 Wild Kanto #
Aerodactyl portrait

Aerodactyl

RockFlying
Tier
5
HP
56
Contact damage
12
Speed
47
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#143 Egg Kanto #
Snorlax portrait

Snorlax

Normal

Final evolution · Hungry tank. Lots of HP, defense and regen; pulls items from afar.

Playable once it hatches from a Friendship Egg.

In-game stats

HP
230
Attack
x1.22
Defense
4
Speed
60
Cooldown
x1.00
Area
x1.10
Regen
0.7/s

Evolution line

  1. Munchlax
  2. Lv 20
  3. Snorlax

Starting move

Gyro Ball Steel
Steel gears orbit you and hit harder the slower you move. Standing still, they deal up to ×2.2.

Special attack

Boomburst Normal
A shockwave all around you that pushes everything back.

Moves it learns

Munchlax from the start
  • Gyro Ball
  • Body Slam
  • Metronome
  • Sludge Bomb
  • Crunch
  • Focus Punch
Snorlax Lv 20
  • Self-Destruct
  • Pyro Ball
  • Roost

Abilities

  • Pickup: Knockouts sometimes leave an Oran Berry.
  • Thick Fat: You take half damage from Fire and Ice attacks.
  • Gluttony (Hidden Ability): HP +20 and 0.8 HP/s regen.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • Boss at 5:00
#144 Legendary Kanto #
Articuno portrait

Articuno

IceFlying
HP
5200
Contact damage
26
Speed
46
EXP
150

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 7:00 in runs that draw the Kanto birds trio (1 in 3)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.4s (18 damage)
    • At range: Ring of 12 projectiles every 3.2s (18 damage)
    • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 4s (18 damage)
    • Up close: Area slam around itself every 4s (20 damage)
    • Leaps onto you, a circle marking where it lands, every 7s (20 damage), if you keep away
    • Up close: Leaves a harmful trail for 2.4s (12 damage), on Nightmare only
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 2.4s (18 damage)
    • Vanishes while its shadow chases you; it stops and it lands there, every 8.5s (20 damage)
    • At range: A beam out of itself, its line blinking first, every 6s (16 damage)
    • At range: Ring of 12 projectiles every 3.6s (18 damage)
    • Up close: Area slam around itself every 4s (20 damage)
    • Volley of 5 projectiles aimed at you, with aim lines before it fires, every 4s (18 damage), under 50% HP
    • Ultimate Sheer Cold, every 18s: Ring of 20 projectiles closing on you, with one way out, every 18s (18 damage); Ring of 20 projectiles closing on you, with one way out, every 18s (18 damage)
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.4s (18 damage)
    • Vanishes while its shadow chases you; it stops and it lands there, every 10s (20 damage)
    • A beam out of itself, its line blinking first, every 6.5s (16 damage)
    • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 4s (18 damage)
    • Up close: Ring of 12 projectiles every 3.6s (18 damage)
    • Up close: Leaves a harmful trail for 2.4s (12 damage), on Nightmare only
    • Ultimate Snowscape, every 18s: A blast over everything (26 damage), except in the marked shelters; Ring of 14 projectiles every 18s (16 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Snow Cloak
  • Starts with Snowscape Ice

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

#145 Legendary Kanto #
Zapdos portrait

Zapdos

ElectricFlying
HP
8000
Contact damage
30
Speed
50
EXP
200

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 9:30 in runs that draw the Kanto birds trio (1 in 3)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • At range: 4 marked strikes along your path, from where you stand to where you're heading, every 2.6s (24 damage)
    • Up close: Area slam around itself every 3.6s (24 damage)
    • Leaps onto you, a circle marking where it lands, every 6.5s (22 damage), if you keep away
    • At range: Volley of 4 projectiles aimed at you, with aim lines before it fires, every 4.4s (20 damage), on Nightmare only
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Charges down a marked lane, 2 in a row, every 7s (22 damage)
    • At range: 3 parallel lances across the screen, the gaps between them safe, every 6s (22 damage)
    • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3.4s (22 damage)
    • Up close: Area slam around itself every 3.8s (24 damage)
    • Ring of 12 projectiles every 4s (20 damage), under 50% HP
    • Ultimate Zap Cannon, every 18s: A beam out of itself, its line blinking first, every 18s (26 damage); 2 beams out of itself, its line blinking first, every 18s (24 damage)
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Charges down a marked lane, 2 in a row, every 8s (22 damage)
    • At range: 4 marked strikes along your path, from where you stand to where you're heading, every 2.8s (22 damage)
    • Up close: Ring of 12 projectiles every 4s (20 damage)
    • Leaps onto you, a circle marking where it lands, every 6.5s (22 damage), if you keep away
    • At range: Volley of 4 projectiles aimed at you, with aim lines before it fires, every 4.4s (20 damage), on Nightmare only
    • Ultimate Electric Terrain, every 18s: A blast over everything (30 damage), except far from it; 5 parallel lances across the screen, the gaps between them safe, every 18s (22 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Static
  • Starts with Electric Terrain Electric

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

#146 Legendary Kanto #
Moltres portrait

Moltres

FireFlying
HP
11500
Contact damage
34
Speed
54
EXP
250

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 12:00 in runs that draw the Kanto birds trio (1 in 3)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Leaves a harmful trail for 3.2s (14 damage)
    • At range: Ring of 8 projectiles every 4.5s (20 damage)
    • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3.8s (20 damage)
    • Up close: Area slam around itself every 4.2s (22 damage)
    • Leaps onto you, a circle marking where it lands, every 6.5s (24 damage), if you keep away
    • Up close: Area slam around itself every 4.6s (22 damage), on Nightmare only
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Leaves a harmful trail for 3s (14 damage)
    • Vanishes while its shadow chases you; it stops and it lands there, every 9s (24 damage)
    • At range: A beam out of itself, its line blinking first, every 6.5s (18 damage)
    • Up close: Area slam around itself every 4.2s (22 damage)
    • Volley of 7 projectiles aimed at you, with aim lines before it fires, every 4s (20 damage), under 50% HP
    • Ultimate Heat Wave, every 18s: Volley of 9 projectiles aimed at you, with aim lines before it fires, every 18s (20 damage); Volley of 9 projectiles aimed at you, with aim lines before it fires, every 18s (20 damage)
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Leaves a harmful trail for 3.2s (14 damage)
    • Vanishes while its shadow chases you; it stops and it lands there, every 10s (24 damage)
    • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3.8s (20 damage)
    • At range: Ring of 8 projectiles every 4.5s (20 damage)
    • Up close: Area slam around itself every 4.2s (22 damage)
    • Up close: Area slam around itself every 4.6s (22 damage), on Nightmare only
    • Ultimate Overheat, every 18s: A blast over everything (34 damage), except right next to it

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Flame Body
  • Starts with Overheat Fire

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

#147 Egg Kanto #
Dratini portrait

Dratini

Dragon

First stage · Rare. Balanced, grows into Dragonite.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
110
Attack
x1.05
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Dratini
  2. Lv 12
  3. Dragonair
  4. Lv 28
  5. Dragonite

Starting move

Twister Dragon
Dragon tornadoes wander around you, dragging the foes they touch into the eye of the wind.

Special attack

Dragon Pulse Dragon (At the final evolution: Draco Meteor)
A meteor shower around you that may burn.

Moves it learns

Dratini from the start
  • Twister
  • Dragon Tail
  • Whirlpool
  • Shock Wave
  • Dragon Breath
  • Thunder
Dragonair Lv 12
  • Sheer Cold
  • Pyro Ball
Dragonite Lv 28
  • Roost
  • Gust

Abilities

  • Shed Skin: Every 10 s, heals 6% of max HP.
  • Marvel Scale: Under half HP, you take 30% less damage.
  • Multiscale (Hidden Ability): At full HP, you take half damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#148 Egg Kanto #
Dragonair portrait

Dragonair

Dragon

First evolution · Rare. Balanced, grows into Dragonite.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
145
Attack
x1.15
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.05
Regen
0.1/s

Evolution line

  1. Dratini
  2. Lv 12
  3. Dragonair
  4. Lv 28
  5. Dragonite

Starting move

Twister Dragon
Dragon tornadoes wander around you, dragging the foes they touch into the eye of the wind.

Special attack

Dragon Pulse Dragon (At the final evolution: Draco Meteor)
A meteor shower around you that may burn.

Moves it learns

Dratini from the start
  • Twister
  • Dragon Tail
  • Whirlpool
  • Shock Wave
  • Dragon Breath
  • Thunder
Dragonair Lv 12
  • Sheer Cold
  • Pyro Ball
Dragonite Lv 28
  • Roost
  • Gust

Abilities

  • Shed Skin: Every 10 s, heals 6% of max HP.
  • Marvel Scale: Under half HP, you take 30% less damage.
  • Multiscale (Hidden Ability): At full HP, you take half damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
#149 Egg Kanto #
Dragonite portrait

Dragonite

DragonFlying

Final evolution · Rare. Balanced, grows into Dragonite.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
205
Attack
x1.40
Defense
1
Speed
72
Cooldown
x1.00
Area
x1.05
Regen
0.1/s

Evolution line

  1. Dratini
  2. Lv 12
  3. Dragonair
  4. Lv 28
  5. Dragonite

Starting move

Twister Dragon
Dragon tornadoes wander around you, dragging the foes they touch into the eye of the wind.

Special attack

Draco Meteor Dragon
A meteor shower around you that may burn.

Moves it learns

Dratini from the start
  • Twister
  • Dragon Tail
  • Whirlpool
  • Shock Wave
  • Dragon Breath
  • Thunder
Dragonair Lv 12
  • Sheer Cold
  • Pyro Ball
Dragonite Lv 28
  • Roost
  • Gust

Abilities

  • Shed Skin: Every 10 s, heals 6% of max HP.
  • Marvel Scale: Under half HP, you take 30% less damage.
  • Multiscale (Hidden Ability): At full HP, you take half damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#150 Legendary Kanto #
Mewtwo portrait

Mewtwo

Psychic
HP
22000
Contact damage
45
Speed
62
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 15:00

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.4s (28 damage)
    • Ring of 16 projectiles every 3s (26 damage)
    • At range: 5 marked strikes along your path, from where you stand to where you're heading, every 4.5s (30 damage)
    • Up close: Area slam around itself every 4.5s (30 damage)
    • Leaps onto you, a circle marking where it lands, every 6s (28 damage), if you keep away
  • Phase 2 (under 70% HP)
    • 1 marked strike on the ground near you every 2.4s (28 damage)
    • Teleports and lands on a marked circle, every 8s (28 damage)
    • Ring of 16 projectiles every 3.4s (26 damage)
    • At range: 5 marked strikes along your path, from where you stand to where you're heading, every 4.5s (30 damage)
    • Up close: Area slam around itself every 4.5s (30 damage)
    • Volley of 3 projectiles aimed at you, with aim lines before it fires, every 4s (26 damage), under 50% HP
    • Ultimate Telekinesis, every 18s: Ring of 22 projectiles closing on you, with one way out, every 18s (26 damage); Volley of 5 projectiles aimed at you, with aim lines before it fires, every 18s (26 damage)
  • Phase 3 (under 40% HP)
    • 1 marked strike on the ground near you every 2.4s (28 damage)
    • Teleports and lands on a marked circle, every 7.5s (28 damage)
    • Ring of 16 projectiles every 3.2s (26 damage)
    • At range: 5 marked strikes along your path, from where you stand to where you're heading, every 4.5s (30 damage)
    • Leaps onto you, a circle marking where it lands, every 6s (28 damage), if you keep away
    • Leaps onto you, a circle marking where it lands, every 3.8s (28 damage), on Hard and Nightmare
    • Volley of 5 projectiles aimed at you, with aim lines before it fires, every 2.6s (26 damage), on Hard and Nightmare
    • Ring of 12 projectiles every 4.5s (24 damage), on Nightmare only
    • Ultimate Psystrike, every 18s: 5 parallel lances across the screen, the gaps between them safe, every 18s (26 damage); 5 parallel lances across the screen, the gaps between them safe, every 18s (26 damage); A blast over everything (34 damage), except in the marked shelters

Legend Mode

  • Beat it 5 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Pressure
  • Starts with Telekinesis Psychic

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

#151 Legendary Kanto #
Mew portrait

Mew

Psychic
HP
9000
Contact damage
30
Speed
70
EXP
300

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 15:00 (3.33% chance)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • At range: Ring of 8 projectiles every 2.4s (22 damage)
    • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3.6s (20 damage)
    • Up close: Area slam around itself every 3.5s (22 damage)
    • Leaps onto you, a circle marking where it lands, every 6s (22 damage), if you keep away
    • Up close: Ring of 10 projectiles every 4s (20 damage), on Nightmare only
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Teleports and lands on a marked circle, every 8s (22 damage)
    • At range: Ring of 8 projectiles every 2.8s (22 damage)
    • Up close: Area slam around itself every 3.5s (22 damage)
    • Volley of 5 projectiles aimed at you, with aim lines before it fires, every 3.6s (20 damage), under 50% HP
    • Ultimate Psychic, every 18s: 3 parallel lances across the screen, the gaps between them safe, every 18s (20 damage); 3 parallel lances across the screen, the gaps between them safe, every 18s (20 damage)
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Teleports and lands on a marked circle, every 8.5s (22 damage)
    • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3.6s (20 damage)
    • At range: Ring of 8 projectiles every 2.6s (22 damage)
    • Leaps onto you, a circle marking where it lands, every 6s (22 damage), if you keep away
    • Up close: Ring of 10 projectiles every 4s (20 damage), on Nightmare only
    • Ultimate Ancient Power, every 18s: Ring of 16 projectiles closing on you, with one way out, every 18s (18 damage); Ring of 16 projectiles closing on you, with one way out, every 18s (18 damage); 4 marked strikes on the ground near you every 18s (18 damage)

Legend Mode

  • Beat it once as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Synchronize
  • Starts with Ancient Power Rock

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

#152 Starter Johto #
Chikorita portrait

Chikorita

Grass

First stage · Healer. Lots of HP and regen.

In-game stats

HP
125
Attack
x0.95
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.3/s

Evolution line

  1. Chikorita
  2. Lv 12
  3. Bayleef
  4. Lv 28
  5. Meganium

Starting move

Petal Dance Grass
Petals spiral out around you, faster with every dance in a row. The third dance is the strongest, but leaves you dizzy and slow for a moment.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Chikorita from the start
  • Petal Dance
  • Razor Leaf
  • Vine Whip
  • Disarming Voice
  • Solar Beam
  • Drum Beating
Bayleef Lv 12
  • Rock Tomb
  • Roost
Meganium Lv 28
  • Sludge Bomb
  • Leaf Blade

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Natural Cure: 0.6 HP/s regen.
  • Leaf Guard (Hidden Ability): In harsh sunlight: you take 30% less damage and regen 0.5 HP/s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#153 Starter Johto #
Bayleef portrait

Bayleef

Grass

First evolution · Healer. Lots of HP and regen.

In-game stats

HP
155
Attack
x0.95
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.05
Regen
0.6/s

Evolution line

  1. Chikorita
  2. Lv 12
  3. Bayleef
  4. Lv 28
  5. Meganium

Starting move

Petal Dance Grass
Petals spiral out around you, faster with every dance in a row. The third dance is the strongest, but leaves you dizzy and slow for a moment.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Chikorita from the start
  • Petal Dance
  • Razor Leaf
  • Vine Whip
  • Disarming Voice
  • Solar Beam
  • Drum Beating
Bayleef Lv 12
  • Rock Tomb
  • Roost
Meganium Lv 28
  • Sludge Bomb
  • Leaf Blade

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Natural Cure: 0.6 HP/s regen.
  • Leaf Guard (Hidden Ability): In harsh sunlight: you take 30% less damage and regen 0.5 HP/s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#154 Starter Johto #
Meganium portrait

Meganium

Grass

Final evolution · Healer. Lots of HP and regen.

In-game stats

HP
210
Attack
x0.95
Defense
1
Speed
64
Cooldown
x1.00
Area
x1.20
Regen
1.3/s

Evolution line

  1. Chikorita
  2. Lv 12
  3. Bayleef
  4. Lv 28
  5. Meganium

Starting move

Petal Dance Grass
Petals spiral out around you, faster with every dance in a row. The third dance is the strongest, but leaves you dizzy and slow for a moment.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

Chikorita from the start
  • Petal Dance
  • Razor Leaf
  • Vine Whip
  • Disarming Voice
  • Solar Beam
  • Drum Beating
Bayleef Lv 12
  • Rock Tomb
  • Roost
Meganium Lv 28
  • Sludge Bomb
  • Leaf Blade

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Natural Cure: 0.6 HP/s regen.
  • Leaf Guard (Hidden Ability): In harsh sunlight: you take 30% less damage and regen 0.5 HP/s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#155 Starter Johto #
Cyndaquil portrait

Cyndaquil

Fire

First stage · Blazing. Bigger, longer-lasting moves.

In-game stats

HP
95
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
0.0/s

Evolution line

  1. Cyndaquil
  2. Lv 12
  3. Quilava
  4. Lv 28
  5. Typhlosion

Starting move

Eruption Fire
Fire bombs burst from your back and rain down around you. The more HP you have, the harder they hit. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Cyndaquil from the start
  • Eruption
  • Ember
  • Flame Wheel
  • Swift
  • Quick Attack
  • Will-O-Wisp
Quilava Lv 12
  • Fire Spin
  • Solar Beam
Typhlosion Lv 28
  • Pyro Ball
  • Shock Wave

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Flame Body: Foes touching you may get burned.
  • Flash Fire (Hidden Ability): You take 60% less Fire damage, and Fire moves +15%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#156 Starter Johto #
Quilava portrait

Quilava

Fire

First evolution · Blazing. Bigger, longer-lasting moves.

In-game stats

HP
120
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.25
Regen
0.0/s

Evolution line

  1. Cyndaquil
  2. Lv 12
  3. Quilava
  4. Lv 28
  5. Typhlosion

Starting move

Eruption Fire
Fire bombs burst from your back and rain down around you. The more HP you have, the harder they hit. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Cyndaquil from the start
  • Eruption
  • Ember
  • Flame Wheel
  • Swift
  • Quick Attack
  • Will-O-Wisp
Quilava Lv 12
  • Fire Spin
  • Solar Beam
Typhlosion Lv 28
  • Pyro Ball
  • Shock Wave

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Flame Body: Foes touching you may get burned.
  • Flash Fire (Hidden Ability): You take 60% less Fire damage, and Fire moves +15%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#157 Starter Johto #
Typhlosion portrait

Typhlosion

Fire

Final evolution · Blazing. Bigger, longer-lasting moves.

In-game stats

HP
160
Attack
x1.26
Defense
0
Speed
72
Cooldown
x1.00
Area
x1.40
Regen
0.0/s

Evolution line

  1. Cyndaquil
  2. Lv 12
  3. Quilava
  4. Lv 28
  5. Typhlosion

Starting move

Eruption Fire
Fire bombs burst from your back and rain down around you. The more HP you have, the harder they hit. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

Cyndaquil from the start
  • Eruption
  • Ember
  • Flame Wheel
  • Swift
  • Quick Attack
  • Will-O-Wisp
Quilava Lv 12
  • Fire Spin
  • Solar Beam
Typhlosion Lv 28
  • Pyro Ball
  • Shock Wave

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Flame Body: Foes touching you may get burned.
  • Flash Fire (Hidden Ability): You take 60% less Fire damage, and Fire moves +15%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#158 Starter Johto #
Totodile portrait

Totodile

Water

First stage · Brawler. Strong bites and a thick hide.

In-game stats

HP
100
Attack
x1.12
Defense
1
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Totodile
  2. Lv 12
  3. Croconaw
  4. Lv 28
  5. Feraligatr

Starting move

Thrash Normal
A rampage: for 2.5s you bite the foes around you nonstop. Then you are worn out and slower for a moment.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Totodile from the start
  • Thrash
  • Water Gun
  • Crunch
  • Ice Shard
  • Razor Shell
  • Brine
Croconaw Lv 12
  • Dragon Tail
  • Whirlpool
Feraligatr Lv 28
  • Sheer Cold
  • Water Shuriken

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Strong Jaw: Bites deal +40% (Crunch…).
  • Sheer Force (Hidden Ability): Moves that inflict conditions (burn, poison…) deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#159 Starter Johto #
Croconaw portrait

Croconaw

Water

First evolution · Brawler. Strong bites and a thick hide.

In-game stats

HP
130
Attack
x1.22
Defense
2
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Totodile
  2. Lv 12
  3. Croconaw
  4. Lv 28
  5. Feraligatr

Starting move

Thrash Normal
A rampage: for 2.5s you bite the foes around you nonstop. Then you are worn out and slower for a moment.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Totodile from the start
  • Thrash
  • Water Gun
  • Crunch
  • Ice Shard
  • Razor Shell
  • Brine
Croconaw Lv 12
  • Dragon Tail
  • Whirlpool
Feraligatr Lv 28
  • Sheer Cold
  • Water Shuriken

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Strong Jaw: Bites deal +40% (Crunch…).
  • Sheer Force (Hidden Ability): Moves that inflict conditions (burn, poison…) deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#160 Starter Johto #
Feraligatr portrait

Feraligatr

Water

Final evolution · Brawler. Strong bites and a thick hide.

In-game stats

HP
180
Attack
x1.44
Defense
3
Speed
69
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Totodile
  2. Lv 12
  3. Croconaw
  4. Lv 28
  5. Feraligatr

Starting move

Thrash Normal
A rampage: for 2.5s you bite the foes around you nonstop. Then you are worn out and slower for a moment.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Totodile from the start
  • Thrash
  • Water Gun
  • Crunch
  • Ice Shard
  • Razor Shell
  • Brine
Croconaw Lv 12
  • Dragon Tail
  • Whirlpool
Feraligatr Lv 28
  • Sheer Cold
  • Water Shuriken

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Strong Jaw: Bites deal +40% (Crunch…).
  • Sheer Force (Hidden Ability): Moves that inflict conditions (burn, poison…) deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#161 Wild Johto #
Sentret portrait

Sentret

Normal
Tier
1
HP
9
Contact damage
5
Speed
24
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#162 Wild Johto #
Furret portrait

Furret

Normal
Tier
4
HP
61
Contact damage
11
Speed
41
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#163 Wild Johto #
Hoothoot portrait

Hoothoot

NormalFlying
Tier
1
HP
11
Contact damage
3
Speed
41
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#164 Wild Johto #
Noctowl portrait

Noctowl

NormalFlying
Tier
4
HP
67
Contact damage
11
Speed
42
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#165 Wild Johto #
Ledyba portrait

Ledyba

BugFlying
Tier
1
HP
10
Contact damage
4
Speed
42
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#166 Wild Johto #
Ledian portrait

Ledian

BugFlying
Tier
3
HP
52
Contact damage
8
Speed
50
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#167 Wild Johto #
Spinarak portrait

Spinarak

BugPoison
Tier
1
HP
9
Contact damage
5
Speed
29
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#168 Wild Johto #
Ariados portrait

Ariados

BugPoison
Tier
4
HP
61
Contact damage
12
Speed
31
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#169 Egg Johto #
Crobat portrait

Crobat

PoisonFlying

Final evolution · Bat. Fast, bites and poisons.

Playable once it hatches from a Common Egg.

In-game stats

HP
150
Attack
x1.26
Defense
0
Speed
83
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Zubat
  2. Lv 12
  3. Golbat
  4. Lv 28
  5. Crobat

Starting move

Cross Poison Poison
Two venom blades cross in an X at the nearest foe. May poison. One in four is a critical hit: ×2 damage.

Special attack

Malignant Chain Poison
You run a little faster and leave a poison trail behind.

Moves it learns

Zubat from the start
  • Cross Poison
  • Crunch
  • Gust
  • Venoshock
  • Swift
  • Sludge Bomb
Golbat Lv 12
  • U-turn
  • Hex
Crobat Lv 28
  • Roost
  • Toxic Spikes
  • Pin Missile

Abilities

  • Inner Focus: Each knockout by the special cuts 0.25 s off its cooldown.
  • Unnerve: Foes within 70 px lose 25% of their speed.
  • Infiltrator (Hidden Ability): Goes through allies’ wards (Bronzong), and moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
  • Lives in the Dark Cave, from 10:00 (optional place)
#170 Wild Johto #
Chinchou portrait

Chinchou

WaterElectric
Tier
3
HP
55
Contact damage
9
Speed
42
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#171 Wild Johto #
Lanturn portrait

Lanturn

WaterElectric
Tier
4
HP
73
Contact damage
10
Speed
37
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#172 Egg Johto #
Pichu portrait

Pichu

Electric

First stage · Electric. Quick bolts, but frail.

Playable once it hatches from a Common Egg.

In-game stats

HP
85
Attack
x1.00
Defense
0
Speed
74
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Pichu
  2. Lv 12
  3. Pikachu
  4. Lv 28
  5. Raichu

Starting move

Electro Ball Electric
An electric orb whose damage and size grow with your speed (up to ×2.2). Pierces foes and may paralyze.

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

Pichu from the start
  • Electro Ball
  • Shock Wave
  • Disarming Voice
  • Quick Attack
  • Thunder
  • Future Sight
Pikachu Lv 12
  • Swift
  • Flash Cannon
Raichu Lv 28
  • Brine
  • Self-Destruct

Abilities

  • Static: Foes touching you may get paralyzed.
  • Vital Spirit: Speed +8 and cooldowns −5%.
  • Lightning Rod (Hidden Ability): Electric attacks heal you instead of hurting, and Electric moves +15%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#173 Wild Johto #
Cleffa portrait

Cleffa

Fairy
Tier
1
HP
11
Contact damage
5
Speed
21
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#174 Wild Johto #
Igglybuff portrait

Igglybuff

NormalFairy
Tier
1
HP
14
Contact damage
4
Speed
21
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#175 Egg Johto #
Togepi portrait

Togepi

Fairy

First stage · Lucky. Regenerates HP and earns more EXP.

Playable once it hatches from a Common Egg.

In-game stats

HP
105
Attack
x1.00
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.3/s

Evolution line

  1. Togepi
  2. Lv 12
  3. Togetic
  4. Lv 28
  5. Togekiss

Starting move

Metronome Normal
Wags a finger and uses a random move: anything from Ember to Earthquake, and now and then even an evolved move like Blizzard or Hydro Pump.

Special attack

Dazzling Gleam Fairy (At the final evolution: Light of Ruin)
Beams of light fall on the nearest foes and may put them to sleep.

Moves it learns

Togepi from the start
  • Metronome
  • Disarming Voice
  • Rock Tomb
  • Swift
  • Psyshock
  • Future Sight
Togetic Lv 12
  • Roost
  • Gust
Togekiss Lv 28
  • Electro Ball
  • Pyro Ball

Abilities

  • Serene Grace: +10% condition chance on every move.
  • Hustle: Moves +30%, but area −10%.
  • Natural Cure (Hidden Ability): 0.6 HP/s regen.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#176 Egg Johto #
Togetic portrait

Togetic

FairyFlying

First evolution · Lucky. Regenerates HP and earns more EXP.

Playable once it hatches from a Common Egg.

In-game stats

HP
130
Attack
x1.00
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.05
Regen
0.6/s

Evolution line

  1. Togepi
  2. Lv 12
  3. Togetic
  4. Lv 28
  5. Togekiss

Starting move

Metronome Normal
Wags a finger and uses a random move: anything from Ember to Earthquake, and now and then even an evolved move like Blizzard or Hydro Pump.

Special attack

Dazzling Gleam Fairy (At the final evolution: Light of Ruin)
Beams of light fall on the nearest foes and may put them to sleep.

Moves it learns

Togepi from the start
  • Metronome
  • Disarming Voice
  • Rock Tomb
  • Swift
  • Psyshock
  • Future Sight
Togetic Lv 12
  • Roost
  • Gust
Togekiss Lv 28
  • Electro Ball
  • Pyro Ball

Abilities

  • Serene Grace: +10% condition chance on every move.
  • Hustle: Moves +30%, but area −10%.
  • Natural Cure (Hidden Ability): 0.6 HP/s regen.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#177 Wild Johto #
Natu portrait

Natu

PsychicFlying
Tier
2
HP
16
Contact damage
8
Speed
50
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • In Latias's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#178 Wild Johto #
Xatu portrait

Xatu

PsychicFlying
Tier
5
HP
55
Contact damage
11
Speed
44
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#179 Egg Johto #
Mareep portrait

Mareep

Electric

First stage · Electric wool. Shocks that paralyze.

Playable once it hatches from a Common Egg.

In-game stats

HP
115
Attack
x1.00
Defense
0
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Mareep
  2. Lv 12
  3. Flaaffy
  4. Lv 28
  5. Ampharos

Starting move

Shock Wave Electric
A shock jumps from foe to foe, weakening with each jump. May paralyze.

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

Mareep from the start
  • Cotton Spore
  • Shock Wave
  • Electro Ball
  • Rock Tomb
  • Flash Cannon
  • Thunder
Flaaffy Lv 12
  • Flame Wheel
  • Focus Punch
Ampharos Lv 28
  • Dragon Breath
  • Dragon Tail

Abilities

  • Static: Foes touching you may get paralyzed.
  • Volt Absorb: Electric attacks heal you instead of hurting.
  • Lightning Rod (Hidden Ability): Electric attacks heal you instead of hurting, and Electric moves +15%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#180 Egg Johto #
Flaaffy portrait

Flaaffy

Electric

First evolution · Electric wool. Shocks that paralyze.

Playable once it hatches from a Common Egg.

In-game stats

HP
140
Attack
x1.08
Defense
0
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Mareep
  2. Lv 12
  3. Flaaffy
  4. Lv 28
  5. Ampharos

Starting move

Shock Wave Electric
A shock jumps from foe to foe, weakening with each jump. May paralyze.

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

Mareep from the start
  • Cotton Spore
  • Shock Wave
  • Electro Ball
  • Rock Tomb
  • Flash Cannon
  • Thunder
Flaaffy Lv 12
  • Flame Wheel
  • Focus Punch
Ampharos Lv 28
  • Dragon Breath
  • Dragon Tail

Abilities

  • Static: Foes touching you may get paralyzed.
  • Volt Absorb: Electric attacks heal you instead of hurting.
  • Lightning Rod (Hidden Ability): Electric attacks heal you instead of hurting, and Electric moves +15%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#181 Egg Johto #
Ampharos portrait

Ampharos

Electric

Final evolution · Electric wool. Shocks that paralyze.

Playable once it hatches from a Common Egg.

In-game stats

HP
180
Attack
x1.26
Defense
0
Speed
65
Cooldown
x1.00
Area
x1.12
Regen
0.1/s

Evolution line

  1. Mareep
  2. Lv 12
  3. Flaaffy
  4. Lv 28
  5. Ampharos

Starting move

Shock Wave Electric
A shock jumps from foe to foe, weakening with each jump. May paralyze.

Special attack

Bolt Strike Electric
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

Mareep from the start
  • Cotton Spore
  • Shock Wave
  • Electro Ball
  • Rock Tomb
  • Flash Cannon
  • Thunder
Flaaffy Lv 12
  • Flame Wheel
  • Focus Punch
Ampharos Lv 28
  • Dragon Breath
  • Dragon Tail

Abilities

  • Static: Foes touching you may get paralyzed.
  • Volt Absorb: Electric attacks heal you instead of hurting.
  • Lightning Rod (Hidden Ability): Electric attacks heal you instead of hurting, and Electric moves +15%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#182 Wild Johto #
Bellossom portrait

Bellossom

Grass
Tier
5
HP
68
Contact damage
11
Speed
32
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#183 Egg Johto #
Marill portrait

Marill

WaterFairy

First evolution · Bouncy ball. Weak at first, Huge Power at the end.

Playable once it hatches from a Common Egg.

In-game stats

HP
135
Attack
x1.03
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Azurill
  2. Lv 12
  3. Marill
  4. Lv 28
  5. Azumarill

Starting move

Play Rough Fairy
A cartoon brawl cloud bursts on the nearest foe (stars, fists, a heart): rapid hits that may weaken it (less contact damage).

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Azurill from the start
  • Play Rough
  • Disarming Voice
  • Water Gun
  • Rollout
  • Ice Shard
  • Whirlpool
Marill Lv 12
  • Razor Shell
  • Brine
Azumarill Lv 28
  • Focus Punch
  • Water Shuriken

Abilities

  • Thick Fat: You take half damage from Fire and Ice attacks.
  • Cute Charm: Foes touching you may fall asleep.
  • Huge Power (Hidden Ability): Moves +30%, but HP −10.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 0:00 to 5:00
#184 Egg Johto #
Azumarill portrait

Azumarill

WaterFairy

Final evolution · Bouncy ball. Weak at first, Huge Power at the end.

Playable once it hatches from a Common Egg.

In-game stats

HP
180
Attack
x1.33
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Azurill
  2. Lv 12
  3. Marill
  4. Lv 28
  5. Azumarill

Starting move

Play Rough Fairy
A cartoon brawl cloud bursts on the nearest foe (stars, fists, a heart): rapid hits that may weaken it (less contact damage).

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Azurill from the start
  • Play Rough
  • Disarming Voice
  • Water Gun
  • Rollout
  • Ice Shard
  • Whirlpool
Marill Lv 12
  • Razor Shell
  • Brine
Azumarill Lv 28
  • Focus Punch
  • Water Shuriken

Abilities

  • Thick Fat: You take half damage from Fire and Ice attacks.
  • Cute Charm: Foes touching you may fall asleep.
  • Huge Power (Hidden Ability): Moves +30%, but HP −10.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
#185 Wild Johto #
Sudowoodo portrait

Sudowoodo

Rock
Tier
4
HP
68
Contact damage
13
Speed
27
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#186 Egg Johto #
Politoed portrait

Politoed

Water

Final evolution · Tadpole. Water, punches and quick cooldowns.

Playable once it hatches from a Common Egg.

In-game stats

HP
190
Attack
x1.23
Defense
1
Speed
66
Cooldown
x0.96
Area
x1.10
Regen
0.5/s

Evolution line

  1. Poliwag
  2. Lv 12
  3. Poliwhirl
  4. Lv 28
  5. PoliwrathPolitoed

Starting move

Bubble Beam Water
A stream of bubbles at the nearest foe; each bubble that pops slows its target.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Poliwag from the start
  • Bubble Beam
  • Water Gun
  • Whirlpool
  • Ice Shard
  • Dream Eater
Poliwhirl Lv 12
  • Brine
  • Future Sight
Politoed Lv 28
  • Sheer Cold
  • Water Shuriken
  • Disarming Voice

Abilities

  • Water Absorb: Water attacks heal you instead of hurting.
  • Damp: Blasts don’t hurt you, and Water moves +10%.
  • Swift Swim (Hidden Ability): In rain: speed +18 and cooldowns −8%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#187 Wild Johto #
Hoppip portrait

Hoppip

GrassFlying
Tier
1
HP
9
Contact damage
4
Speed
41
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#188 Wild Johto #
Skiploom portrait

Skiploom

GrassFlying
Tier
3
HP
50
Contact damage
8
Speed
49
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#189 Wild Johto #
Jumpluff portrait

Jumpluff

GrassFlying
Tier
4
HP
60
Contact damage
8
Speed
48
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#190 Wild Johto #
Aipom portrait

Aipom

Normal
Tier
3
HP
46
Contact damage
10
Speed
45
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#191 Wild Johto #
Sunkern portrait

Sunkern

Grass
Tier
1
HP
9
Contact damage
4
Speed
29
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#192 Wild Johto #
Sunflora portrait

Sunflora

Grass
Tier
4
HP
59
Contact damage
13
Speed
27
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#193 Wild Johto #
Yanma portrait

Yanma

BugFlying
Tier
3
HP
42
Contact damage
10
Speed
52
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#194 Wild Johto #
Wooper portrait

Wooper

WaterGround
Tier
1
HP
12
Contact damage
5
Speed
21
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#195 Wild Johto #
Quagsire portrait

Quagsire

WaterGround
Tier
4
HP
69
Contact damage
11
Speed
29
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#196 Egg Johto #
Espeon portrait

Espeon

Psychic

Final evolution · Adaptable. Grows fast and evolves 8 ways.

Playable once it hatches from a Common Egg.

In-game stats

HP
145
Attack
x1.20
Defense
0
Speed
68
Cooldown
x0.94
Area
x1.10
Regen
0.1/s

Evolution line

  1. Eevee
  2. Lv 20
  3. VaporeonJolteonFlareonEspeonUmbreonLeafeonGlaceonSylveon

Starting move

Swift Normal
Homing stars that never miss.

Special attack

Expanding Force Psychic
Psychic waves all around you that push and slow foes.

Moves it learns

Eevee from the start
  • Last Resort
  • Swift
  • Quick Attack
  • Crunch
  • Self-Destruct
Espeon Lv 20
  • Hex
  • Psyshock
  • Future Sight
  • Spirit Shackle

Abilities

  • Synchronize: +6% condition chance, and conditions 20% stronger.
  • Serene Grace: +10% condition chance on every move.
  • Magic Bounce (Hidden Ability): Every 12 s it blocks a hit and bounces it back, doubled, at whoever touched you.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#197 Egg Johto #
Umbreon portrait

Umbreon

Dark

Final evolution · Adaptable. Grows fast and evolves 8 ways.

Playable once it hatches from a Common Egg.

In-game stats

HP
160
Attack
x1.20
Defense
2
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.6/s

Evolution line

  1. Eevee
  2. Lv 20
  3. VaporeonJolteonFlareonEspeonUmbreonLeafeonGlaceonSylveon

Starting move

Swift Normal
Homing stars that never miss.

Special attack

Night Daze Dark
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

Eevee from the start
  • Last Resort
  • Swift
  • Quick Attack
  • Crunch
  • Self-Destruct
Umbreon Lv 20
  • Hex
  • Foul Play
  • Sucker Punch
  • Toxic Spikes

Abilities

  • Synchronize: +6% condition chance, and conditions 20% stronger.
  • Unnerve: Foes within 70 px lose 25% of their speed.
  • Inner Focus (Hidden Ability): Each knockout by the special cuts 0.25 s off its cooldown.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#198 Wild Johto #
Murkrow portrait

Murkrow

DarkFlying
Tier
4
HP
44
Contact damage
12
Speed
46
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end
  • In Darkrai's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#199 Wild Johto #
Slowking portrait

Slowking

WaterPsychic
Tier
5
HP
74
Contact damage
12
Speed
26
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#200 Wild Johto #
Misdreavus portrait

Misdreavus

Ghost
Tier
4
HP
53
Contact damage
11
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end
  • Lives in the Haunted Graveyard, from 7:00 (optional place)
  • In Darkrai's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#202 Wild Johto #
Wobbuffet portrait

Wobbuffet

Psychic
Tier
4
HP
87
Contact damage
7
Speed
28
EXP
7

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#203 Wild Johto #
Girafarig portrait

Girafarig

NormalPsychic
Tier
4
HP
52
Contact damage
11
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#204 Wild Johto #
Pineco portrait

Pineco

Bug
Tier
2
HP
23
Contact damage
8
Speed
23
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#205 Wild Johto #
Forretress portrait

Forretress

BugSteel
Tier
4
HP
65
Contact damage
11
Speed
31
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#206 Wild Johto #
Dunsparce portrait

Dunsparce

Normal
Tier
4
HP
70
Contact damage
10
Speed
32
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#207 Wild Johto #
Gligar portrait

Gligar

GroundFlying
Tier
4
HP
61
Contact damage
10
Speed
45
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#208 Wild Johto #
Steelix portrait

Steelix

SteelGround
Tier
5
HP
78
Contact damage
10
Speed
26
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#209 Wild Johto #
Snubbull portrait

Snubbull

Fairy
Tier
2
HP
21
Contact damage
9
Speed
32
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#210 Wild Johto #
Granbull portrait

Granbull

Fairy
Tier
4
HP
61
Contact damage
14
Speed
32
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#211 Wild Johto #
Qwilfish portrait

Qwilfish

WaterPoison
Tier
4
HP
53
Contact damage
12
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#212 Egg Johto #
Scizor portrait

Scizor

BugSteel

Final evolution · Mantis. Very fast, but frail.

Playable once it hatches from a Rare Egg.

In-game stats

HP
140
Attack
x1.22
Defense
2
Speed
75
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Scyther
  2. Lv 20
  3. ScizorKleavor

Starting move

Fury Cutter Bug
A scythe slash at the nearest foe. Each slash that hits makes the next one stronger (up to ×4); a slash at thin air starts the streak over.

Special attack

Attack Order Bug
A ring of stingers fired every way that may poison.

Moves it learns

Scyther from the start
  • Fury Cutter
  • Quick Attack
  • Gust
  • Razor Leaf
  • Pin Missile
  • Roost
Scizor Lv 20
  • Mach Punch
  • Gyro Ball
  • Flash Cannon

Abilities

  • Swarm: Under 1/3 HP, Bug moves deal +50%.
  • Technician: Weak moves (base damage up to 10) deal +40%.
  • Light Metal (Hidden Ability): Speed +10 and cooldowns −5%, but armor −1.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#213 Wild Johto #
Shuckle portrait

Shuckle

BugRock
Tier
5
HP
95
Contact damage
7
Speed
11
EXP
7

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#214 Wild Johto #
Heracross portrait

Heracross

BugFighting
Tier
5
HP
63
Contact damage
13
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#215 Wild Johto #
Sneasel portrait

Sneasel

DarkIce
Tier
4
HP
49
Contact damage
12
Speed
43
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#216 Egg Johto #
Teddiursa portrait

Teddiursa

Normal

First stage · Little bear. Lots of HP, heavy claws.

Playable once it hatches from a Rare Egg.

In-game stats

HP
115
Attack
x1.08
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Teddiursa
  2. Lv 20
  3. Ursaring

Starting move

Fury Swipes Normal
2 to 5 scratches on the foe right next to you: one more for every attack in a row near foes. Away from the brawl, the frenzy cools off.

Special attack

Hyper Voice Normal (At the final evolution: Boomburst)
A shockwave all around you that pushes everything back.

Moves it learns

Teddiursa from the start
  • Fury Swipes
  • Crunch
  • Sucker Punch
  • Swift
  • Quick Attack
  • Focus Punch
Ursaring Lv 20
  • Venoshock
  • Mach Punch
  • Giga Impact

Abilities

  • Pickup: Knockouts sometimes leave an Oran Berry.
  • Guts: Under half HP, moves +35%.
  • Quick Feet (Hidden Ability): Under half HP, speed +16 and cooldowns −10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#217 Egg Johto #
Ursaring portrait

Ursaring

Normal

Final evolution · Little bear. Lots of HP, heavy claws.

Playable once it hatches from a Rare Egg.

In-game stats

HP
180
Attack
x1.32
Defense
1
Speed
64
Cooldown
x1.00
Area
x1.05
Regen
0.0/s

Evolution line

  1. Teddiursa
  2. Lv 20
  3. Ursaring

Starting move

Fury Swipes Normal
2 to 5 scratches on the foe right next to you: one more for every attack in a row near foes. Away from the brawl, the frenzy cools off.

Special attack

Boomburst Normal
A shockwave all around you that pushes everything back.

Moves it learns

Teddiursa from the start
  • Fury Swipes
  • Crunch
  • Sucker Punch
  • Swift
  • Quick Attack
  • Focus Punch
Ursaring Lv 20
  • Venoshock
  • Mach Punch
  • Giga Impact

Abilities

  • Pickup: Knockouts sometimes leave an Oran Berry.
  • Guts: Under half HP, moves +35%.
  • Quick Feet (Hidden Ability): Under half HP, speed +16 and cooldowns −10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#218 Wild Johto #
Slugma portrait

Slugma

Fire
Tier
1
HP
9
Contact damage
6
Speed
24
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • In Groudon's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#219 Wild Johto #
Magcargo portrait

Magcargo

FireRock
Tier
4
HP
65
Contact damage
12
Speed
27
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end
  • In Groudon's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#220 Egg Johto #
Swinub portrait

Swinub

IceGround

First stage · Piglet. Ice on the ground and lots of grit.

Playable once it hatches from a Common Egg.

In-game stats

HP
120
Attack
x1.00
Defense
1
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Swinub
  2. Lv 12
  3. Piloswine
  4. Lv 28
  5. Mamoswine

Starting move

Avalanche Ice
An avalanche of snow crashes down on the nearest foe and may slow. If you took damage since the last one, it hits 2x harder.

Special attack

Icicle Crash Ice (At the final evolution: Blizzard)
Icicles rain down around you and slow foes.

Moves it learns

Swinub from the start
  • Avalanche
  • Ice Shard
  • Earthquake
  • Rock Tomb
  • Sludge Bomb
  • Stealth Rock
Piloswine Lv 12
  • Sheer Cold
  • Whirlpool
Mamoswine Lv 28
  • Gyro Ball
  • Crunch

Abilities

  • Snow Cloak: In snow: you take 25% less damage, and the snow doesn’t wear you down.
  • Slush Rush: In snow: speed +18 and cooldowns −8%, and the snow doesn’t wear you down.
  • Thick Fat (Hidden Ability): You take half damage from Fire and Ice attacks.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 0:00 to 5:00
#221 Egg Johto #
Piloswine portrait

Piloswine

IceGround

First evolution · Piglet. Ice on the ground and lots of grit.

Playable once it hatches from a Common Egg.

In-game stats

HP
150
Attack
x1.08
Defense
2
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Swinub
  2. Lv 12
  3. Piloswine
  4. Lv 28
  5. Mamoswine

Starting move

Avalanche Ice
An avalanche of snow crashes down on the nearest foe and may slow. If you took damage since the last one, it hits 2x harder.

Special attack

Icicle Crash Ice (At the final evolution: Blizzard)
Icicles rain down around you and slow foes.

Moves it learns

Swinub from the start
  • Avalanche
  • Ice Shard
  • Earthquake
  • Rock Tomb
  • Sludge Bomb
  • Stealth Rock
Piloswine Lv 12
  • Sheer Cold
  • Whirlpool
Mamoswine Lv 28
  • Gyro Ball
  • Crunch

Abilities

  • Snow Cloak: In snow: you take 25% less damage, and the snow doesn’t wear you down.
  • Slush Rush: In snow: speed +18 and cooldowns −8%, and the snow doesn’t wear you down.
  • Thick Fat (Hidden Ability): You take half damage from Fire and Ice attacks.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
#222 Wild Johto #
Corsola portrait

Corsola

WaterRock
Tier
4
HP
68
Contact damage
10
Speed
29
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#223 Wild Johto #
Remoraid portrait

Remoraid

Water
Tier
2
HP
14
Contact damage
8
Speed
43
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#224 Wild Johto #
Octillery portrait

Octillery

Water
Tier
5
HP
60
Contact damage
12
Speed
30
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#225 Wild Johto #
Delibird portrait

Delibird

IceFlying
Tier
3
HP
41
Contact damage
10
Speed
48
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#226 Wild Johto #
Mantine portrait

Mantine

WaterFlying
Tier
5
HP
75
Contact damage
10
Speed
40
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end
  • In Lugia's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#227 Wild Johto #
Skarmory portrait

Skarmory

SteelFlying
Tier
4
HP
64
Contact damage
10
Speed
42
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end
  • Lives in the sky above the clouds (Flying types only), from 7:00 (optional place)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#228 Egg Johto #
Houndour portrait

Houndour

DarkFire

First stage · Dark hound. Stronger burns.

Playable once it hatches from a Rare Egg.

In-game stats

HP
95
Attack
x1.06
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Houndour
  2. Lv 20
  3. Houndoom

Starting move

Fire Fang Fire
A flaming bite on the nearest foe that may burn. A foe already burning flinches for a moment instead.

Special attack

Dark Pulse Dark (At the final evolution: Night Daze)
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

Houndour from the start
  • Fire Fang
  • Ember
  • Crunch
  • Sludge Bomb
  • Sucker Punch
  • Will-O-Wisp
Houndoom Lv 20
  • Flame Wheel
  • Toxic Spikes
  • Solar Beam

Abilities

  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Solar Power: In harsh sunlight: moves +30%, but you take 10% more damage.
  • Unnerve (Hidden Ability): Foes within 70 px lose 25% of their speed.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
  • In Ho-Oh's domain, behind a legendary rift
#229 Egg Johto #
Houndoom portrait

Houndoom

DarkFire

Final evolution · Dark hound. Stronger burns.

Playable once it hatches from a Rare Egg.

In-game stats

HP
140
Attack
x1.30
Defense
0
Speed
71
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Houndour
  2. Lv 20
  3. Houndoom

Starting move

Fire Fang Fire
A flaming bite on the nearest foe that may burn. A foe already burning flinches for a moment instead.

Special attack

Night Daze Dark
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

Houndour from the start
  • Fire Fang
  • Ember
  • Crunch
  • Sludge Bomb
  • Sucker Punch
  • Will-O-Wisp
Houndoom Lv 20
  • Flame Wheel
  • Toxic Spikes
  • Solar Beam

Abilities

  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Solar Power: In harsh sunlight: moves +30%, but you take 10% more damage.
  • Unnerve (Hidden Ability): Foes within 70 px lose 25% of their speed.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
  • Halloween Night boss at 2:30, in the event's haunted runs (16.67% chance)
  • In Ho-Oh's domain, behind a legendary rift
#230 Egg Johto #
Kingdra portrait

Kingdra

WaterDragon

Final evolution · Sniper. Quick, precise shots.

Playable once it hatches from a Rare Egg.

In-game stats

HP
160
Attack
x1.37
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Horsea
  2. Lv 12
  3. Seadra
  4. Lv 28
  5. Kingdra

Starting move

Brine Water
Lobs brine at the most hurt foes in view. Double damage on anyone under 50% HP: the finisher.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Horsea from the start
  • Brine
  • Water Gun
  • Ice Shard
  • Sludge Bomb
  • Whirlpool
  • Sheer Cold
Seadra Lv 12
  • Flash Cannon
  • Dragon Breath
Kingdra Lv 28
  • Dragon Tail
  • Water Shuriken

Abilities

  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Sniper: Hits on bosses and elites deal +25%.
  • Damp (Hidden Ability): Blasts don’t hurt you, and Water moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#231 Wild Johto #
Phanpy portrait

Phanpy

Ground
Tier
3
HP
64
Contact damage
10
Speed
34
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#232 Wild Johto #
Donphan portrait

Donphan

Ground
Tier
5
HP
69
Contact damage
13
Speed
32
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#233 Egg Johto #
Porygon2 portrait

Porygon2

Normal

First evolution · Made of code. Fast cooldowns and growth; evolves with an Up-Grade and a Dubious Disc.

Playable once it hatches from a Kecleon Egg.

In-game stats

HP
130
Attack
x1.08
Defense
1
Speed
68
Cooldown
x0.95
Area
x1.00
Regen
0.3/s

Evolution line

  1. Porygon
  2. Lv 12
    Up-Grade
  3. Porygon2
  4. Lv 28
    Dubious Disc
  5. Porygon-Z

Starting move

Zap Cannon Electric
A huge, slow electric orb drifts through the horde, zapping and always paralyzing whatever it touches.

Special attack

Hyper Voice Normal (At the final evolution: Boomburst)
A shockwave all around you that pushes everything back.

Moves it learns

Porygon from the start
  • Zap Cannon
  • Swift
  • Quick Attack
  • Electro Ball
  • Future Sight
Porygon2 Lv 12 · Up-Grade
  • Thunder
  • Charge Beam
  • Ice Shard
Porygon-Z Lv 28 · Dubious Disc
  • Self-Destruct
  • Torch Song

Abilities

  • Adaptability: Moves of your own type deal +25%.
  • Technician: Weak moves (base damage up to 10) deal +40%.
  • Sniper (Hidden Ability): Hits on bosses and elites deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#234 Wild Johto #
Stantler portrait

Stantler

Normal
Tier
4
HP
51
Contact damage
12
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#235 Egg Johto #
Smeargle portrait

Smeargle

Normal

First stage · Painter. Never evolves: it copies the move of whoever's near.

Playable once it hatches from a Kecleon Egg.

In-game stats

HP
135
Attack
x1.20
Defense
0
Speed
68
Cooldown
x0.94
Area
x1.10
Regen
0.0/s

Evolution line

  1. Smeargle

Starting move

Sketch Normal
Its brush tail copies a move off the nearest foe (a boss in reach first): a move of its type, a stronger one off a boss. It casts the painted move 3 times, then paints again. With no one near, it paints from memory.

Special attack

Boomburst Normal
A shockwave all around you that pushes everything back.

Moves it learns

Smeargle from the start
  • Sketch
  • Weather Ball
  • Fury Swipes
  • Self-Destruct
  • Water Shuriken
  • Torch Song
  • Drum Beating
  • Dragon Breath
  • Disarming Voice
  • Venoshock

Abilities

  • Technician: Weak moves (base damage up to 10) deal +40%.
  • Inner Focus: Each knockout by the special cuts 0.25 s off its cooldown.
  • Moody (Hidden Ability): Every 15 s, a strong random boost: damage, speed, area, cooldown or defense.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 0:00 to 5:00
#236 Wild Johto #
Tyrogue portrait

Tyrogue

Fighting
Tier
1
HP
9
Contact damage
4
Speed
32
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#237 Wild Johto #
Hitmontop portrait

Hitmontop

Fighting
Tier
4
HP
58
Contact damage
12
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#238 Wild Johto #
Smoochum portrait

Smoochum

IcePsychic
Tier
2
HP
17
Contact damage
9
Speed
43
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#239 Wild Johto #
Elekid portrait

Elekid

Electric
Tier
3
HP
38
Contact damage
10
Speed
46
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#240 Wild Johto #
Magby portrait

Magby

Fire
Tier
3
HP
37
Contact damage
10
Speed
45
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#241 Wild Johto #
Miltank portrait

Miltank

Normal
Tier
5
HP
72
Contact damage
10
Speed
40
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#242 Wild Johto #
Blissey portrait

Blissey

Normal
Tier
5
HP
96
Contact damage
9
Speed
33
EXP
7

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#243 Legendary Johto #
Raikou portrait

Raikou

Electric
HP
5200
Contact damage
26
Speed
46
EXP
150

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 7:00 in runs that draw the Johto beasts trio (1 in 3)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.4s (18 damage)
    • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3s (18 damage)
    • Up close: Leaves a harmful trail for 1.6s (10 damage)
    • Up close: Area slam around itself every 3.8s (20 damage)
    • Leaps onto you, a circle marking where it lands, every 6.5s (20 damage), if you keep away
    • Ring of 10 projectiles every 4.4s (16 damage), on Nightmare only
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 2.4s (18 damage)
    • Charges down a marked lane, 3 in a row, every 7s (18 damage)
    • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3.2s (18 damage)
    • Up close: Leaves a harmful trail for 1.6s (10 damage)
    • At range: 5 marked strikes on the ground near you every 3.2s (16 damage), under 50% HP
    • Ultimate Discharge, every 18s: Area slam around itself every 18s (20 damage); Ring of 14 projectiles every 18s (16 damage)
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.4s (18 damage)
    • Charges down a marked lane, 2 in a row, every 8s (18 damage)
    • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3s (18 damage)
    • Up close: Leaves a harmful trail for 1.6s (10 damage)
    • Leaps onto you, a circle marking where it lands, every 6.5s (20 damage), if you keep away
    • Ring of 10 projectiles every 4.4s (16 damage), on Nightmare only
    • Ultimate Thunderclap, every 18s: 4 parallel lances across the screen, the gaps between them safe, every 18s (18 damage); 4 parallel lances across the screen, the gaps between them safe, every 18s (18 damage); 4 parallel lances across the screen, the gaps between them safe, every 18s (18 damage); Charges down a marked lane, every 18s (20 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Inner Focus
  • Starts with Thunderclap Electric

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

#244 Legendary Johto #
Entei portrait

Entei

Fire
HP
8000
Contact damage
30
Speed
50
EXP
200

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 9:30 in runs that draw the Johto beasts trio (1 in 3)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • At range: 5 marked strikes along your path, from where you stand to where you're heading, every 3.4s (22 damage)
    • Up close: Leaves a harmful trail for 2.4s (14 damage)
    • Up close: Area slam around itself every 4.4s (26 damage)
    • Leaps onto you, a circle marking where it lands, every 6.5s (24 damage), if you keep away
    • Up close: Ring of 10 projectiles every 4.4s (20 damage), on Nightmare only
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Charges down a marked lane, 2 in a row, every 7.5s (24 damage)
    • At range: 4 marked strikes along your path, from where you stand to where you're heading, every 3.6s (22 damage)
    • Up close: Leaves a harmful trail for 2.4s (14 damage)
    • Leaps onto you, a circle marking where it lands, every 6.5s (24 damage), if you keep away
    • Volley of 5 projectiles aimed at you, with aim lines before it fires, every 4s (20 damage), under 50% HP
    • Ultimate Eruption, every 18s: 9 marked strikes on the ground near you every 18s (22 damage); 6 marked strikes along your path, from where you stand to where you're heading, every 18s (22 damage)
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Charges down a marked lane, 2 in a row, every 8s (24 damage)
    • At range: 5 marked strikes along your path, from where you stand to where you're heading, every 3.4s (22 damage)
    • Up close: Area slam around itself every 4.4s (26 damage)
    • Up close: Leaves a harmful trail for 2.4s (14 damage)
    • Up close: Ring of 10 projectiles every 4.4s (20 damage), on Nightmare only
    • Ultimate Burning Bulwark, every 18s: Shuts you in a circle of flames or rocks, every 18s (12 damage); 3 marked strikes along your path, from where you stand to where you're heading, every 18s (20 damage); 1 marked strike on the ground near you every 18s (22 damage); 4 marked strikes on the ground near you every 18s (20 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Pressure
  • Starts with Burning Bulwark Fire

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

#245 Legendary Johto #
Suicune portrait

Suicune

Water
HP
11500
Contact damage
34
Speed
54
EXP
250

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 12:00 in runs that draw the Johto beasts trio (1 in 3)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • At range: Ring of 16 projectiles every 3.6s (20 damage)
    • At range: 2 marked strikes along your path, from where you stand to where you're heading, every 4.4s (22 damage)
    • Up close: Ring of 10 projectiles every 3.2s (18 damage)
    • Up close: Area slam around itself every 4.2s (22 damage)
    • Leaps onto you, a circle marking where it lands, every 6.5s (24 damage), if you keep away
    • Up close: Leaves a harmful trail for 2.4s (14 damage), on Nightmare only
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Charges down a marked lane, 2 in a row, every 7.5s (22 damage)
    • At range: A beam out of itself, its line blinking first, every 7s (18 damage)
    • At range: Ring of 14 projectiles every 4s (20 damage)
    • Up close: Area slam around itself every 4.2s (22 damage)
    • Volley of 3 projectiles aimed at you, with aim lines before it fires, every 3.8s (22 damage), under 50% HP
    • Ultimate Hydro Pump, every 18s: 2 beams out of itself, its line blinking first, every 18s (20 damage); 2 beams out of itself, its line blinking first, every 18s (20 damage)
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Charges down a marked lane, 2 in a row, every 8s (22 damage)
    • At range: Ring of 16 projectiles every 3.6s (20 damage)
    • At range: 2 marked strikes along your path, from where you stand to where you're heading, every 4.4s (22 damage)
    • Up close: Area slam around itself every 4.2s (22 damage)
    • Leaps onto you, a circle marking where it lands, every 6.5s (24 damage), if you keep away
    • Up close: Leaves a harmful trail for 2.4s (14 damage), on Nightmare only
    • Ultimate Aqua Ring, every 18s: Ring of 22 projectiles closing on you, with one way out, every 18s (18 damage); Ring of 20 projectiles closing on you, with one way out, every 18s (18 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Inner Focus
  • Starts with Aqua Ring Water

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

#246 Egg Johto #
Larvitar portrait

Larvitar

RockGround

First stage · Fortress. Lots of HP and seismic defense.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
130
Attack
x1.00
Defense
2
Speed
61
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Larvitar
  2. Lv 12
  3. Pupitar
  4. Lv 28
  5. Tyranitar

Starting move

Sand Tomb Ground
A sand vortex spins around you: it wears down and slows the foes caught in it, and the sand in their eyes makes them miss half their contact hits.

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

Larvitar from the start
  • Sand Tomb
  • Crunch
  • Rock Tomb
  • Earthquake
  • Stealth Rock
  • Focus Punch
Pupitar Lv 12
  • Sucker Punch
  • Pyro Ball
Tyranitar Lv 28
  • Thunder
  • Dragon Tail

Abilities

  • Guts: Under half HP, moves +35%.
  • Sand Stream: Whips up a sandstorm when picked and in every new biome: it wears down the horde, not you.
  • Unnerve (Hidden Ability): Foes within 70 px lose 25% of their speed.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#247 Egg Johto #
Pupitar portrait

Pupitar

RockGround

First evolution · Fortress. Lots of HP and seismic defense.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
170
Attack
x1.08
Defense
3
Speed
61
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Larvitar
  2. Lv 12
  3. Pupitar
  4. Lv 28
  5. Tyranitar

Starting move

Sand Tomb Ground
A sand vortex spins around you: it wears down and slows the foes caught in it, and the sand in their eyes makes them miss half their contact hits.

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

Larvitar from the start
  • Sand Tomb
  • Crunch
  • Rock Tomb
  • Earthquake
  • Stealth Rock
  • Focus Punch
Pupitar Lv 12
  • Sucker Punch
  • Pyro Ball
Tyranitar Lv 28
  • Thunder
  • Dragon Tail

Abilities

  • Guts: Under half HP, moves +35%.
  • Sand Stream: Whips up a sandstorm when picked and in every new biome: it wears down the horde, not you.
  • Unnerve (Hidden Ability): Foes within 70 px lose 25% of their speed.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#248 Egg Johto #
Tyranitar portrait

Tyranitar

RockDark

Final evolution · Fortress. Lots of HP and seismic defense.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
245
Attack
x1.33
Defense
5
Speed
61
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Larvitar
  2. Lv 12
  3. Pupitar
  4. Lv 28
  5. Tyranitar

Starting move

Sand Tomb Ground
A sand vortex spins around you: it wears down and slows the foes caught in it, and the sand in their eyes makes them miss half their contact hits.

Special attack

Diamond Storm Rock
A rockfall around you that hits hard and pushes back.

Moves it learns

Larvitar from the start
  • Sand Tomb
  • Crunch
  • Rock Tomb
  • Earthquake
  • Stealth Rock
  • Focus Punch
Pupitar Lv 12
  • Sucker Punch
  • Pyro Ball
Tyranitar Lv 28
  • Thunder
  • Dragon Tail

Abilities

  • Guts: Under half HP, moves +35%.
  • Sand Stream: Whips up a sandstorm when picked and in every new biome: it wears down the horde, not you.
  • Unnerve (Hidden Ability): Foes within 70 px lose 25% of their speed.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#249 Legendary Johto #
Lugia portrait

Lugia

PsychicFlying
HP
3400
Contact damage
28
Speed
56
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In its domain, behind a legendary rift, from 4:00 (optional)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.6s (14 damage)
    • Fan of 3 gusts that shove you, every 5.5s (12 damage)
    • A beam out of itself, its line blinking first, every 9.8s (14 damage)
    • Ring of 12 projectiles every 5.5s (12 damage)
    • 3 marked strikes along your path, from where you stand to where you're heading, every 6.4s (12 damage)
    • Calls helpers every 12s
    • Ultimate Aeroblast, every 22s: A beam out of itself, its line blinking first, every 22s (26 damage)
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 2.6s (18 damage)
    • 2 whirlpools pull you toward the eye, every 8s (12 damage in the eye)
    • Fan of 4 gusts that shove you, every 5.1s (12 damage)
    • Charges down a marked lane, 2 in a row, every 10.3s (18 damage)
    • Ring of 14 projectiles every 6s (14 damage)
    • Ultimate Hurricane, every 21s: A whirlpool pulls you toward the eye, every 21s (26 damage in the eye); Ring of 14 projectiles every 21s (14 damage); Ring of 14 projectiles every 21s (14 damage)
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.6s (14 damage)
    • Area slam around itself every 0.42s (16 damage)
    • Fan of 5 gusts that shove you, every 4.4s (12 damage)
    • A whirlpool pulls you toward the eye, every 10.3s (12 damage in the eye)
    • Ring of 16 projectiles every 6.4s (12 damage)
    • Ultimate Sky Attack, every 20s: Teleports and lands on a marked circle, every 20s (28 damage); Teleports and lands on a marked circle, every 20s (28 damage); Teleports and lands on a marked circle, every 20s (28 damage); Ring of 20 projectiles every 20s (15 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Multiscale
  • Starts with Whirlwind Flying

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

★ Can show up shiny in 1 of 8 rifts: it pays double ₽ plus another Poké Ball.

#250 Legendary Johto #
Ho-Oh portrait

Ho-Oh

FireFlying
HP
3400
Contact damage
30
Speed
56
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In its domain, behind a legendary rift, from 4:00 (optional)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.6s (14 damage)
    • 4 marked strikes along your path, from where you stand to where you're heading, every 4.8s (13 damage)
    • Ring of 12 projectiles every 5.5s (12 damage)
    • Volley of 5 projectiles aimed at you, with aim lines before it fires, every 6.4s (11 damage)
    • Calls helpers every 12s
    • Ultimate Sacred Fire, every 22s: A blast over everything (28 damage), except right next to it
  • Phase 2 (under 55% HP)
    • 1 marked strike on the ground near you every 2.6s (14 damage)
    • Leaves a harmful trail for 3.2s (10 damage)
    • Charges down a marked lane, every 9.8s (13 damage)
    • 3 marked strikes along your path, from where you stand to where you're heading, every 5.8s (13 damage)
    • Volley of 6 projectiles aimed at you, with aim lines before it fires, every 6.9s (11 damage)
    • Ultimate Brave Bird, every 20s: Charges down a marked lane, 2 in a row, every 20s (16 damage); Ring of 16 projectiles every 20s (12 damage)
  • Phase 3 (rises from its ashes with 40% HP)
    • 1 marked strike on the ground near you every 2.6s (14 damage)
    • 4 marked strikes along your path, from where you stand to where you're heading, every 4.4s (13 damage)
    • Ring of 16 projectiles every 4.8s (12 damage)
    • Leaves a harmful trail for 2.6s (10 damage)
    • Volley of 7 projectiles aimed at you, with aim lines before it fires, every 6s (12 damage)
    • Ultimate Burn Up, every 19s: A blast over everything (30 damage), except far from it; Ring of 24 projectiles every 19s (13 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Regenerator
  • Starts with Sacred Fire Fire

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

★ Can show up shiny in 1 of 8 rifts: it pays double ₽ plus another Poké Ball.

#251 Legendary Johto #
Celebi portrait

Celebi

PsychicGrass
HP
9000
Contact damage
30
Speed
70
EXP
300

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 15:00 (3.33% chance)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • At range: Ring of 10 projectiles every 2.6s (22 damage)
    • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3.6s (20 damage)
    • Up close: Area slam around itself every 3.5s (22 damage)
    • Leaps onto you, a circle marking where it lands, every 6s (22 damage), if you keep away
    • Up close: Leaves a harmful trail for 2.4s (14 damage), on Nightmare only
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Teleports and lands on a marked circle, every 9s (20 damage)
    • Leaves a harmful trail for 2.4s (12 damage)
    • At range: Ring of 10 projectiles every 2.8s (22 damage)
    • Up close: Area slam around itself every 3.5s (22 damage)
    • Leaps onto you, a circle marking where it lands, every 6s (22 damage), if you keep away
    • Volley of 5 projectiles aimed at you, with aim lines before it fires, every 3.6s (20 damage), under 50% HP
    • Ultimate Future Sight, every 18s: 5 marked strikes along your path, from where you stand to where you're heading, every 18s (20 damage); 5 marked strikes along your path, from where you stand to where you're heading, every 18s (20 damage)
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Teleports and lands on a marked circle, every 9.5s (20 damage)
    • At range: Ring of 10 projectiles every 2.6s (22 damage)
    • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3.6s (20 damage)
    • Up close: Area slam around itself every 3.5s (22 damage)
    • Up close: Leaves a harmful trail for 2.4s (14 damage), on Nightmare only
    • Ultimate Magical Leaf, every 18s: Volley of 5 projectiles aimed at you, with aim lines before it fires, every 18s (18 damage); Volley of 5 projectiles aimed at you, with aim lines before it fires, every 18s (18 damage); Ring of 18 projectiles closing on you, with one way out, every 18s (18 damage)

Legend Mode

  • Beat it once as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Natural Cure
  • Starts with Magical Leaf Grass

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

#252 Starter Hoenn #
Treecko portrait

Treecko

Grass

First stage · Swift. Runs fast but is fragile.

In-game stats

HP
85
Attack
x1.00
Defense
0
Speed
78
Cooldown
x0.94
Area
x1.00
Regen
0.0/s

Evolution line

  1. Treecko
  2. Lv 12
  3. Grovyle
  4. Lv 28
  5. Sceptile

Starting move

Leaf Blade Grass
A spinning blade that cuts everything around you. Every third swing is a critical one: a bigger golden blade with ×2 damage.

Special attack

Leaf Blade Grass (At the final evolution: Solar Blade)
Slashes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Treecko from the start
  • Leaf Blade
  • Razor Leaf
  • Pin Missile
  • Quick Attack
  • Solar Beam
  • Drum Beating
Grovyle Lv 12
  • Dragon Tail
  • Dragon Breath
Sceptile Lv 28
  • Vine Whip
  • Venoshock

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Sharpness: Slicing moves deal +35% (Razor Leaf, Leaf Blade, Razor Shell, Water Shuriken…).
  • Unburden (Hidden Ability): Each empty item slot gives speed +4 and cooldowns −2%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#253 Starter Hoenn #
Grovyle portrait

Grovyle

Grass

First evolution · Swift. Runs fast but is fragile.

In-game stats

HP
105
Attack
x1.00
Defense
0
Speed
82
Cooldown
x0.90
Area
x1.00
Regen
0.0/s

Evolution line

  1. Treecko
  2. Lv 12
  3. Grovyle
  4. Lv 28
  5. Sceptile

Starting move

Leaf Blade Grass
A spinning blade that cuts everything around you. Every third swing is a critical one: a bigger golden blade with ×2 damage.

Special attack

Leaf Blade Grass (At the final evolution: Solar Blade)
Slashes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Treecko from the start
  • Leaf Blade
  • Razor Leaf
  • Pin Missile
  • Quick Attack
  • Solar Beam
  • Drum Beating
Grovyle Lv 12
  • Dragon Tail
  • Dragon Breath
Sceptile Lv 28
  • Vine Whip
  • Venoshock

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Sharpness: Slicing moves deal +35% (Razor Leaf, Leaf Blade, Razor Shell, Water Shuriken…).
  • Unburden (Hidden Ability): Each empty item slot gives speed +4 and cooldowns −2%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#254 Starter Hoenn #
Sceptile portrait

Sceptile

Grass

Final evolution · Swift. Runs fast but is fragile.

In-game stats

HP
140
Attack
x1.15
Defense
0
Speed
88
Cooldown
x0.84
Area
x1.00
Regen
0.0/s

Evolution line

  1. Treecko
  2. Lv 12
  3. Grovyle
  4. Lv 28
  5. Sceptile

Starting move

Leaf Blade Grass
A spinning blade that cuts everything around you. Every third swing is a critical one: a bigger golden blade with ×2 damage.

Special attack

Solar Blade Grass
Slashes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Treecko from the start
  • Leaf Blade
  • Razor Leaf
  • Pin Missile
  • Quick Attack
  • Solar Beam
  • Drum Beating
Grovyle Lv 12
  • Dragon Tail
  • Dragon Breath
Sceptile Lv 28
  • Vine Whip
  • Venoshock

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Sharpness: Slicing moves deal +35% (Razor Leaf, Leaf Blade, Razor Shell, Water Shuriken…).
  • Unburden (Hidden Ability): Each empty item slot gives speed +4 and cooldowns −2%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#255 Starter Hoenn #
Torchic portrait

Torchic

Fire

First stage · Fighter. Ever-stronger fire kicks.

In-game stats

HP
95
Attack
x1.10
Defense
0
Speed
72
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Torchic
  2. Lv 12
  3. Combusken
  4. Lv 28
  5. Blaziken

Starting move

Double Kick Fighting
Two quick kicks in an arc: the first marks, so the second lands ×1.5 on whatever the first one caught.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Torchic from the start
  • Double Kick
  • Ember
  • Fire Spin
  • Quick Attack
  • Pyro Ball
  • Focus Punch
Combusken Lv 12
  • Mach Punch
  • Flame Wheel
Blaziken Lv 28
  • Gust
  • Solar Beam

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Reckless: Moves +25%, but you take 10% more damage.
  • Speed Boost (Hidden Ability): Every 20 s, speed +3, up to +30.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#256 Starter Hoenn #
Combusken portrait

Combusken

FireFighting

First evolution · Fighter. Ever-stronger fire kicks.

In-game stats

HP
120
Attack
x1.22
Defense
0
Speed
75
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Torchic
  2. Lv 12
  3. Combusken
  4. Lv 28
  5. Blaziken

Starting move

Double Kick Fighting
Two quick kicks in an arc: the first marks, so the second lands ×1.5 on whatever the first one caught.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Torchic from the start
  • Double Kick
  • Ember
  • Fire Spin
  • Quick Attack
  • Pyro Ball
  • Focus Punch
Combusken Lv 12
  • Mach Punch
  • Flame Wheel
Blaziken Lv 28
  • Gust
  • Solar Beam

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Reckless: Moves +25%, but you take 10% more damage.
  • Speed Boost (Hidden Ability): Every 20 s, speed +3, up to +30.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#257 Starter Hoenn #
Blaziken portrait

Blaziken

FireFighting

Final evolution · Fighter. Ever-stronger fire kicks.

In-game stats

HP
160
Attack
x1.47
Defense
0
Speed
79
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Torchic
  2. Lv 12
  3. Combusken
  4. Lv 28
  5. Blaziken

Starting move

Double Kick Fighting
Two quick kicks in an arc: the first marks, so the second lands ×1.5 on whatever the first one caught.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

Torchic from the start
  • Double Kick
  • Ember
  • Fire Spin
  • Quick Attack
  • Pyro Ball
  • Focus Punch
Combusken Lv 12
  • Mach Punch
  • Flame Wheel
Blaziken Lv 28
  • Gust
  • Solar Beam

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Reckless: Moves +25%, but you take 10% more damage.
  • Speed Boost (Hidden Ability): Every 20 s, speed +3, up to +30.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#258 Starter Hoenn #
Mudkip portrait

Mudkip

Water

First stage · Tank. Takes a beating and strikes back from the ground.

In-game stats

HP
130
Attack
x1.00
Defense
1
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Mudkip
  2. Lv 12
  3. Marshtomp
  4. Lv 28
  5. Swampert

Starting move

Mud Shot Ground
A wave of mud that widens in front of you. Whatever it splashes gets muddy: it walks slower and deals 25% less contact damage.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Mudkip from the start
  • Mud Shot
  • Water Gun
  • Whirlpool
  • Rock Tomb
  • Earthquake
  • Stealth Rock
Marshtomp Lv 12
  • Brine
  • Razor Shell
Swampert Lv 28
  • Water Shuriken
  • Sludge Bomb

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Damp (Hidden Ability): Blasts don’t hurt you, and Water moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#259 Starter Hoenn #
Marshtomp portrait

Marshtomp

WaterGround

First evolution · Tank. Takes a beating and strikes back from the ground.

In-game stats

HP
165
Attack
x1.05
Defense
2
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Mudkip
  2. Lv 12
  3. Marshtomp
  4. Lv 28
  5. Swampert

Starting move

Mud Shot Ground
A wave of mud that widens in front of you. Whatever it splashes gets muddy: it walks slower and deals 25% less contact damage.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Mudkip from the start
  • Mud Shot
  • Water Gun
  • Whirlpool
  • Rock Tomb
  • Earthquake
  • Stealth Rock
Marshtomp Lv 12
  • Brine
  • Razor Shell
Swampert Lv 28
  • Water Shuriken
  • Sludge Bomb

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Damp (Hidden Ability): Blasts don’t hurt you, and Water moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#260 Starter Hoenn #
Swampert portrait

Swampert

WaterGround

Final evolution · Tank. Takes a beating and strikes back from the ground.

In-game stats

HP
225
Attack
x1.17
Defense
4
Speed
63
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Mudkip
  2. Lv 12
  3. Marshtomp
  4. Lv 28
  5. Swampert

Starting move

Mud Shot Ground
A wave of mud that widens in front of you. Whatever it splashes gets muddy: it walks slower and deals 25% less contact damage.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Mudkip from the start
  • Mud Shot
  • Water Gun
  • Whirlpool
  • Rock Tomb
  • Earthquake
  • Stealth Rock
Marshtomp Lv 12
  • Brine
  • Razor Shell
Swampert Lv 28
  • Water Shuriken
  • Sludge Bomb

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Damp (Hidden Ability): Blasts don’t hurt you, and Water moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#261 Wild Hoenn #
Poochyena portrait

Poochyena

Dark
Tier
1
HP
8
Contact damage
5
Speed
32
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#262 Wild Hoenn #
Mightyena portrait

Mightyena

Dark
Tier
4
HP
56
Contact damage
12
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#263 Wild Hoenn #
Zigzagoon portrait

Zigzagoon

Normal
Tier
1
HP
9
Contact damage
3
Speed
39
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#264 Wild Hoenn #
Linoone portrait

Linoone

Normal
Tier
4
HP
58
Contact damage
10
Speed
42
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#265 Wild Hoenn #
Wurmple portrait

Wurmple

Bug
Tier
1
HP
11
Contact damage
5
Speed
24
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#266 Wild Hoenn #
Silcoon portrait

Silcoon

Bug
Tier
1
HP
12
Contact damage
4
Speed
21
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#267 Wild Hoenn #
Beautifly portrait

Beautifly

BugFlying
Tier
3
HP
42
Contact damage
12
Speed
46
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#268 Wild Hoenn #
Cascoon portrait

Cascoon

Bug
Tier
1
HP
12
Contact damage
4
Speed
21
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#269 Wild Hoenn #
Dustox portrait

Dustox

BugPoison
Tier
3
HP
55
Contact damage
8
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#270 Wild Hoenn #
Lotad portrait

Lotad

WaterGrass
Tier
1
HP
10
Contact damage
4
Speed
29
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#271 Wild Hoenn #
Lombre portrait

Lombre

WaterGrass
Tier
3
HP
53
Contact damage
9
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#272 Wild Hoenn #
Ludicolo portrait

Ludicolo

WaterGrass
Tier
5
HP
66
Contact damage
11
Speed
36
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#273 Wild Hoenn #
Seedot portrait

Seedot

Grass
Tier
1
HP
10
Contact damage
4
Speed
29
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#274 Wild Hoenn #
Nuzleaf portrait

Nuzleaf

GrassDark
Tier
3
HP
49
Contact damage
10
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#275 Wild Hoenn #
Shiftry portrait

Shiftry

GrassDark
Tier
5
HP
60
Contact damage
12
Speed
37
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#276 Wild Hoenn #
Taillow portrait

Taillow

NormalFlying
Tier
2
HP
16
Contact damage
7
Speed
53
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • Lives in the sky above the clouds (Flying types only), from 1:40 (optional place)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#277 Wild Hoenn #
Swellow portrait

Swellow

NormalFlying
Tier
4
HP
44
Contact damage
11
Speed
50
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end
  • Lives in the sky above the clouds (Flying types only), from 7:00 (optional place)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#278 Wild Hoenn #
Wingull portrait

Wingull

WaterFlying
Tier
2
HP
16
Contact damage
7
Speed
53
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • In Lugia's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#279 Wild Hoenn #
Pelipper portrait

Pelipper

WaterFlying
Tier
4
HP
57
Contact damage
12
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#280 Egg Hoenn #
Ralts portrait

Ralts

PsychicFairy

First stage · Empath. Bigger area and regeneration.

Playable once it hatches from a Rare Egg.

In-game stats

HP
95
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.12
Regen
0.1/s

Evolution line

  1. Ralts
  2. Lv 12
  3. Kirlia
  4. Lv 28
  5. GardevoirGallade

Starting move

Moonblast Fairy
A slow moon goes through 2 foes and bursts into moonlight on every hit. May weaken: the foe deals 30% less damage for 3s.

Special attack

Psychic Psychic (At the final evolution: Expanding Force)
Psychic waves all around you that push and slow foes.

Moves it learns

Ralts from the start
  • Moonblast
  • Psyshock
  • Disarming Voice
  • Hex
  • Razor Leaf
  • Future Sight
Kirlia Lv 12
  • Thunder
  • Will-O-Wisp
Gardevoir Lv 28
  • Ice Shard
  • Shock Wave
  • Solar Beam
Gallade Lv 28 · Dawn Stone
  • Sacred Sword
  • Leaf Blade
  • Mach Punch

Abilities

  • Synchronize: +6% condition chance, and conditions 20% stronger.
  • Steadfast: When hit, speed +14 for 3 s.
  • Sharpness (Hidden Ability): Slicing moves deal +35% (Razor Leaf, Leaf Blade, Razor Shell, Water Shuriken…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#281 Egg Hoenn #
Kirlia portrait

Kirlia

PsychicFairy

First evolution · Empath. Bigger area and regeneration.

Playable once it hatches from a Rare Egg.

In-game stats

HP
120
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.12
Regen
0.3/s

Evolution line

  1. Ralts
  2. Lv 12
  3. Kirlia
  4. Lv 28
  5. GardevoirGallade

Starting move

Moonblast Fairy
A slow moon goes through 2 foes and bursts into moonlight on every hit. May weaken: the foe deals 30% less damage for 3s.

Special attack

Psychic Psychic (At the final evolution: Expanding Force)
Psychic waves all around you that push and slow foes.

Moves it learns

Ralts from the start
  • Moonblast
  • Psyshock
  • Disarming Voice
  • Hex
  • Razor Leaf
  • Future Sight
Kirlia Lv 12
  • Thunder
  • Will-O-Wisp
Gardevoir Lv 28
  • Ice Shard
  • Shock Wave
  • Solar Beam
Gallade Lv 28 · Dawn Stone
  • Sacred Sword
  • Leaf Blade
  • Mach Punch

Abilities

  • Synchronize: +6% condition chance, and conditions 20% stronger.
  • Steadfast: When hit, speed +14 for 3 s.
  • Sharpness (Hidden Ability): Slicing moves deal +35% (Razor Leaf, Leaf Blade, Razor Shell, Water Shuriken…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#282 Egg Hoenn #
Gardevoir portrait

Gardevoir

PsychicFairy

Final evolution · Empath. Bigger area and regeneration.

Playable once it hatches from a Rare Egg.

In-game stats

HP
160
Attack
x1.28
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.22
Regen
0.6/s

Evolution line

  1. Ralts
  2. Lv 12
  3. Kirlia
  4. Lv 28
  5. GardevoirGallade

Starting move

Moonblast Fairy
A slow moon goes through 2 foes and bursts into moonlight on every hit. May weaken: the foe deals 30% less damage for 3s.

Special attack

Expanding Force Psychic
Psychic waves all around you that push and slow foes.

Moves it learns

Ralts from the start
  • Moonblast
  • Psyshock
  • Disarming Voice
  • Hex
  • Razor Leaf
  • Future Sight
Kirlia Lv 12
  • Thunder
  • Will-O-Wisp
Gardevoir Lv 28
  • Ice Shard
  • Shock Wave
  • Solar Beam

Abilities

  • Synchronize: +6% condition chance, and conditions 20% stronger.
  • Steadfast: When hit, speed +14 for 3 s.
  • Sharpness (Hidden Ability): Slicing moves deal +35% (Razor Leaf, Leaf Blade, Razor Shell, Water Shuriken…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#283 Wild Hoenn #
Surskit portrait

Surskit

BugWater
Tier
1
HP
8
Contact damage
4
Speed
40
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#284 Wild Hoenn #
Masquerain portrait

Masquerain

BugFlying
Tier
4
HP
54
Contact damage
12
Speed
44
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#285 Egg Hoenn #
Shroomish portrait

Shroomish

Grass

First stage · Mushroom. Spores, then Breloom's punches.

Playable once it hatches from a Common Egg.

In-game stats

HP
100
Attack
x1.00
Defense
0
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Shroomish
  2. Lv 20
  3. Breloom

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Shroomish from the start
  • Spore
  • Razor Leaf
  • Venoshock
  • Leech Seed
  • Toxic Spikes
  • Mach Punch
Breloom Lv 20
  • Focus Punch
  • Vine Whip
  • Force Palm

Abilities

  • Effect Spore: Foes touching you may get poisoned, paralyzed or fall asleep.
  • Iron Fist: Punches deal +35% (Mach Punch…).
  • Technician (Hidden Ability): Weak moves (base damage up to 10) deal +40%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#286 Egg Hoenn #
Breloom portrait

Breloom

GrassFighting

Final evolution · Mushroom. Spores, then Breloom's punches.

Playable once it hatches from a Common Egg.

In-game stats

HP
140
Attack
x1.25
Defense
0
Speed
70
Cooldown
x0.96
Area
x1.00
Regen
0.1/s

Evolution line

  1. Shroomish
  2. Lv 20
  3. Breloom

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

Shroomish from the start
  • Spore
  • Razor Leaf
  • Venoshock
  • Leech Seed
  • Toxic Spikes
  • Mach Punch
Breloom Lv 20
  • Focus Punch
  • Vine Whip
  • Force Palm

Abilities

  • Effect Spore: Foes touching you may get poisoned, paralyzed or fall asleep.
  • Iron Fist: Punches deal +35% (Mach Punch…).
  • Technician (Hidden Ability): Weak moves (base damage up to 10) deal +40%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
#287 Egg Hoenn #
Slakoth portrait

Slakoth

Normal

First stage · Sloth. Slow to act, but hits very hard.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
100
Attack
x1.15
Defense
0
Speed
64
Cooldown
x1.12
Area
x1.00
Regen
0.2/s

Evolution line

  1. Slakoth
  2. Lv 12
  3. Vigoroth
  4. Lv 28
  5. Slaking

Starting move

Sucker Punch Dark
A sneaky jab: instantly strikes any foe that steps right next to you, before it can touch you.

Special attack

Hyper Voice Normal (At the final evolution: Boomburst)
A shockwave all around you that pushes everything back.

Moves it learns

Slakoth from the start
  • Sucker Punch
  • Giga Impact
  • Roost
  • Self-Destruct
  • Focus Punch
  • Pin Missile
Vigoroth Lv 12
  • Mach Punch
  • Shock Wave
Slaking Lv 28
  • Pyro Ball
  • Swift

Abilities

  • Truant: Moves +40%, but cooldowns +15%.
  • Vital Spirit: Speed +8 and cooldowns −5%.
  • Guts (Hidden Ability): Under half HP, moves +35%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#288 Egg Hoenn #
Vigoroth portrait

Vigoroth

Normal

First evolution · Sloth. Slow to act, but hits very hard.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
130
Attack
x1.20
Defense
0
Speed
71
Cooldown
x0.98
Area
x1.00
Regen
0.2/s

Evolution line

  1. Slakoth
  2. Lv 12
  3. Vigoroth
  4. Lv 28
  5. Slaking

Starting move

Sucker Punch Dark
A sneaky jab: instantly strikes any foe that steps right next to you, before it can touch you.

Special attack

Hyper Voice Normal (At the final evolution: Boomburst)
A shockwave all around you that pushes everything back.

Moves it learns

Slakoth from the start
  • Sucker Punch
  • Giga Impact
  • Roost
  • Self-Destruct
  • Focus Punch
  • Pin Missile
Vigoroth Lv 12
  • Mach Punch
  • Shock Wave
Slaking Lv 28
  • Pyro Ball
  • Swift

Abilities

  • Truant: Moves +40%, but cooldowns +15%.
  • Vital Spirit: Speed +8 and cooldowns −5%.
  • Guts (Hidden Ability): Under half HP, moves +35%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
#289 Egg Hoenn #
Slaking portrait

Slaking

Normal

Final evolution · Sloth. Slow to act, but hits very hard.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
205
Attack
x1.50
Defense
0
Speed
66
Cooldown
x1.08
Area
x1.00
Regen
0.2/s

Evolution line

  1. Slakoth
  2. Lv 12
  3. Vigoroth
  4. Lv 28
  5. Slaking

Starting move

Sucker Punch Dark
A sneaky jab: instantly strikes any foe that steps right next to you, before it can touch you.

Special attack

Boomburst Normal
A shockwave all around you that pushes everything back.

Moves it learns

Slakoth from the start
  • Sucker Punch
  • Giga Impact
  • Roost
  • Self-Destruct
  • Focus Punch
  • Pin Missile
Vigoroth Lv 12
  • Mach Punch
  • Shock Wave
Slaking Lv 28
  • Pyro Ball
  • Swift

Abilities

  • Truant: Moves +40%, but cooldowns +15%.
  • Vital Spirit: Speed +8 and cooldowns −5%.
  • Guts (Hidden Ability): Under half HP, moves +35%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#290 Wild Hoenn #
Nincada portrait

Nincada

BugGround
Tier
1
HP
9
Contact damage
4
Speed
33
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#291 Wild Hoenn #
Ninjask portrait

Ninjask

BugFlying
Tier
4
HP
41
Contact damage
11
Speed
52
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#292 Wild Hoenn #
Shedinja portrait

Shedinja

BugGhost
Tier
1
HP
6
Contact damage
6
Speed
33
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#293 Wild Hoenn #
Whismur portrait

Whismur

Normal
Tier
1
HP
10
Contact damage
5
Speed
29
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#294 Wild Hoenn #
Loudred portrait

Loudred

Normal
Tier
3
HP
53
Contact damage
10
Speed
37
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#295 Wild Hoenn #
Exploud portrait

Exploud

Normal
Tier
5
HP
67
Contact damage
11
Speed
35
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#296 Wild Hoenn #
Makuhita portrait

Makuhita

Fighting
Tier
1
HP
12
Contact damage
5
Speed
27
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#297 Wild Hoenn #
Hariyama portrait

Hariyama

Fighting
Tier
5
HP
83
Contact damage
13
Speed
32
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#298 Egg Hoenn #
Azurill portrait

Azurill

NormalFairy

First stage · Bouncy ball. Weak at first, Huge Power at the end.

Playable once it hatches from a Common Egg.

In-game stats

HP
110
Attack
x0.95
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Azurill
  2. Lv 12
  3. Marill
  4. Lv 28
  5. Azumarill

Starting move

Play Rough Fairy
A cartoon brawl cloud bursts on the nearest foe (stars, fists, a heart): rapid hits that may weaken it (less contact damage).

Special attack

Hyper Voice Normal (At the final evolution: Hydro Cannon)
A shockwave all around you that pushes everything back.

Moves it learns

Azurill from the start
  • Play Rough
  • Disarming Voice
  • Water Gun
  • Rollout
  • Ice Shard
  • Whirlpool
Marill Lv 12
  • Razor Shell
  • Brine
Azumarill Lv 28
  • Focus Punch
  • Water Shuriken

Abilities

  • Thick Fat: You take half damage from Fire and Ice attacks.
  • Cute Charm: Foes touching you may fall asleep.
  • Huge Power (Hidden Ability): Moves +30%, but HP −10.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 0:00 to 5:00
#299 Wild Hoenn #
Nosepass portrait

Nosepass

Rock
Tier
3
HP
57
Contact damage
7
Speed
30
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#300 Wild Hoenn #
Skitty portrait

Skitty

Normal
Tier
1
HP
9
Contact damage
4
Speed
36
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#301 Wild Hoenn #
Delcatty portrait

Delcatty

Normal
Tier
4
HP
57
Contact damage
10
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#302 Wild Hoenn #
Sableye portrait

Sableye

DarkGhost
Tier
3
HP
47
Contact damage
10
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • Halloween Night boss at 2:30, in the event's haunted runs (16.67% chance)
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
  • Lives in the Dark Cave, from 3:00 (optional place)
  • Lives in the Haunted Graveyard, from 3:00 (optional place)

Attacks as a Halloween Night boss

  • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 4s (14 damage)
  • Up close: Charges down a marked lane, 2 in a row, every 5s (15 damage)
  • Vanishes while its shadow chases you; it stops and it lands there, every 8s (16 damage), if you keep away
  • Ring of 10 projectiles every 4.5s (12 damage), under 50% HP
  • At range: Volley of 3 projectiles aimed at you, with aim lines before it fires, every 5s (14 damage), on Nightmare only

★ Can show up shiny (1 in 450): an elite with 8x HP.

#303 Wild Hoenn #
Mawile portrait

Mawile

SteelFairy
Tier
3
HP
47
Contact damage
11
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#304 Egg Hoenn #
Aron portrait

Aron

SteelRock

First stage · Armor. The highest defense, but very slow.

Playable once it hatches from a Rare Egg.

In-game stats

HP
110
Attack
x0.95
Defense
3
Speed
61
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Aron
  2. Lv 12
  3. Lairon
  4. Lv 28
  5. Aggron

Starting move

Heavy Slam Steel
A little hop and a steel thud all around you. The more armor and max HP you have, the harder it hits (up to 3x).

Special attack

Magnet Bomb Steel (At the final evolution: Doom Desire)
Columns of steel light crash on the nearest foes: few, but heavy.

Moves it learns

Aron from the start
  • Heavy Slam
  • Flash Cannon
  • Rock Tomb
  • Gyro Ball
  • Stealth Rock
  • Earthquake
Lairon Lv 12
  • Dragon Tail
  • Self-Destruct
Aggron Lv 28
  • Thunder
  • Sheer Cold

Abilities

  • Sturdy: Once a run, the hit that would knock you out leaves you at 1 HP.
  • Rock Head: Armor +1 and moves +10%.
  • Heavy Metal (Hidden Ability): Armor +3 and HP +20, but speed −6.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
  • Lives in the Dark Cave, from 3:00 (optional place)
#305 Egg Hoenn #
Lairon portrait

Lairon

SteelRock

First evolution · Armor. The highest defense, but very slow.

Playable once it hatches from a Rare Egg.

In-game stats

HP
145
Attack
x1.03
Defense
4
Speed
61
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Aron
  2. Lv 12
  3. Lairon
  4. Lv 28
  5. Aggron

Starting move

Heavy Slam Steel
A little hop and a steel thud all around you. The more armor and max HP you have, the harder it hits (up to 3x).

Special attack

Magnet Bomb Steel (At the final evolution: Doom Desire)
Columns of steel light crash on the nearest foes: few, but heavy.

Moves it learns

Aron from the start
  • Heavy Slam
  • Flash Cannon
  • Rock Tomb
  • Gyro Ball
  • Stealth Rock
  • Earthquake
Lairon Lv 12
  • Dragon Tail
  • Self-Destruct
Aggron Lv 28
  • Thunder
  • Sheer Cold

Abilities

  • Sturdy: Once a run, the hit that would knock you out leaves you at 1 HP.
  • Rock Head: Armor +1 and moves +10%.
  • Heavy Metal (Hidden Ability): Armor +3 and HP +20, but speed −6.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
#306 Egg Hoenn #
Aggron portrait

Aggron

SteelRock

Final evolution · Armor. The highest defense, but very slow.

Playable once it hatches from a Rare Egg.

In-game stats

HP
205
Attack
x1.25
Defense
6
Speed
61
Cooldown
x1.00
Area
x1.05
Regen
0.0/s

Evolution line

  1. Aron
  2. Lv 12
  3. Lairon
  4. Lv 28
  5. Aggron

Starting move

Heavy Slam Steel
A little hop and a steel thud all around you. The more armor and max HP you have, the harder it hits (up to 3x).

Special attack

Doom Desire Steel
Columns of steel light crash on the nearest foes: few, but heavy.

Moves it learns

Aron from the start
  • Heavy Slam
  • Flash Cannon
  • Rock Tomb
  • Gyro Ball
  • Stealth Rock
  • Earthquake
Lairon Lv 12
  • Dragon Tail
  • Self-Destruct
Aggron Lv 28
  • Thunder
  • Sheer Cold

Abilities

  • Sturdy: Once a run, the hit that would knock you out leaves you at 1 HP.
  • Rock Head: Armor +1 and moves +10%.
  • Heavy Metal (Hidden Ability): Armor +3 and HP +20, but speed −6.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#307 Wild Hoenn #
Meditite portrait

Meditite

FightingPsychic
Tier
2
HP
18
Contact damage
6
Speed
42
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#308 Wild Hoenn #
Medicham portrait

Medicham

FightingPsychic
Tier
4
HP
57
Contact damage
9
Speed
39
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#309 Egg Hoenn #
Electrike portrait

Electrike

Electric

First stage · Lightning. Runs fast and recharges quickly.

Playable once it hatches from a Rare Egg.

In-game stats

HP
90
Attack
x1.00
Defense
0
Speed
75
Cooldown
x0.96
Area
x1.00
Regen
0.0/s

Evolution line

  1. Electrike
  2. Lv 20
  3. Manectric

Starting move

Charge Beam Electric
An electric beam in a straight line at the nearest foe. It has a 70% chance to make your moves 10% stronger for 5s.

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

Electrike from the start
  • Charge Beam
  • Thunder
  • Shock Wave
  • Quick Attack
  • Crunch
  • Electro Ball
Manectric Lv 20
  • U-turn
  • Flame Wheel
  • Torch Song

Abilities

  • Static: Foes touching you may get paralyzed.
  • Lightning Rod: Electric attacks heal you instead of hurting, and Electric moves +15%.
  • Intimidate (Hidden Ability): Foes that touch you deal 25% less damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#310 Egg Hoenn #
Manectric portrait

Manectric

Electric

Final evolution · Lightning. Runs fast and recharges quickly.

Playable once it hatches from a Rare Egg.

In-game stats

HP
135
Attack
x1.22
Defense
0
Speed
80
Cooldown
x0.92
Area
x1.00
Regen
0.0/s

Evolution line

  1. Electrike
  2. Lv 20
  3. Manectric

Starting move

Charge Beam Electric
An electric beam in a straight line at the nearest foe. It has a 70% chance to make your moves 10% stronger for 5s.

Special attack

Bolt Strike Electric
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

Electrike from the start
  • Charge Beam
  • Thunder
  • Shock Wave
  • Quick Attack
  • Crunch
  • Electro Ball
Manectric Lv 20
  • U-turn
  • Flame Wheel
  • Torch Song

Abilities

  • Static: Foes touching you may get paralyzed.
  • Lightning Rod: Electric attacks heal you instead of hurting, and Electric moves +15%.
  • Intimidate (Hidden Ability): Foes that touch you deal 25% less damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#311 Wild Hoenn #
Plusle portrait

Plusle

Electric
Tier
4
HP
50
Contact damage
12
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#312 Wild Hoenn #
Minun portrait

Minun

Electric
Tier
4
HP
55
Contact damage
11
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#313 Wild Hoenn #
Volbeat portrait

Volbeat

Bug
Tier
4
HP
59
Contact damage
10
Speed
40
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#314 Wild Hoenn #
Illumise portrait

Illumise

Bug
Tier
4
HP
59
Contact damage
10
Speed
40
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#315 Egg Hoenn #
Roselia portrait

Roselia

GrassPoison

First evolution · Poisonous. Status hits more often and harder.

Playable once it hatches from a Common Egg.

In-game stats

HP
115
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Budew
  2. Lv 12
  3. Roselia
  4. Lv 28
  5. Roserade

Starting move

Weather Ball Normal
Lobs a ball at the nearest foe that changes with the weather: Normal in clear skies, Fire that burns in sun, Water that slows in rain, Rock that weakens in sand and Ice that may freeze in snow. Under any weather it hits ×1.5.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Budew from the start
  • Weather Ball
  • Razor Leaf
  • Sludge Bomb
  • Disarming Voice
  • Vine Whip
  • Toxic Spikes
Roselia Lv 12
  • Drum Beating
  • Petal Dance
Roserade Lv 28
  • Venoshock
  • Spirit Shackle
  • Leaf Blade

Abilities

  • Natural Cure: 0.6 HP/s regen.
  • Poison Point: Foes touching you may get poisoned.
  • Leaf Guard (Hidden Ability): In harsh sunlight: you take 30% less damage and regen 0.5 HP/s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#316 Wild Hoenn #
Gulpin portrait

Gulpin

Poison
Tier
2
HP
24
Contact damage
6
Speed
36
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#317 Wild Hoenn #
Swalot portrait

Swalot

Poison
Tier
4
HP
68
Contact damage
10
Speed
35
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#318 Wild Hoenn #
Carvanha portrait

Carvanha

WaterDark
Tier
2
HP
14
Contact damage
10
Speed
43
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • In Kyogre's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#319 Wild Hoenn #
Sharpedo portrait

Sharpedo

WaterDark
Tier
4
HP
42
Contact damage
14
Speed
41
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end
  • In Kyogre's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#320 Wild Hoenn #
Wailmer portrait

Wailmer

Water
Tier
4
HP
72
Contact damage
10
Speed
36
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end
  • In Kyogre's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#321 Wild Hoenn #
Wailord portrait

Wailord

Water
Tier
5
HP
83
Contact damage
11
Speed
34
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#322 Wild Hoenn #
Numel portrait

Numel

FireGround
Tier
2
HP
20
Contact damage
8
Speed
34
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • In Groudon's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#323 Wild Hoenn #
Camerupt portrait

Camerupt

FireGround
Tier
4
HP
54
Contact damage
12
Speed
31
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end
  • In Groudon's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#324 Wild Hoenn #
Torkoal portrait

Torkoal

Fire
Tier
5
HP
71
Contact damage
11
Speed
21
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end
  • In Groudon's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#325 Wild Hoenn #
Spoink portrait

Spoink

Psychic
Tier
3
HP
53
Contact damage
11
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#326 Wild Hoenn #
Grumpig portrait

Grumpig

Psychic
Tier
5
HP
68
Contact damage
11
Speed
37
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#327 Wild Hoenn #
Spinda portrait

Spinda

Normal
Tier
3
HP
50
Contact damage
9
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#328 Egg Hoenn #
Trapinch portrait

Trapinch

Ground

First stage · Antlion. Digs pits and becomes a dragon.

Playable once it hatches from a Rare Egg.

In-game stats

HP
100
Attack
x1.05
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Trapinch
  2. Lv 12
  3. Vibrava
  4. Lv 28
  5. Flygon

Starting move

Bulldoze Ground
A wave of earth rolls out ahead of you and slows every foe it passes.

Special attack

Bulldoze Ground (At the final evolution: Precipice Blades)
A wall of stone blades that sweeps the way you move and slows foes.

Moves it learns

Trapinch from the start
  • Bulldoze
  • Earthquake
  • Sand Tomb
  • Pin Missile
  • Rock Tomb
  • Dragon Breath
Vibrava Lv 12
  • Shock Wave
  • Dig
Flygon Lv 28
  • Dragon Tail
  • Flame Wheel

Abilities

  • Levitate: You float: lava, traps, puddles and flames on the ground, water and ice don’t affect you.
  • Sand Veil: In a sandstorm: you take 25% less damage, and the sand doesn’t wear you down.
  • Sheer Force (Hidden Ability): Moves that inflict conditions (burn, poison…) deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#329 Egg Hoenn #
Vibrava portrait

Vibrava

GroundDragon

First evolution · Antlion. Digs pits and becomes a dragon.

Playable once it hatches from a Rare Egg.

In-game stats

HP
120
Attack
x1.13
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Trapinch
  2. Lv 12
  3. Vibrava
  4. Lv 28
  5. Flygon

Starting move

Bulldoze Ground
A wave of earth rolls out ahead of you and slows every foe it passes.

Special attack

Bulldoze Ground (At the final evolution: Precipice Blades)
A wall of stone blades that sweeps the way you move and slows foes.

Moves it learns

Trapinch from the start
  • Bulldoze
  • Earthquake
  • Sand Tomb
  • Pin Missile
  • Rock Tomb
  • Dragon Breath
Vibrava Lv 12
  • Shock Wave
  • Dig
Flygon Lv 28
  • Dragon Tail
  • Flame Wheel

Abilities

  • Levitate: You float: lava, traps, puddles and flames on the ground, water and ice don’t affect you.
  • Sand Veil: In a sandstorm: you take 25% less damage, and the sand doesn’t wear you down.
  • Sheer Force (Hidden Ability): Moves that inflict conditions (burn, poison…) deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#330 Egg Hoenn #
Flygon portrait

Flygon

GroundDragon

Final evolution · Antlion. Digs pits and becomes a dragon.

Playable once it hatches from a Rare Egg.

In-game stats

HP
160
Attack
x1.33
Defense
0
Speed
73
Cooldown
x1.00
Area
x1.20
Regen
0.0/s

Evolution line

  1. Trapinch
  2. Lv 12
  3. Vibrava
  4. Lv 28
  5. Flygon

Starting move

Bulldoze Ground
A wave of earth rolls out ahead of you and slows every foe it passes.

Special attack

Precipice Blades Ground
A wall of stone blades that sweeps the way you move and slows foes.

Moves it learns

Trapinch from the start
  • Bulldoze
  • Earthquake
  • Sand Tomb
  • Pin Missile
  • Rock Tomb
  • Dragon Breath
Vibrava Lv 12
  • Shock Wave
  • Dig
Flygon Lv 28
  • Dragon Tail
  • Flame Wheel

Abilities

  • Levitate: You float: lava, traps, puddles and flames on the ground, water and ice don’t affect you.
  • Sand Veil: In a sandstorm: you take 25% less damage, and the sand doesn’t wear you down.
  • Sheer Force (Hidden Ability): Moves that inflict conditions (burn, poison…) deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#331 Wild Hoenn #
Cacnea portrait

Cacnea

Grass
Tier
3
HP
40
Contact damage
12
Speed
33
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#332 Wild Hoenn #
Cacturne portrait

Cacturne

GrassDark
Tier
5
HP
53
Contact damage
13
Speed
33
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#333 Egg Hoenn #
Swablu portrait

Swablu

NormalFlying

First stage · Cotton bird. Heals and sings until it becomes a dragon.

Playable once it hatches from a Rare Egg.

In-game stats

HP
105
Attack
x1.00
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.06
Regen
0.2/s

Evolution line

  1. Swablu
  2. Lv 20
  3. Altaria

Starting move

Gust Flying
A circular gust of wind that blows everyone away.

Special attack

Hyper Voice Normal (At the final evolution: Draco Meteor)
A shockwave all around you that pushes everything back.

Moves it learns

Swablu from the start
  • Perish Song
  • Gust
  • Disarming Voice
  • Roost
  • Swift
  • Dragon Breath
Altaria Lv 20
  • Dragon Tail
  • Fire Spin
  • Sheer Cold

Abilities

  • Natural Cure: 0.6 HP/s regen.
  • Cute Charm: Foes touching you may fall asleep.
  • Pixilate (Hidden Ability): Normal moves +30% and Fairy moves +15%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • Lives in the sky above the clouds (Flying types only), from 1:40 (optional place)
  • In Rayquaza's domain, behind a legendary rift
  • In Latias's domain, behind a legendary rift
#334 Egg Hoenn #
Altaria portrait

Altaria

DragonFlying

Final evolution · Cotton bird. Heals and sings until it becomes a dragon.

Playable once it hatches from a Rare Egg.

In-game stats

HP
160
Attack
x1.20
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.16
Regen
0.5/s

Evolution line

  1. Swablu
  2. Lv 20
  3. Altaria

Starting move

Gust Flying
A circular gust of wind that blows everyone away.

Special attack

Draco Meteor Dragon
A meteor shower around you that may burn.

Moves it learns

Swablu from the start
  • Perish Song
  • Gust
  • Disarming Voice
  • Roost
  • Swift
  • Dragon Breath
Altaria Lv 20
  • Dragon Tail
  • Fire Spin
  • Sheer Cold

Abilities

  • Natural Cure: 0.6 HP/s regen.
  • Cute Charm: Foes touching you may fall asleep.
  • Pixilate (Hidden Ability): Normal moves +30% and Fairy moves +15%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
  • Lives in the sky above the clouds (Flying types only), from 10:00 (optional place)
  • In Rayquaza's domain, behind a legendary rift
  • In Latias's domain, behind a legendary rift
#335 Wild Hoenn #
Zangoose portrait

Zangoose

Normal
Tier
4
HP
51
Contact damage
13
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#336 Wild Hoenn #
Seviper portrait

Seviper

Poison
Tier
4
HP
51
Contact damage
12
Speed
37
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#337 Wild Hoenn #
Lunatone portrait

Lunatone

RockPsychic
Tier
4
HP
62
Contact damage
12
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end
  • In Deoxys's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#338 Wild Hoenn #
Solrock portrait

Solrock

RockPsychic
Tier
4
HP
62
Contact damage
12
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end
  • In Deoxys's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#339 Wild Hoenn #
Barboach portrait

Barboach

WaterGround
Tier
2
HP
19
Contact damage
7
Speed
42
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#340 Wild Hoenn #
Whiscash portrait

Whiscash

WaterGround
Tier
4
HP
68
Contact damage
10
Speed
36
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#341 Wild Hoenn #
Corphish portrait

Corphish

Water
Tier
2
HP
18
Contact damage
9
Speed
34
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#342 Wild Hoenn #
Crawdaunt portrait

Crawdaunt

WaterDark
Tier
4
HP
49
Contact damage
14
Speed
35
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#343 Wild Hoenn #
Baltoy portrait

Baltoy

GroundPsychic
Tier
2
HP
21
Contact damage
6
Speed
41
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • In Dialga's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#344 Wild Hoenn #
Claydol portrait

Claydol

GroundPsychic
Tier
5
HP
66
Contact damage
9
Speed
36
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end
  • In Dialga's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#345 Wild Hoenn #
Lileep portrait

Lileep

RockGrass
Tier
3
HP
63
Contact damage
9
Speed
27
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#346 Wild Hoenn #
Cradily portrait

Cradily

RockGrass
Tier
5
HP
73
Contact damage
10
Speed
30
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#347 Wild Hoenn #
Anorith portrait

Anorith

RockBug
Tier
3
HP
40
Contact damage
13
Speed
43
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#348 Wild Hoenn #
Armaldo portrait

Armaldo

RockBug
Tier
5
HP
64
Contact damage
13
Speed
30
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#349 Egg Hoenn #
Feebas portrait

Feebas

Water

First stage · The plainest one. Until it becomes the most beautiful.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
80
Attack
x0.75
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Feebas
  2. Lv 20
  3. Milotic

Starting move

Flail Normal
Desperate tail slaps everywhere. The lower your HP, the harder (up to ×3) and the more of them.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Feebas from the start
  • Flail
  • Water Gun
  • Whirlpool
  • Ice Shard
  • Disarming Voice
  • Dragon Tail
Milotic Lv 20
  • Roost
  • Brine
  • Sheer Cold

Abilities

  • Marvel Scale: Under half HP, you take 30% less damage.
  • Competitive: When hit, moves +25% for 4 s.
  • Cute Charm (Hidden Ability): Foes touching you may fall asleep.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 0:00 to 5:00
#350 Egg Hoenn #
Milotic portrait

Milotic

Water

Final evolution · The plainest one. Until it becomes the most beautiful.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
175
Attack
x1.25
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.20
Regen
0.9/s

Evolution line

  1. Feebas
  2. Lv 20
  3. Milotic

Starting move

Flail Normal
Desperate tail slaps everywhere. The lower your HP, the harder (up to ×3) and the more of them.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Feebas from the start
  • Flail
  • Water Gun
  • Whirlpool
  • Ice Shard
  • Disarming Voice
  • Dragon Tail
Milotic Lv 20
  • Roost
  • Brine
  • Sheer Cold

Abilities

  • Marvel Scale: Under half HP, you take 30% less damage.
  • Competitive: When hit, moves +25% for 4 s.
  • Cute Charm (Hidden Ability): Foes touching you may fall asleep.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#352 Wild Hoenn #
Kecleon portrait

Kecleon

Normal
Tier
4
HP
61
Contact damage
12
Speed
31
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#353 Egg Hoenn #
Shuppet portrait

Shuppet

Ghost

First stage · Cursed doll. Status and curses.

Playable once it hatches from a Rare Egg.

In-game stats

HP
90
Attack
x1.06
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Shuppet
  2. Lv 20
  3. Banette

Starting move

Hex Ghost
A curse jumps from foe to foe. Deals ×1.7 damage to foes with a status condition.

Special attack

Shadow Ball Ghost (At the final evolution: Astral Barrage)
A ring of shadow balls fired every way that may paralyze.

Moves it learns

Shuppet from the start
  • Hex
  • Curse
  • Will-O-Wisp
  • Sucker Punch
  • Spirit Shackle
  • Thunder
Banette Lv 20
  • Psyshock
  • Sludge Bomb
  • Future Sight

Abilities

  • Insomnia: Speed +5 and 0.3 HP/s regen.
  • Frisk: Knockouts sometimes leave Poké Dollars.
  • Cursed Body (Hidden Ability): Foes touching you may slow way down.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • Lives in the Haunted Graveyard, from 1:40 (optional place)
#354 Egg Hoenn #
Banette portrait

Banette

Ghost

Final evolution · Cursed doll. Status and curses.

Playable once it hatches from a Rare Egg.

In-game stats

HP
130
Attack
x1.31
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Shuppet
  2. Lv 20
  3. Banette

Starting move

Hex Ghost
A curse jumps from foe to foe. Deals ×1.7 damage to foes with a status condition.

Special attack

Astral Barrage Ghost
A ring of shadow balls fired every way that may paralyze.

Moves it learns

Shuppet from the start
  • Hex
  • Curse
  • Will-O-Wisp
  • Sucker Punch
  • Spirit Shackle
  • Thunder
Banette Lv 20
  • Psyshock
  • Sludge Bomb
  • Future Sight

Abilities

  • Insomnia: Speed +5 and 0.3 HP/s regen.
  • Frisk: Knockouts sometimes leave Poké Dollars.
  • Cursed Body (Hidden Ability): Foes touching you may slow way down.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
  • Halloween Night boss at 2:30, in the event's haunted runs (16.67% chance)
  • Lives in the Haunted Graveyard, from 7:00 (optional place)
#355 Wild Hoenn #
Duskull portrait

Duskull

Ghost
Tier
2
HP
22
Contact damage
6
Speed
29
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • Lives in the Haunted Graveyard, from 1:40 (optional place)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#356 Wild Hoenn #
Dusclops portrait

Dusclops

Ghost
Tier
4
HP
65
Contact damage
9
Speed
25
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end
  • Lives in the Haunted Graveyard, from 7:00 (optional place)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#357 Wild Hoenn #
Tropius portrait

Tropius

GrassFlying
Tier
4
HP
70
Contact damage
10
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#358 Wild Hoenn #
Chimecho portrait

Chimecho

Psychic
Tier
4
HP
61
Contact damage
12
Speed
37
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end
  • In Latias's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#359 Wild Hoenn #
Absol portrait

Absol

Dark
Tier
4
HP
47
Contact damage
14
Speed
39
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#360 Wild Hoenn #
Wynaut portrait

Wynaut

Psychic
Tier
1
HP
14
Contact damage
3
Speed
26
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#361 Egg Hoenn #
Snorunt portrait

Snorunt

Ice

First stage · Snowman. Ice shards and bites.

Playable once it hatches from a Common Egg.

In-game stats

HP
95
Attack
x1.05
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.08
Regen
0.0/s

Evolution line

  1. Snorunt
  2. Lv 20
  3. GlalieFroslass

Starting move

Frost Breath Ice
An icy breath in a cone that may slow. Against slowed or frozen foes, every hit is a critical (2.2x).

Special attack

Icicle Crash Ice (At the final evolution: Blizzard)
Icicles rain down around you and slow foes.

Moves it learns

Snorunt from the start
  • Frost Breath
  • Ice Shard
  • Gust
  • Sheer Cold
  • Spirit Shackle
Glalie / Froslass Lv 20
  • Self-Destruct
Glalie Lv 20
  • Earthquake
  • Rock Tomb
  • Crunch
Froslass Lv 20 · Dawn Stone
  • Hex
  • Will-O-Wisp
  • Disarming Voice

Abilities

  • Inner Focus: Each knockout by the special cuts 0.25 s off its cooldown.
  • Ice Body: In snow: 1.5 HP/s regen, and the snow doesn’t wear you down.
  • Moody (Hidden Ability): Every 15 s, a strong random boost: damage, speed, area, cooldown or defense.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#362 Egg Hoenn #
Glalie portrait

Glalie

Ice

Final evolution · Snowman. Ice shards and bites.

Playable once it hatches from a Common Egg.

In-game stats

HP
145
Attack
x1.27
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.18
Regen
0.0/s

Evolution line

  1. Snorunt
  2. Lv 20
  3. GlalieFroslass

Starting move

Frost Breath Ice
An icy breath in a cone that may slow. Against slowed or frozen foes, every hit is a critical (2.2x).

Special attack

Blizzard Ice
Icicles rain down around you and slow foes.

Moves it learns

Snorunt from the start
  • Frost Breath
  • Ice Shard
  • Gust
  • Sheer Cold
  • Spirit Shackle
Glalie Lv 20
  • Self-Destruct
  • Earthquake
  • Rock Tomb
  • Crunch

Abilities

  • Inner Focus: Each knockout by the special cuts 0.25 s off its cooldown.
  • Ice Body: In snow: 1.5 HP/s regen, and the snow doesn’t wear you down.
  • Moody (Hidden Ability): Every 15 s, a strong random boost: damage, speed, area, cooldown or defense.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#363 Egg Hoenn #
Spheal portrait

Spheal

IceWater

First stage · Roller. Chubby, sturdy and icy.

Playable once it hatches from a Common Egg.

In-game stats

HP
130
Attack
x1.00
Defense
1
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Spheal
  2. Lv 12
  3. Sealeo
  4. Lv 28
  5. Walrein

Starting move

Ice Ball Ice
Snowballs roll through the horde, slowing whatever they touch. Each hit doubles the next one (up to ×5) and grows the ball; at full size it freezes.

Special attack

Icicle Crash Ice (At the final evolution: Blizzard)
Icicles rain down around you and slow foes.

Moves it learns

Spheal from the start
  • Ice Ball
  • Water Gun
  • Ice Shard
  • Brine
  • Whirlpool
  • Pin Missile
Sealeo Lv 12
  • Sheer Cold
  • Razor Shell
Walrein Lv 28
  • Gyro Ball
  • Water Shuriken

Abilities

  • Thick Fat: You take half damage from Fire and Ice attacks.
  • Ice Body: In snow: 1.5 HP/s regen, and the snow doesn’t wear you down.
  • Unaware (Hidden Ability): Bosses and elites deal 30% less damage to you.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#364 Egg Hoenn #
Sealeo portrait

Sealeo

IceWater

First evolution · Roller. Chubby, sturdy and icy.

Playable once it hatches from a Common Egg.

In-game stats

HP
165
Attack
x1.05
Defense
2
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Spheal
  2. Lv 12
  3. Sealeo
  4. Lv 28
  5. Walrein

Starting move

Ice Ball Ice
Snowballs roll through the horde, slowing whatever they touch. Each hit doubles the next one (up to ×5) and grows the ball; at full size it freezes.

Special attack

Icicle Crash Ice (At the final evolution: Blizzard)
Icicles rain down around you and slow foes.

Moves it learns

Spheal from the start
  • Ice Ball
  • Water Gun
  • Ice Shard
  • Brine
  • Whirlpool
  • Pin Missile
Sealeo Lv 12
  • Sheer Cold
  • Razor Shell
Walrein Lv 28
  • Gyro Ball
  • Water Shuriken

Abilities

  • Thick Fat: You take half damage from Fire and Ice attacks.
  • Ice Body: In snow: 1.5 HP/s regen, and the snow doesn’t wear you down.
  • Unaware (Hidden Ability): Bosses and elites deal 30% less damage to you.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#365 Egg Hoenn #
Walrein portrait

Walrein

IceWater

Final evolution · Roller. Chubby, sturdy and icy.

Playable once it hatches from a Common Egg.

In-game stats

HP
230
Attack
x1.20
Defense
4
Speed
62
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Spheal
  2. Lv 12
  3. Sealeo
  4. Lv 28
  5. Walrein

Starting move

Ice Ball Ice
Snowballs roll through the horde, slowing whatever they touch. Each hit doubles the next one (up to ×5) and grows the ball; at full size it freezes.

Special attack

Blizzard Ice
Icicles rain down around you and slow foes.

Moves it learns

Spheal from the start
  • Ice Ball
  • Water Gun
  • Ice Shard
  • Brine
  • Whirlpool
  • Pin Missile
Sealeo Lv 12
  • Sheer Cold
  • Razor Shell
Walrein Lv 28
  • Gyro Ball
  • Water Shuriken

Abilities

  • Thick Fat: You take half damage from Fire and Ice attacks.
  • Ice Body: In snow: 1.5 HP/s regen, and the snow doesn’t wear you down.
  • Unaware (Hidden Ability): Bosses and elites deal 30% less damage to you.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#366 Wild Hoenn #
Clamperl portrait

Clamperl

Water
Tier
3
HP
46
Contact damage
11
Speed
31
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#367 Wild Hoenn #
Huntail portrait

Huntail

Water
Tier
5
HP
57
Contact damage
12
Speed
32
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#368 Wild Hoenn #
Gorebyss portrait

Gorebyss

Water
Tier
5
HP
57
Contact damage
13
Speed
32
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#369 Wild Hoenn #
Relicanth portrait

Relicanth

WaterRock
Tier
5
HP
78
Contact damage
11
Speed
33
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#370 Wild Hoenn #
Luvdisc portrait

Luvdisc

Water
Tier
3
HP
47
Contact damage
7
Speed
47
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#371 Egg Hoenn #
Bagon portrait

Bagon

Dragon

First stage · Dreams of flying. Dragon fire from the egg.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
110
Attack
x1.10
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Bagon
  2. Lv 12
  3. Shelgon
  4. Lv 28
  5. Salamence

Starting move

Zen Headbutt Psychic
A short psychic hop, head first, into the foe just ahead: whoever it hits flinches and stands still for half a second.

Special attack

Dragon Pulse Dragon (At the final evolution: Draco Meteor)
A meteor shower around you that may burn.

Moves it learns

Bagon from the start
  • Zen Headbutt
  • Ember
  • Crunch
  • Dragon Breath
  • Dragon Tail
  • Fire Spin
Shelgon Lv 12
  • Future Sight
  • Brine
Salamence Lv 28
  • Roost
  • Gust

Abilities

  • Rock Head: Armor +1 and moves +10%.
  • Intimidate: Foes that touch you deal 25% less damage.
  • Sheer Force (Hidden Ability): Moves that inflict conditions (burn, poison…) deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • In Rayquaza's domain, behind a legendary rift
#372 Egg Hoenn #
Shelgon portrait

Shelgon

Dragon

First evolution · Dreams of flying. Dragon fire from the egg.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
150
Attack
x1.18
Defense
2
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Bagon
  2. Lv 12
  3. Shelgon
  4. Lv 28
  5. Salamence

Starting move

Zen Headbutt Psychic
A short psychic hop, head first, into the foe just ahead: whoever it hits flinches and stands still for half a second.

Special attack

Dragon Pulse Dragon (At the final evolution: Draco Meteor)
A meteor shower around you that may burn.

Moves it learns

Bagon from the start
  • Zen Headbutt
  • Ember
  • Crunch
  • Dragon Breath
  • Dragon Tail
  • Fire Spin
Shelgon Lv 12
  • Future Sight
  • Brine
Salamence Lv 28
  • Roost
  • Gust

Abilities

  • Rock Head: Armor +1 and moves +10%.
  • Intimidate: Foes that touch you deal 25% less damage.
  • Sheer Force (Hidden Ability): Moves that inflict conditions (burn, poison…) deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
  • In Rayquaza's domain, behind a legendary rift
#373 Egg Hoenn #
Salamence portrait

Salamence

DragonFlying

Final evolution · Dreams of flying. Dragon fire from the egg.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
210
Attack
x1.46
Defense
2
Speed
73
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Bagon
  2. Lv 12
  3. Shelgon
  4. Lv 28
  5. Salamence

Starting move

Zen Headbutt Psychic
A short psychic hop, head first, into the foe just ahead: whoever it hits flinches and stands still for half a second.

Special attack

Draco Meteor Dragon
A meteor shower around you that may burn.

Moves it learns

Bagon from the start
  • Zen Headbutt
  • Ember
  • Crunch
  • Dragon Breath
  • Dragon Tail
  • Fire Spin
Shelgon Lv 12
  • Future Sight
  • Brine
Salamence Lv 28
  • Roost
  • Gust

Abilities

  • Rock Head: Armor +1 and moves +10%.
  • Intimidate: Foes that touch you deal 25% less damage.
  • Sheer Force (Hidden Ability): Moves that inflict conditions (burn, poison…) deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
  • In Rayquaza's domain, behind a legendary rift
#374 Egg Hoenn #
Beldum portrait

Beldum

SteelPsychic

First stage · Armored. Steel defense and raw power.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
110
Attack
x1.05
Defense
2
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Beldum
  2. Lv 12
  3. Metang
  4. Lv 28
  5. Metagross

Starting move

Meteor Mash Steel
Meteor fists fall on the nearest foes. Every hit powers up the next ones (+6%, up to +60%) until you get hurt.

Special attack

Magnet Bomb Steel (At the final evolution: Doom Desire)
Columns of steel light crash on the nearest foes: few, but heavy.

Moves it learns

Beldum from the start
  • Meteor Mash
  • Flash Cannon
  • Psyshock
  • Gyro Ball
  • Zen Headbutt
  • Shock Wave
Metang Lv 12
  • Earthquake
  • Self-Destruct
Metagross Lv 28
  • Future Sight
  • Mach Punch

Abilities

  • Clear Body: Water and ice don’t slow you, and you take 10% less damage.
  • Iron Fist: Punches deal +35% (Mach Punch…).
  • Light Metal (Hidden Ability): Speed +10 and cooldowns −5%, but armor −1.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • In Deoxys's domain, behind a legendary rift
#375 Egg Hoenn #
Metang portrait

Metang

SteelPsychic

First evolution · Armored. Steel defense and raw power.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
145
Attack
x1.15
Defense
3
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Beldum
  2. Lv 12
  3. Metang
  4. Lv 28
  5. Metagross

Starting move

Meteor Mash Steel
Meteor fists fall on the nearest foes. Every hit powers up the next ones (+6%, up to +60%) until you get hurt.

Special attack

Magnet Bomb Steel (At the final evolution: Doom Desire)
Columns of steel light crash on the nearest foes: few, but heavy.

Moves it learns

Beldum from the start
  • Meteor Mash
  • Flash Cannon
  • Psyshock
  • Gyro Ball
  • Zen Headbutt
  • Shock Wave
Metang Lv 12
  • Earthquake
  • Self-Destruct
Metagross Lv 28
  • Future Sight
  • Mach Punch

Abilities

  • Clear Body: Water and ice don’t slow you, and you take 10% less damage.
  • Iron Fist: Punches deal +35% (Mach Punch…).
  • Light Metal (Hidden Ability): Speed +10 and cooldowns −5%, but armor −1.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • In Deoxys's domain, behind a legendary rift
#376 Egg Hoenn #
Metagross portrait

Metagross

SteelPsychic

Final evolution · Armored. Steel defense and raw power.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
205
Attack
x1.40
Defense
5
Speed
63
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Beldum
  2. Lv 12
  3. Metang
  4. Lv 28
  5. Metagross

Starting move

Meteor Mash Steel
Meteor fists fall on the nearest foes. Every hit powers up the next ones (+6%, up to +60%) until you get hurt.

Special attack

Doom Desire Steel
Columns of steel light crash on the nearest foes: few, but heavy.

Moves it learns

Beldum from the start
  • Meteor Mash
  • Flash Cannon
  • Psyshock
  • Gyro Ball
  • Zen Headbutt
  • Shock Wave
Metang Lv 12
  • Earthquake
  • Self-Destruct
Metagross Lv 28
  • Future Sight
  • Mach Punch

Abilities

  • Clear Body: Water and ice don’t slow you, and you take 10% less damage.
  • Iron Fist: Punches deal +35% (Mach Punch…).
  • Light Metal (Hidden Ability): Speed +10 and cooldowns −5%, but armor −1.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#377 Legendary Hoenn #
Regirock portrait

Regirock

Rock
HP
5200
Contact damage
26
Speed
46
EXP
150

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 7:00 in runs that draw the Hoenn Regis trio (1 in 3)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.4s (18 damage)
    • At range: 4 marked strikes on the ground near you every 3.4s (18 damage)
    • Up close: Area slam around itself every 4.2s (20 damage)
    • Up close: Ring of 8 projectiles every 3.8s (18 damage)
    • Volley of 3 projectiles aimed at you, with aim lines before it fires, every 5s (18 damage), if you keep away
    • Up close: Area slam around itself every 4.6s (20 damage), on Nightmare only
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 2.4s (18 damage)
    • Shuts you in a circle of flames or rocks, every 11s (14 damage)
    • At range: 3 parallel lances across the screen, the gaps between them safe, every 6.5s (18 damage)
    • Up close: Area slam around itself every 4.2s (20 damage)
    • Volley of 3 projectiles aimed at you, with aim lines before it fires, every 5s (18 damage), if you keep away
    • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3.6s (18 damage), under 50% HP
    • Ultimate Stone Edge, every 18s: 9 marked strikes on the ground near you every 18s (18 damage); 9 marked strikes on the ground near you every 18s (18 damage)
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.4s (18 damage)
    • Shuts you in a circle of flames or rocks, every 12s (14 damage)
    • At range: 4 marked strikes on the ground near you every 3.4s (18 damage)
    • Up close: Area slam around itself every 4.2s (20 damage)
    • Up close: Ring of 8 projectiles every 3.8s (18 damage)
    • Up close: Area slam around itself every 4.6s (20 damage), on Nightmare only
    • Ultimate Rock Wrecker, every 18s: Volley of 1 projectile aimed at you, with aim lines before it fires, every 18s (28 damage); Volley of 1 projectile aimed at you, with aim lines before it fires, every 18s (28 damage); Volley of 3 projectiles aimed at you, with aim lines before it fires, every 18s (26 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Clear Body
  • Starts with Rock Wrecker Rock

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

#378 Legendary Hoenn #
Regice portrait

Regice

Ice
HP
8000
Contact damage
30
Speed
50
EXP
200

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 9:30 in runs that draw the Hoenn Regis trio (1 in 3)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • At range: Ring of 14 projectiles every 3.4s (20 damage)
    • At range: 2 marked strikes along your path, from where you stand to where you're heading, every 4.2s (24 damage)
    • Up close: Leaves a harmful trail for 2.8s (12 damage)
    • Up close: Area slam around itself every 4s (24 damage)
    • Volley of 3 projectiles aimed at you, with aim lines before it fires, every 5s (22 damage), if you keep away
    • Up close: Ring of 10 projectiles every 4s (18 damage), on Nightmare only
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • At range: 3 beams out of itself, its line blinking first, every 6s (20 damage)
    • Ring of 18 projectiles closing on you, with one way out, every 9s (18 damage)
    • Up close: Leaves a harmful trail for 2.8s (12 damage)
    • Up close: Area slam around itself every 4s (24 damage)
    • Volley of 3 projectiles aimed at you, with aim lines before it fires, every 5s (22 damage), if you keep away
    • At range: 4 marked strikes along your path, from where you stand to where you're heading, every 3.6s (20 damage), under 50% HP
    • Ultimate Blizzard, every 18s: 5 parallel lances across the screen, the gaps between them safe, every 18s (20 damage); 5 parallel lances across the screen, the gaps between them safe, every 18s (20 damage)
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • At range: 3 beams out of itself, its line blinking first, every 6.5s (20 damage)
    • Ring of 18 projectiles closing on you, with one way out, every 10s (18 damage)
    • At range: Ring of 14 projectiles every 3.6s (20 damage)
    • Up close: Area slam around itself every 4s (24 damage)
    • Up close: Ring of 10 projectiles every 4s (18 damage), on Nightmare only
    • Ultimate Glaciate, every 18s: A blast over everything (26 damage), except far from it; A blast over everything (26 damage), except right next to it

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Clear Body
  • Starts with Glaciate Ice

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

#379 Legendary Hoenn #
Registeel portrait

Registeel

Steel
HP
11500
Contact damage
34
Speed
54
EXP
250

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 12:00 in runs that draw the Hoenn Regis trio (1 in 3)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • At range: Ring of 18 projectiles every 4s (20 damage)
    • At range: 4 marked strikes on the ground near you every 3.8s (24 damage)
    • Up close: Area slam around itself every 4.6s (26 damage)
    • Volley of 3 projectiles aimed at you, with aim lines before it fires, every 5s (24 damage), if you keep away
    • Up close: Ring of 12 projectiles every 4.2s (20 damage), on Nightmare only
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Charges down a marked lane, every 8s (26 damage)
    • At range: 2 beams out of itself, its line blinking first, every 6.5s (22 damage)
    • At range: Ring of 16 projectiles every 4.4s (20 damage)
    • Up close: Area slam around itself every 4.6s (26 damage)
    • Volley of 3 projectiles aimed at you, with aim lines before it fires, every 5s (24 damage), if you keep away
    • At range: 4 marked strikes along your path, from where you stand to where you're heading, every 3.6s (22 damage), under 50% HP
    • Ultimate Heavy Slam, every 18s: Leaps onto you, a circle marking where it lands, every 18s (28 damage); Ring of 18 projectiles every 18s (20 damage)
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Charges down a marked lane, every 8.5s (26 damage)
    • At range: Ring of 18 projectiles every 4s (20 damage)
    • At range: 4 marked strikes on the ground near you every 3.8s (24 damage)
    • Up close: Area slam around itself every 4.6s (26 damage)
    • Up close: Ring of 12 projectiles every 4.2s (20 damage), on Nightmare only
    • Ultimate Metal Burst, every 18s: Area slam around itself every 18s (24 damage); 3 parallel lances across the screen, the gaps between them safe, every 18s (22 damage); 3 parallel lances across the screen, the gaps between them safe, every 18s (22 damage); Ring of 18 projectiles every 18s (20 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Clear Body
  • Starts with Metal Burst Steel

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

#380 Legendary Hoenn #
Latias portrait

Latias

DragonPsychic
HP
3200
Contact damage
28
Speed
64
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In its domain, behind a legendary rift, from 4:00 (optional)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.6s (16 damage)
    • Leaves a harmful trail for 2.4s (12 damage)
    • Volley of 3 projectiles aimed at you, with aim lines before it fires, every 5.4s (14 damage)
    • 3 marked strikes along your path, from where you stand to where you're heading, every 5.2s (15 damage)
    • Calls helpers every 13s
    • Ultimate Mist Ball + Luster Purge, every 21s: 5 beams out of itself, its line blinking first, every 21s (24 damage); 5 beams out of itself, its line blinking first, every 21s (24 damage)
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 2.6s (16 damage)
    • 2 copies streak down a marked lane through where you stand, one after another, every 6.6s (15 damage)
    • Area slam around itself every 3.8s (22 damage)
    • Volley of 4 projectiles aimed at you, with aim lines before it fires, every 5.2s (14 damage), on Hard and Nightmare
    • Leaves a harmful trail for 2.2s (12 damage)
    • Ultimate Double Team, every 20s: 6 copies streak down a marked lane through where you stand, one after another, every 20s (21 damage); 6 copies streak down a marked lane through where you stand, one after another, every 20s (21 damage)
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.6s (16 damage)
    • 2 copies streak down a marked lane through where you stand, one after another, every 6s (15 damage)
    • Area slam around itself every 3.8s (22 damage)
    • Ring of 12 projectiles every 5s (12 damage), on Hard and Nightmare
    • Volley of 5 projectiles aimed at you, with aim lines before it fires, every 5.6s (14 damage)
    • Leaves a harmful trail for 2.2s (12 damage)
    • Ultimate Draco Meteor, every 19s: A blast over everything (30 damage), except right next to it; 5 beams out of itself, its line blinking first, every 19s (24 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Levitate
  • Starts with Mist Ball Psychic

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

★ Can show up shiny in 1 of 8 rifts: it pays double ₽ plus another Poké Ball.

#381 Legendary Hoenn #
Latios portrait

Latios

DragonPsychic
HP
3200
Contact damage
30
Speed
66
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In its domain, behind a legendary rift, from 4:00 (optional)

Attacks

  • Phase 1
    • Area slam around itself every 3.4s (22 damage)
    • A beam out of itself, its line blinking first, every 5.8s (18 damage)
    • Ring of 10 projectiles every 5.6s (12 damage)
    • 2 marked strikes on the ground near you every 7s (13 damage), on Hard and Nightmare
  • Phase 2 (under 66% HP)
    • Area slam around itself every 3.4s (22 damage)
    • 2 beams out of itself, its line blinking first, every 6.4s (18 damage)
    • 2 copies streak down a marked lane through where you stand, one after another, every 7.6s (15 damage)
    • Ring of 12 projectiles every 5.6s (12 damage)
    • Ultimate Luster Purge, every 18s: 5 beams out of itself, its line blinking first, every 18s (24 damage); 5 beams out of itself, its line blinking first, every 18s (24 damage)
  • Phase 3 (under 33% HP)
    • Area slam around itself every 3.4s (22 damage)
    • A beam out of itself, its line blinking first, every 8s (14 damage)
    • 4 marked strikes along your path, from where you stand to where you're heading, every 5.2s (13 damage)
    • 2 copies streak down a marked lane through where you stand, one after another, every 7s (15 damage)
    • Ultimate Draco Meteor, every 18s: A blast over everything (30 damage), except far from it; 5 beams out of itself, its line blinking first, every 18s (24 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Levitate
  • Starts with Luster Purge Psychic

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

★ Can show up shiny in 1 of 8 rifts: it pays double ₽ plus another Poké Ball.

#382 Legendary Hoenn #
Kyogre portrait

Kyogre

Water
HP
3800
Contact damage
28
Speed
44
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In its domain, behind a legendary rift, from 4:00 (optional)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.6s (11 damage)
    • Ring of 12 projectiles every 4.4s (14 damage)
    • A beam out of itself, its line blinking first, every 5.6s (16 damage)
    • 3 marked strikes along your path, from where you stand to where you're heading, every 5s (13 damage)
    • Calls helpers every 12s
    • Ultimate Water Spout, every 26s: A blast over everything (28 damage), except behind a rock
  • Phase 2 (under 68% HP)
    • 1 marked strike on the ground near you every 2.6s (11 damage)
    • Vanishes while its shadow chases you; it stops and it lands there, every 7.5s (22 damage)
    • Volley of 5 projectiles aimed at you, with aim lines before it fires, every 4.8s (14 damage)
    • 2 beams out of itself, its line blinking first, every 6.4s (18 damage)
    • Calls helpers every 13s
    • Ultimate Surf, every 20s: A blast over everything (30 damage), except on the islands
  • Phase 3 (under 34% HP)
    • 1 marked strike on the ground near you every 2.6s (11 damage)
    • 4 parallel lances across the screen, the gaps between them safe, every 5.2s (23 damage)
    • Ring of 16 projectiles every 4.2s (14 damage)
    • Vanishes while its shadow chases you; it stops and it lands there, every 9s (22 damage)
    • A beam out of itself, its line blinking first, every 10s (16 damage)
    • Ultimate Origin Pulse, every 18s: 5 parallel lances across the screen, the gaps between them safe, every 18s (23 damage); 5 parallel lances across the screen, the gaps between them safe, every 18s (23 damage); 5 parallel lances across the screen, the gaps between them safe, every 18s (23 damage); Ring of 24 projectiles every 18s (15 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Drizzle
  • Starts with Origin Pulse Water

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

★ Can show up shiny in 1 of 8 rifts: it pays double ₽ plus another Poké Ball.

#383 Legendary Hoenn #
Groudon portrait

Groudon

Ground
HP
4200
Contact damage
32
Speed
38
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In its domain, behind a legendary rift, from 4:00 (optional)

Attacks

  • Phase 1
    • 3 beams out of itself, its line blinking first, every 5.4s (13 damage)
    • 1 marked strike on the ground near you every 2.2s (14 damage)
    • Area slam around itself every 5.8s (16 damage)
    • Leaves a harmful trail for 2.4s (7 damage)
    • Ring of 10 projectiles every 6s (9 damage)
    • Calls helpers every 14s
    • Ultimate Eruption, every 24s: A blast over everything (22 damage), except right next to it; 3 marked strikes along your path, from where you stand to where you're heading, every 24s (12 damage); Area slam around itself every 24s (12 damage)
  • Phase 2 (under 68% HP)
    • 5 beams out of itself, its line blinking first, every 5.2s (14 damage)
    • 1 marked strike on the ground near you every 2.2s (14 damage)
    • Volley of 5 projectiles aimed at you, with aim lines before it fires, every 4.6s (10 damage)
    • Leaps onto you, a circle marking where it lands, every 9s (18 damage)
    • Ring of 12 projectiles every 6.5s (9 damage)
    • Calls helpers every 14s
    • Ultimate Scorching Sands, every 22s: A blast over everything (26 damage), except far from it; Ring of 14 projectiles every 22s (9 damage)
  • Phase 3 (under 34% HP)
    • 6 beams out of itself, its line blinking first, every 6s (15 damage)
    • 1 marked strike on the ground near you every 2.2s (14 damage)
    • Area slam around itself every 6.5s (18 damage)
    • Leaves a harmful trail for 2.4s (8 damage)
    • 4 marked strikes along your path, from where you stand to where you're heading, every 5s (12 damage)
    • Leaps onto you, a circle marking where it lands, every 10s (20 damage)
    • Ultimate Precipice Blades, every 20s: 8 beams out of itself, its line blinking first, every 20s (20 damage); 8 beams out of itself, its line blinking first, every 20s (20 damage); 8 beams out of itself, its line blinking first, every 20s (20 damage); Area slam around itself every 20s (22 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Drought
  • Starts with Scorching Sands Ground

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

★ Can show up shiny in 1 of 8 rifts: it pays double ₽ plus another Poké Ball.

#384 Legendary Hoenn #
Rayquaza portrait

Rayquaza

DragonFlying
HP
3000
Contact damage
30
Speed
66
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In its domain, behind a legendary rift, from 4:00 (optional)

Attacks

  • Phase 1
    • Ring of 10 projectiles every 4.6s (9 damage)
    • Volley of 3 projectiles aimed at you, with aim lines before it fires, every 4.2s (13 damage)
    • 2 beams out of itself, its line blinking first, every 6.2s (14 damage)
    • 1 marked strike on the ground near you every 2.6s (14 damage)
    • Swoops down a marked lane, every 9.5s (13 damage)
    • Calls helpers every 13s
    • Ultimate Hyper Beam, every 22s: A beam out of itself, its line blinking first, every 22s (20 damage)
  • Phase 2 (under 68% HP)
    • Swoops down a marked lane, 2 times, every 8.5s (13 damage)
    • 4 marked strikes along your path, from where you stand to where you're heading, every 5.2s (15 damage)
    • Ring of 12 projectiles every 5s (9 damage)
    • 3 beams out of itself, its line blinking first, every 6.5s (14 damage)
    • 1 marked strike on the ground near you every 2.6s (14 damage)
    • Calls helpers every 16s
    • Ultimate Draco Meteor, every 21s: Area slam around itself every 21s (18 damage); Area slam around itself every 21s (18 damage); 3 marked strikes along your path, from where you stand to where you're heading, every 21s (18 damage); Area slam around itself every 21s (18 damage)
  • Phase 3 (under 34% HP)
    • Swoops down a marked lane, 2 times, every 7.5s (20 damage)
    • Vanishes while its shadow chases you; it stops and it lands there, every 10s (22 damage)
    • A beam out of itself, its line blinking first, every 13s (18 damage)
    • Ring of 16 projectiles every 4.6s (12 damage)
    • 1 marked strike on the ground near you every 2.6s (14 damage)
    • 4 marked strikes along your path, from where you stand to where you're heading, every 5.5s (15 damage)
    • Ultimate Dragon Ascent, every 20s: Vanishes while its shadow chases you; it stops and it lands there, every 20s (26 damage); Vanishes while its shadow chases you; it stops and it lands there, every 20s (26 damage); Swoops down a marked lane, 2 times, every 20s (22 damage); Ring of 20 projectiles every 20s (13 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Air Lock
  • Starts with Dragon Ascent Flying

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

★ Can show up shiny in 1 of 8 rifts: it pays double ₽ plus another Poké Ball.

#385 Legendary Hoenn #
Jirachi portrait

Jirachi

SteelPsychic
HP
9000
Contact damage
30
Speed
70
EXP
300

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 15:00 (3.33% chance)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • At range: 1 marked strike on the ground near you every 3.4s (30 damage)
    • At range: Ring of 8 projectiles every 3s (20 damage)
    • Up close: Area slam around itself every 3.5s (22 damage)
    • Leaps onto you, a circle marking where it lands, every 6s (22 damage), if you keep away
    • At range: Volley of 4 projectiles aimed at you, with aim lines before it fires, every 4.2s (20 damage), on Nightmare only
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Teleports and lands on a marked circle, every 8.5s (22 damage)
    • At range: Ring of 8 projectiles every 3.2s (20 damage)
    • Up close: Area slam around itself every 3.5s (22 damage)
    • At range: 4 marked strikes along your path, from where you stand to where you're heading, every 3.6s (20 damage), under 50% HP
    • Ultimate Doom Desire, every 18s: 1 marked strike on the ground near you every 18s (30 damage); 4 marked strikes along your path, from where you stand to where you're heading, every 18s (20 damage)
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.4s (22 damage)
    • Teleports and lands on a marked circle, every 9s (22 damage)
    • At range: 1 marked strike on the ground near you every 3.4s (30 damage)
    • At range: Ring of 8 projectiles every 3s (20 damage)
    • Leaps onto you, a circle marking where it lands, every 6s (22 damage), if you keep away
    • At range: Volley of 4 projectiles aimed at you, with aim lines before it fires, every 4.2s (20 damage), on Nightmare only
    • Ultimate Wish, every 18s: 12 marked strikes on the ground near you every 18s (22 damage); 12 marked strikes on the ground near you every 18s (22 damage); 12 marked strikes on the ground near you every 18s (22 damage)

Legend Mode

  • Beat it once as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Serene Grace
  • Starts with Wish Normal

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

#386 Legendary Hoenn #
Deoxys portrait

Deoxys

Psychic
HP
2800
Contact damage
32
Speed
70
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In its domain, behind a legendary rift, from 4:00 (optional)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.6s (16 damage)
    • Ring of 12 projectiles every 4.6s (12 damage)
    • A beam out of itself, its line blinking first, every 6.2s (12 damage), on Hard and Nightmare
    • 3 marked strikes along your path, from where you stand to where you're heading, every 5s (13 damage)
    • Calls helpers every 12s
    • Ultimate Hyper Beam, every 22s: A beam out of itself, its line blinking first, every 22s (24 damage); A beam out of itself, its line blinking first, every 22s (24 damage)
  • Phase 2 (under 72% HP)
    • 1 marked strike on the ground near you every 2.6s (16 damage)
    • Volley of 5 projectiles aimed at you, with aim lines before it fires, every 2.9s (12 damage)
    • 3 beams out of itself, its line blinking first, every 5s (15 damage)
    • 4 marked strikes along your path, from where you stand to where you're heading, every 4.2s (14 damage), on Hard and Nightmare
    • Teleports and lands on a marked circle, every 9s (16 damage)
    • Ultimate Psycho Boost, every 16s: 5 beams out of itself, its line blinking first, every 16s (20 damage); 5 beams out of itself, its line blinking first, every 16s (20 damage); 5 beams out of itself, its line blinking first, every 16s (20 damage); Ring of 24 projectiles every 16s (13 damage)
  • Phase 3 (under 50% HP)
    • 1 marked strike on the ground near you every 2.6s (16 damage)
    • Raises a barrier linked to Solrock and Lunatone: while one stands, it takes no damage (back 10s after the last one falls)
    • Ring of 22 projectiles every 3.8s (12 damage)
    • 4 marked strikes along your path, from where you stand to where you're heading, every 4.6s (13 damage)
    • Volley of 3 projectiles aimed at you, with aim lines before it fires, every 6s (14 damage), on Hard and Nightmare
    • Ultimate Cosmic Power, every 20s: A blast over everything (30 damage), except right next to it
  • Phase 4 (under 30% HP)
    • 1 marked strike on the ground near you every 2.6s (16 damage)
    • Charges down a marked lane, 2 in a row, every 4.6s (17 damage)
    • Teleports and lands on a marked circle, every 5.6s (17 damage)
    • Ring of 14 projectiles every 4.2s (12 damage)
    • Volley of 3 projectiles aimed at you, with aim lines before it fires, every 3.6s (12 damage), on Hard and Nightmare
    • Ultimate Extreme Speed, every 17s: Charges down a marked lane, 5 in a row, every 17s (19 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Pressure
  • Starts with Psycho Boost Psychic

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

★ Can show up shiny in 1 of 8 rifts: it pays double ₽ plus another Poké Ball.

#387 Starter Sinnoh #
Turtwig portrait

Turtwig

Grass

First stage · Fortress. Slow, armored and seismic.

In-game stats

HP
140
Attack
x1.00
Defense
2
Speed
59
Cooldown
x1.05
Area
x1.00
Regen
0.0/s

Evolution line

  1. Turtwig
  2. Lv 12
  3. Grotle
  4. Lv 28
  5. Torterra

Starting move

Wood Hammer Grass
Raises a log hammer and smashes the ground in front of you with great force. Every swing that connects costs a little of your HP.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Turtwig from the start
  • Wood Hammer
  • Razor Leaf
  • Vine Whip
  • Leaf Blade
  • Solar Beam
  • Earthquake
Grotle Lv 12
  • Gyro Ball
  • Drum Beating
Torterra Lv 28
  • Stealth Rock
  • Pin Missile

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Heavy Metal: Armor +3 and HP +20, but speed −6.
  • Shell Armor (Hidden Ability): Armor +2.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#388 Starter Sinnoh #
Grotle portrait

Grotle

Grass

First evolution · Fortress. Slow, armored and seismic.

In-game stats

HP
180
Attack
x1.05
Defense
3
Speed
59
Cooldown
x1.05
Area
x1.00
Regen
0.0/s

Evolution line

  1. Turtwig
  2. Lv 12
  3. Grotle
  4. Lv 28
  5. Torterra

Starting move

Wood Hammer Grass
Raises a log hammer and smashes the ground in front of you with great force. Every swing that connects costs a little of your HP.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Turtwig from the start
  • Wood Hammer
  • Razor Leaf
  • Vine Whip
  • Leaf Blade
  • Solar Beam
  • Earthquake
Grotle Lv 12
  • Gyro Ball
  • Drum Beating
Torterra Lv 28
  • Stealth Rock
  • Pin Missile

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Heavy Metal: Armor +3 and HP +20, but speed −6.
  • Shell Armor (Hidden Ability): Armor +2.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#389 Starter Sinnoh #
Torterra portrait

Torterra

GrassGround

Final evolution · Fortress. Slow, armored and seismic.

In-game stats

HP
250
Attack
x1.20
Defense
5
Speed
59
Cooldown
x1.05
Area
x1.20
Regen
0.0/s

Evolution line

  1. Turtwig
  2. Lv 12
  3. Grotle
  4. Lv 28
  5. Torterra

Starting move

Wood Hammer Grass
Raises a log hammer and smashes the ground in front of you with great force. Every swing that connects costs a little of your HP.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

Turtwig from the start
  • Wood Hammer
  • Razor Leaf
  • Vine Whip
  • Leaf Blade
  • Solar Beam
  • Earthquake
Grotle Lv 12
  • Gyro Ball
  • Drum Beating
Torterra Lv 28
  • Stealth Rock
  • Pin Missile

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Heavy Metal: Armor +3 and HP +20, but speed −6.
  • Shell Armor (Hidden Ability): Armor +2.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#390 Starter Sinnoh #
Chimchar portrait

Chimchar

Fire

First stage · Agile. Quick punch combos.

In-game stats

HP
90
Attack
x1.00
Defense
0
Speed
76
Cooldown
x0.92
Area
x1.00
Regen
0.0/s

Evolution line

  1. Chimchar
  2. Lv 12
  3. Monferno
  4. Lv 28
  5. Infernape

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe; the last one sends a shockwave ahead. Recharges faster while you walk.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Chimchar from the start
  • Mach Punch
  • Ember
  • Flame Wheel
  • Torch Song
  • Fire Spin
  • Focus Punch
Monferno Lv 12
  • U-turn
  • Pyro Ball
Infernape Lv 28
  • Stealth Rock
  • Shock Wave

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Vital Spirit: Speed +8 and cooldowns −5%.
  • Iron Fist (Hidden Ability): Punches deal +35% (Mach Punch…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#391 Starter Sinnoh #
Monferno portrait

Monferno

FireFighting

First evolution · Agile. Quick punch combos.

In-game stats

HP
115
Attack
x1.10
Defense
0
Speed
79
Cooldown
x0.92
Area
x1.00
Regen
0.0/s

Evolution line

  1. Chimchar
  2. Lv 12
  3. Monferno
  4. Lv 28
  5. Infernape

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe; the last one sends a shockwave ahead. Recharges faster while you walk.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Chimchar from the start
  • Mach Punch
  • Ember
  • Flame Wheel
  • Torch Song
  • Fire Spin
  • Focus Punch
Monferno Lv 12
  • U-turn
  • Pyro Ball
Infernape Lv 28
  • Stealth Rock
  • Shock Wave

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Vital Spirit: Speed +8 and cooldowns −5%.
  • Iron Fist (Hidden Ability): Punches deal +35% (Mach Punch…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#392 Starter Sinnoh #
Infernape portrait

Infernape

FireFighting

Final evolution · Agile. Quick punch combos.

In-game stats

HP
150
Attack
x1.30
Defense
0
Speed
84
Cooldown
x0.86
Area
x1.00
Regen
0.0/s

Evolution line

  1. Chimchar
  2. Lv 12
  3. Monferno
  4. Lv 28
  5. Infernape

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe; the last one sends a shockwave ahead. Recharges faster while you walk.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

Chimchar from the start
  • Mach Punch
  • Ember
  • Flame Wheel
  • Torch Song
  • Fire Spin
  • Focus Punch
Monferno Lv 12
  • U-turn
  • Pyro Ball
Infernape Lv 28
  • Stealth Rock
  • Shock Wave

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Vital Spirit: Speed +8 and cooldowns −5%.
  • Iron Fist (Hidden Ability): Punches deal +35% (Mach Punch…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#393 Starter Sinnoh #
Piplup portrait

Piplup

Water

First stage · Proud. Defense and steel shots.

In-game stats

HP
100
Attack
x1.05
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Piplup
  2. Lv 12
  3. Prinplup
  4. Lv 28
  5. Empoleon

Starting move

Drill Peck Flying
A spinning beak-drill bores through a line of foes, slowing down to grind each one it goes through.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Piplup from the start
  • Drill Peck
  • Water Gun
  • Brine
  • Ice Shard
  • Whirlpool
  • Flash Cannon
Prinplup Lv 12
  • Razor Shell
  • Sheer Cold
Empoleon Lv 28
  • Gyro Ball
  • Water Shuriken

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Competitive (Hidden Ability): When hit, moves +25% for 4 s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#394 Starter Sinnoh #
Prinplup portrait

Prinplup

Water

First evolution · Proud. Defense and steel shots.

In-game stats

HP
130
Attack
x1.11
Defense
2
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Piplup
  2. Lv 12
  3. Prinplup
  4. Lv 28
  5. Empoleon

Starting move

Drill Peck Flying
A spinning beak-drill bores through a line of foes, slowing down to grind each one it goes through.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Piplup from the start
  • Drill Peck
  • Water Gun
  • Brine
  • Ice Shard
  • Whirlpool
  • Flash Cannon
Prinplup Lv 12
  • Razor Shell
  • Sheer Cold
Empoleon Lv 28
  • Gyro Ball
  • Water Shuriken

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Competitive (Hidden Ability): When hit, moves +25% for 4 s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#395 Starter Sinnoh #
Empoleon portrait

Empoleon

WaterSteel

Final evolution · Proud. Defense and steel shots.

In-game stats

HP
175
Attack
x1.27
Defense
4
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Piplup
  2. Lv 12
  3. Prinplup
  4. Lv 28
  5. Empoleon

Starting move

Drill Peck Flying
A spinning beak-drill bores through a line of foes, slowing down to grind each one it goes through.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Piplup from the start
  • Drill Peck
  • Water Gun
  • Brine
  • Ice Shard
  • Whirlpool
  • Flash Cannon
Prinplup Lv 12
  • Razor Shell
  • Sheer Cold
Empoleon Lv 28
  • Gyro Ball
  • Water Shuriken

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Competitive (Hidden Ability): When hit, moves +25% for 4 s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#396 Egg Sinnoh #
Starly portrait

Starly

NormalFlying

First stage · Swift. Flies fast and pulls items from afar.

Playable once it hatches from a Common Egg.

In-game stats

HP
90
Attack
x1.00
Defense
0
Speed
76
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Starly
  2. Lv 12
  3. Staravia
  4. Lv 28
  5. Staraptor

Starting move

Brave Bird Flying
Dives straight down the line with the most foes, wrapped in fire-blue wings. Each foe hit costs 2% of your max HP (6% per dive at most, never your last point).

Special attack

Aerial Ace Flying (At the final evolution: Brave Bird)
Dives into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Starly from the start
  • Brave Bird
  • Gust
  • Electro Ball
  • Swift
  • Roost
  • U-turn
Staravia Lv 12
  • Gyro Ball
  • Flash Cannon
Staraptor Lv 28
  • Focus Punch
  • Self-Destruct

Abilities

  • Keen Eye: Pickup range +25 and projectiles 15% faster.
  • Intimidate: Foes that touch you deal 25% less damage.
  • Reckless (Hidden Ability): Moves +25%, but you take 10% more damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30
  • Lives in the sky above the clouds (Flying types only), from 1:40 (optional place)
#397 Egg Sinnoh #
Staravia portrait

Staravia

NormalFlying

First evolution · Swift. Flies fast and pulls items from afar.

Playable once it hatches from a Common Egg.

In-game stats

HP
115
Attack
x1.08
Defense
0
Speed
79
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Starly
  2. Lv 12
  3. Staravia
  4. Lv 28
  5. Staraptor

Starting move

Brave Bird Flying
Dives straight down the line with the most foes, wrapped in fire-blue wings. Each foe hit costs 2% of your max HP (6% per dive at most, never your last point).

Special attack

Aerial Ace Flying (At the final evolution: Brave Bird)
Dives into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Starly from the start
  • Brave Bird
  • Gust
  • Electro Ball
  • Swift
  • Roost
  • U-turn
Staravia Lv 12
  • Gyro Ball
  • Flash Cannon
Staraptor Lv 28
  • Focus Punch
  • Self-Destruct

Abilities

  • Keen Eye: Pickup range +25 and projectiles 15% faster.
  • Intimidate: Foes that touch you deal 25% less damage.
  • Reckless (Hidden Ability): Moves +25%, but you take 10% more damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
  • Lives in the sky above the clouds (Flying types only), from 3:00 (optional place)
#398 Egg Sinnoh #
Staraptor portrait

Staraptor

NormalFlying

Final evolution · Swift. Flies fast and pulls items from afar.

Playable once it hatches from a Common Egg.

In-game stats

HP
155
Attack
x1.28
Defense
0
Speed
83
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Starly
  2. Lv 12
  3. Staravia
  4. Lv 28
  5. Staraptor

Starting move

Brave Bird Flying
Dives straight down the line with the most foes, wrapped in fire-blue wings. Each foe hit costs 2% of your max HP (6% per dive at most, never your last point).

Special attack

Brave Bird Flying
Dives into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Starly from the start
  • Brave Bird
  • Gust
  • Electro Ball
  • Swift
  • Roost
  • U-turn
Staravia Lv 12
  • Gyro Ball
  • Flash Cannon
Staraptor Lv 28
  • Focus Punch
  • Self-Destruct

Abilities

  • Keen Eye: Pickup range +25 and projectiles 15% faster.
  • Intimidate: Foes that touch you deal 25% less damage.
  • Reckless (Hidden Ability): Moves +25%, but you take 10% more damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
  • Lives in the sky above the clouds (Flying types only), from 10:00 (optional place)
#399 Wild Sinnoh #
Bidoof portrait

Bidoof

Normal
Tier
1
HP
11
Contact damage
4
Speed
30
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#400 Wild Sinnoh #
Bibarel portrait

Bibarel

NormalWater
Tier
4
HP
59
Contact damage
12
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#403 Egg Sinnoh #
Shinx portrait

Shinx

Electric

First stage · Electric lynx. Fangs and shocks, and Luxray's glare paralyzes.

Playable once it hatches from a Common Egg.

In-game stats

HP
95
Attack
x1.06
Defense
0
Speed
71
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Shinx
  2. Lv 12
  3. Luxio
  4. Lv 28
  5. Luxray

Starting move

Wild Charge Electric
Crackling with electricity, you run faster and your body shocks every foe you touch. Each shock costs 1% of your max HP (5% per charge at most).

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

Shinx from the start
  • Wild Charge
  • Shock Wave
  • Crunch
  • Quick Attack
  • Electro Ball
  • Thunder
Luxio Lv 12
  • Sucker Punch
  • Ice Shard
Luxray Lv 28
  • Flame Wheel
  • U-turn

Abilities

  • Intimidate: Foes that touch you deal 25% less damage.
  • Strong Jaw: Bites deal +40% (Crunch…).
  • Guts (Hidden Ability): Under half HP, moves +35%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 0:00 to 5:00
#404 Egg Sinnoh #
Luxio portrait

Luxio

Electric

First evolution · Electric lynx. Fangs and shocks, and Luxray's glare paralyzes.

Playable once it hatches from a Common Egg.

In-game stats

HP
120
Attack
x1.16
Defense
0
Speed
73
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Shinx
  2. Lv 12
  3. Luxio
  4. Lv 28
  5. Luxray

Starting move

Wild Charge Electric
Crackling with electricity, you run faster and your body shocks every foe you touch. Each shock costs 1% of your max HP (5% per charge at most).

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

Shinx from the start
  • Wild Charge
  • Shock Wave
  • Crunch
  • Quick Attack
  • Electro Ball
  • Thunder
Luxio Lv 12
  • Sucker Punch
  • Ice Shard
Luxray Lv 28
  • Flame Wheel
  • U-turn

Abilities

  • Intimidate: Foes that touch you deal 25% less damage.
  • Strong Jaw: Bites deal +40% (Crunch…).
  • Guts (Hidden Ability): Under half HP, moves +35%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#405 Egg Sinnoh #
Luxray portrait

Luxray

Electric

Final evolution · Electric lynx. Fangs and shocks, and Luxray's glare paralyzes.

Playable once it hatches from a Common Egg.

In-game stats

HP
160
Attack
x1.38
Defense
0
Speed
73
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Shinx
  2. Lv 12
  3. Luxio
  4. Lv 28
  5. Luxray

Starting move

Wild Charge Electric
Crackling with electricity, you run faster and your body shocks every foe you touch. Each shock costs 1% of your max HP (5% per charge at most).

Special attack

Bolt Strike Electric
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

Shinx from the start
  • Wild Charge
  • Shock Wave
  • Crunch
  • Quick Attack
  • Electro Ball
  • Thunder
Luxio Lv 12
  • Sucker Punch
  • Ice Shard
Luxray Lv 28
  • Flame Wheel
  • U-turn

Abilities

  • Intimidate: Foes that touch you deal 25% less damage.
  • Strong Jaw: Bites deal +40% (Crunch…).
  • Guts (Hidden Ability): Under half HP, moves +35%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#406 Egg Sinnoh #
Budew portrait

Budew

GrassPoison

First stage · Poisonous. Status hits more often and harder.

Playable once it hatches from a Common Egg.

In-game stats

HP
95
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Budew
  2. Lv 12
  3. Roselia
  4. Lv 28
  5. Roserade

Starting move

Weather Ball Normal
Lobs a ball at the nearest foe that changes with the weather: Normal in clear skies, Fire that burns in sun, Water that slows in rain, Rock that weakens in sand and Ice that may freeze in snow. Under any weather it hits ×1.5.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Budew from the start
  • Weather Ball
  • Razor Leaf
  • Sludge Bomb
  • Disarming Voice
  • Vine Whip
  • Toxic Spikes
Roselia Lv 12
  • Drum Beating
  • Petal Dance
Roserade Lv 28
  • Venoshock
  • Spirit Shackle
  • Leaf Blade

Abilities

  • Natural Cure: 0.6 HP/s regen.
  • Poison Point: Foes touching you may get poisoned.
  • Leaf Guard (Hidden Ability): In harsh sunlight: you take 30% less damage and regen 0.5 HP/s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#407 Egg Sinnoh #
Roserade portrait

Roserade

GrassPoison

Final evolution · Poisonous. Status hits more often and harder.

Playable once it hatches from a Common Egg.

In-game stats

HP
150
Attack
x1.26
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Budew
  2. Lv 12
  3. Roselia
  4. Lv 28
  5. Roserade

Starting move

Weather Ball Normal
Lobs a ball at the nearest foe that changes with the weather: Normal in clear skies, Fire that burns in sun, Water that slows in rain, Rock that weakens in sand and Ice that may freeze in snow. Under any weather it hits ×1.5.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

Budew from the start
  • Weather Ball
  • Razor Leaf
  • Sludge Bomb
  • Disarming Voice
  • Vine Whip
  • Toxic Spikes
Roselia Lv 12
  • Drum Beating
  • Petal Dance
Roserade Lv 28
  • Venoshock
  • Spirit Shackle
  • Leaf Blade

Abilities

  • Natural Cure: 0.6 HP/s regen.
  • Poison Point: Foes touching you may get poisoned.
  • Leaf Guard (Hidden Ability): In harsh sunlight: you take 30% less damage and regen 0.5 HP/s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#425 Egg Sinnoh #
Drifloon portrait

Drifloon

GhostFlying

First stage · Ghost balloon. Quick, pulls items from afar.

Playable once it hatches from a Haunted Egg.

In-game stats

HP
90
Attack
x1.00
Defense
0
Speed
73
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Drifloon
  2. Lv 20
  3. Drifblim

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes and pin them to their own shadow for a moment.

Special attack

Shadow Ball Ghost (At the final evolution: Astral Barrage)
A ring of shadow balls fired every way that may paralyze.

Moves it learns

Drifloon from the start
  • Spirit Shackle
  • Roost
  • Swift
  • Self-Destruct
  • Thunder
Drifblim Lv 20
  • Aerial Ace
  • Shock Wave
  • Future Sight
  • Disarming Voice

Abilities

  • Unburden: Each empty item slot gives speed +4 and cooldowns −2%.
  • Levitate: You float: lava, traps, puddles and flames on the ground, water and ice don’t affect you.
  • Cursed Body (Hidden Ability): Foes touching you may slow way down.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
  • Lives in the Haunted Graveyard, from 3:00 (optional place)
#426 Egg Sinnoh #
Drifblim portrait

Drifblim

GhostFlying

Final evolution · Ghost balloon. Quick, pulls items from afar.

Playable once it hatches from a Haunted Egg.

In-game stats

HP
150
Attack
x1.22
Defense
0
Speed
77
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Drifloon
  2. Lv 20
  3. Drifblim

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes and pin them to their own shadow for a moment.

Special attack

Astral Barrage Ghost
A ring of shadow balls fired every way that may paralyze.

Moves it learns

Drifloon from the start
  • Spirit Shackle
  • Roost
  • Swift
  • Self-Destruct
  • Thunder
Drifblim Lv 20
  • Aerial Ace
  • Shock Wave
  • Future Sight
  • Disarming Voice

Abilities

  • Unburden: Each empty item slot gives speed +4 and cooldowns −2%.
  • Levitate: You float: lava, traps, puddles and flames on the ground, water and ice don’t affect you.
  • Cursed Body (Hidden Ability): Foes touching you may slow way down.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
  • Halloween Night boss at 2:30, in the event's haunted runs (16.67% chance)
#429 Boss Sinnoh #
Mismagius portrait

Mismagius

Ghost
HP
1100
Contact damage
18
Speed
38
EXP
50

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Halloween Night boss at 2:30, in the event's haunted runs (16.67% chance)

Attacks

  • At range: Volley of 5 projectiles aimed at you, with aim lines before it fires, every 4.4s (13 damage)
  • Up close: Ring of 10 projectiles every 4.2s (13 damage)
  • Teleports and lands on a marked circle, every 7s (15 damage), if you keep away
  • Ring of 12 projectiles closing on you, with one way out, every 5.5s (12 damage), under 50% HP
  • At range: 4 marked strikes on the ground near you every 5s (13 damage), on Nightmare only
#430 Boss Sinnoh #
Honchkrow portrait

Honchkrow

DarkFlying
HP
2800
Contact damage
24
Speed
38
EXP
90

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Halloween Night boss at 5:00, in the event's haunted runs (16.67% chance)

Attacks

  • At range: Volley of 3 projectiles aimed at you, with aim lines before it fires, every 4.2s (18 damage)
  • Up close: Charges down a marked lane, 2 in a row, every 5s (20 damage)
  • Swoops down a marked lane, 2 times, every 8s (20 damage), if you keep away
  • Calls helpers every 10s
  • 5 marked strikes on the ground near you every 4.5s (17 damage), under 50% HP
  • Up close: Ring of 10 projectiles every 4.6s (16 damage), on Nightmare only
#434 Wild Sinnoh #
Stunky portrait

Stunky

PoisonDark
Tier
2
HP
20
Contact damage
7
Speed
45
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#436 Wild Sinnoh #
Bronzor portrait

Bronzor

SteelPsychic
Tier
2
HP
29
Contact damage
5
Speed
28
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Shield. Every 5s, wraps nearby allies in a shield that soaks damage equal to 40% of their max HP, for 6s.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • In Dialga's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#437 Wild Sinnoh #
Bronzong portrait

Bronzong

SteelPsychic
Tier
4
HP
80
Contact damage
10
Speed
24
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Shield. Every 5s, wraps nearby allies in a shield that soaks damage equal to 40% of their max HP, for 6s.

When it shows up

  • May join the horde, from 7:00 to the end
  • In Dialga's domain, behind a legendary rift

★ Can show up shiny (1 in 450): an elite with 8x HP.

#442 Boss Sinnoh #
Spiritomb portrait

Spiritomb

GhostDark
HP
1100
Contact damage
18
Speed
34
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Breaks out of the Odd Keystone in the Haunted Graveyard, from 1:40

Attacks

  • Ring of 10 projectiles every 3.4s (16 damage)
  • 3 marked strikes on the ground near you every 4s (18 damage)
  • Area slam around itself every 6s (20 damage)
#443 Egg Sinnoh #
Gible portrait

Gible

DragonGround

First stage · Land shark. Strong bites, faster and faster.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
105
Attack
x1.10
Defense
0
Speed
71
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Gible
  2. Lv 12
  3. Gabite
  4. Lv 28
  5. Garchomp

Starting move

Dragon Breath Dragon
Breathes a cone of dragon fire at the nearest foe; the middle of the cone hits hardest. May burn.

Special attack

Dual Chop Dragon (At the final evolution: Dragon Rush)
Rushes like a dragon into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Gible from the start
  • Dragon Breath
  • Dig
  • Crunch
  • Venoshock
  • Dragon Tail
  • Flame Wheel
Gabite Lv 12
  • Earthquake
  • Stealth Rock
Garchomp Lv 28
  • Sludge Bomb
  • Gyro Ball

Abilities

  • Sand Veil: In a sandstorm: you take 25% less damage, and the sand doesn’t wear you down.
  • Sand Rush: In a sandstorm: speed +18 and cooldowns −8%, and the sand doesn’t wear you down.
  • Rough Skin (Hidden Ability): Foes touching you take damage every half second.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#444 Egg Sinnoh #
Gabite portrait

Gabite

DragonGround

First evolution · Land shark. Strong bites, faster and faster.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
135
Attack
x1.20
Defense
0
Speed
74
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Gible
  2. Lv 12
  3. Gabite
  4. Lv 28
  5. Garchomp

Starting move

Dragon Breath Dragon
Breathes a cone of dragon fire at the nearest foe; the middle of the cone hits hardest. May burn.

Special attack

Dual Chop Dragon (At the final evolution: Dragon Rush)
Rushes like a dragon into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Gible from the start
  • Dragon Breath
  • Dig
  • Crunch
  • Venoshock
  • Dragon Tail
  • Flame Wheel
Gabite Lv 12
  • Earthquake
  • Stealth Rock
Garchomp Lv 28
  • Sludge Bomb
  • Gyro Ball

Abilities

  • Sand Veil: In a sandstorm: you take 25% less damage, and the sand doesn’t wear you down.
  • Sand Rush: In a sandstorm: speed +18 and cooldowns −8%, and the sand doesn’t wear you down.
  • Rough Skin (Hidden Ability): Foes touching you take damage every half second.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
#445 Egg Sinnoh #
Garchomp portrait

Garchomp

DragonGround

Final evolution · Land shark. Strong bites, faster and faster.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
190
Attack
x1.45
Defense
1
Speed
80
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Gible
  2. Lv 12
  3. Gabite
  4. Lv 28
  5. Garchomp

Starting move

Dragon Breath Dragon
Breathes a cone of dragon fire at the nearest foe; the middle of the cone hits hardest. May burn.

Special attack

Dragon Rush Dragon
Rushes like a dragon into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Gible from the start
  • Dragon Breath
  • Dig
  • Crunch
  • Venoshock
  • Dragon Tail
  • Flame Wheel
Gabite Lv 12
  • Earthquake
  • Stealth Rock
Garchomp Lv 28
  • Sludge Bomb
  • Gyro Ball

Abilities

  • Sand Veil: In a sandstorm: you take 25% less damage, and the sand doesn’t wear you down.
  • Sand Rush: In a sandstorm: speed +18 and cooldowns −8%, and the sand doesn’t wear you down.
  • Rough Skin (Hidden Ability): Foes touching you take damage every half second.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#446 Egg Sinnoh #
Munchlax portrait

Munchlax

Normal

First stage · Hungry tank. Lots of HP, defense and regen; pulls items from afar.

Playable once it hatches from a Friendship Egg.

In-game stats

HP
140
Attack
x1.00
Defense
2
Speed
60
Cooldown
x1.00
Area
x1.00
Regen
0.3/s

Evolution line

  1. Munchlax
  2. Lv 20
  3. Snorlax

Starting move

Gyro Ball Steel
Steel gears orbit you and hit harder the slower you move. Standing still, they deal up to ×2.2.

Special attack

Hyper Voice Normal (At the final evolution: Boomburst)
A shockwave all around you that pushes everything back.

Moves it learns

Munchlax from the start
  • Gyro Ball
  • Body Slam
  • Metronome
  • Sludge Bomb
  • Crunch
  • Focus Punch
Snorlax Lv 20
  • Self-Destruct
  • Pyro Ball
  • Roost

Abilities

  • Pickup: Knockouts sometimes leave an Oran Berry.
  • Thick Fat: You take half damage from Fire and Ice attacks.
  • Gluttony (Hidden Ability): HP +20 and 0.8 HP/s regen.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#447 Egg Sinnoh #
Riolu portrait

Riolu

Fighting

First stage · Aura. Fast, strong, becomes Lucario.

Playable once it hatches from a Rare Egg.

In-game stats

HP
90
Attack
x1.08
Defense
0
Speed
74
Cooldown
x0.96
Area
x1.00
Regen
0.0/s

Evolution line

  1. Riolu
  2. Lv 20
  3. Lucario

Starting move

Force Palm Fighting
An aura palm strike at the nearest foe that may paralyze. On a foe already paralyzed, the aura goes right through and bursts out behind it as a wave.

Special attack

Force Palm Fighting (At the final evolution: Close Combat)
Strikes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Riolu from the start
  • Force Palm
  • Quick Attack
  • Mach Punch
  • Focus Punch
  • Self-Destruct
  • Flash Cannon
Lucario Lv 20
  • Bone Rush
  • Dragon Breath
  • Meteor Mash

Abilities

  • Steadfast: When hit, speed +14 for 3 s.
  • Inner Focus: Each knockout by the special cuts 0.25 s off its cooldown.
  • Adaptability (Hidden Ability): Moves of your own type deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#448 Egg Sinnoh #
Lucario portrait

Lucario

FightingSteel

Final evolution · Aura. Fast, strong, becomes Lucario.

Playable once it hatches from a Rare Egg.

In-game stats

HP
140
Attack
x1.33
Defense
1
Speed
79
Cooldown
x0.91
Area
x1.00
Regen
0.0/s

Evolution line

  1. Riolu
  2. Lv 20
  3. Lucario

Starting move

Force Palm Fighting
An aura palm strike at the nearest foe that may paralyze. On a foe already paralyzed, the aura goes right through and bursts out behind it as a wave.

Special attack

Close Combat Fighting
Strikes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Riolu from the start
  • Force Palm
  • Quick Attack
  • Mach Punch
  • Focus Punch
  • Self-Destruct
  • Flash Cannon
Lucario Lv 20
  • Bone Rush
  • Dragon Breath
  • Meteor Mash

Abilities

  • Steadfast: When hit, speed +14 for 3 s.
  • Inner Focus: Each knockout by the special cuts 0.25 s off its cooldown.
  • Adaptability (Hidden Ability): Moves of your own type deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#449 Wild Sinnoh #
Hippopotas portrait

Hippopotas

Ground
Tier
3
HP
58
Contact damage
11
Speed
31
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#450 Wild Sinnoh #
Hippowdon portrait

Hippowdon

Ground
Tier
5
HP
74
Contact damage
12
Speed
31
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#451 Wild Sinnoh #
Skorupi portrait

Skorupi

PoisonBug
Tier
3
HP
51
Contact damage
8
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#452 Wild Sinnoh #
Drapion portrait

Drapion

PoisonDark
Tier
5
HP
62
Contact damage
11
Speed
39
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#454 Wild Sinnoh #
Toxicroak portrait

Toxicroak

PoisonFighting
Tier
5
HP
58
Contact damage
12
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#468 Egg Sinnoh #
Togekiss portrait

Togekiss

FairyFlying

Final evolution · Lucky. Regenerates HP and earns more EXP.

Playable once it hatches from a Common Egg.

In-game stats

HP
170
Attack
x1.16
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.15
Regen
1.1/s

Evolution line

  1. Togepi
  2. Lv 12
  3. Togetic
  4. Lv 28
  5. Togekiss

Starting move

Metronome Normal
Wags a finger and uses a random move: anything from Ember to Earthquake, and now and then even an evolved move like Blizzard or Hydro Pump.

Special attack

Light of Ruin Fairy
Beams of light fall on the nearest foes and may put them to sleep.

Moves it learns

Togepi from the start
  • Metronome
  • Disarming Voice
  • Rock Tomb
  • Swift
  • Psyshock
  • Future Sight
Togetic Lv 12
  • Roost
  • Gust
Togekiss Lv 28
  • Electro Ball
  • Pyro Ball

Abilities

  • Serene Grace: +10% condition chance on every move.
  • Hustle: Moves +30%, but area −10%.
  • Natural Cure (Hidden Ability): 0.6 HP/s regen.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#470 Egg Sinnoh #
Leafeon portrait

Leafeon

Grass

Final evolution · Adaptable. Grows fast and evolves 8 ways.

Playable once it hatches from a Common Egg.

In-game stats

HP
155
Attack
x1.22
Defense
2
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Eevee
  2. Lv 20
  3. VaporeonJolteonFlareonEspeonUmbreonLeafeonGlaceonSylveon

Starting move

Swift Normal
Homing stars that never miss.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

Eevee from the start
  • Last Resort
  • Swift
  • Quick Attack
  • Crunch
  • Self-Destruct
Leafeon Lv 20
  • Hex
  • Leaf Blade
  • Razor Leaf
  • Vine Whip

Abilities

  • Leaf Guard: In harsh sunlight: you take 30% less damage and regen 0.5 HP/s.
  • Sharpness: Slicing moves deal +35% (Razor Leaf, Leaf Blade, Razor Shell, Water Shuriken…).
  • Chlorophyll (Hidden Ability): In harsh sunlight: speed +18 and cooldowns −8%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#471 Egg Sinnoh #
Glaceon portrait

Glaceon

Ice

Final evolution · Adaptable. Grows fast and evolves 8 ways.

Playable once it hatches from a Common Egg.

In-game stats

HP
145
Attack
x1.25
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.1/s

Evolution line

  1. Eevee
  2. Lv 20
  3. VaporeonJolteonFlareonEspeonUmbreonLeafeonGlaceonSylveon

Starting move

Swift Normal
Homing stars that never miss.

Special attack

Blizzard Ice
Icicles rain down around you and slow foes.

Moves it learns

Eevee from the start
  • Last Resort
  • Swift
  • Quick Attack
  • Crunch
  • Self-Destruct
Glaceon Lv 20
  • Hex
  • Ice Shard
  • Sheer Cold
  • Whirlpool

Abilities

  • Snow Cloak: In snow: you take 25% less damage, and the snow doesn’t wear you down.
  • Slush Rush: In snow: speed +18 and cooldowns −8%, and the snow doesn’t wear you down.
  • Ice Body (Hidden Ability): In snow: 1.5 HP/s regen, and the snow doesn’t wear you down.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#473 Egg Sinnoh #
Mamoswine portrait

Mamoswine

IceGround

Final evolution · Piglet. Ice on the ground and lots of grit.

Playable once it hatches from a Common Egg.

In-game stats

HP
205
Attack
x1.30
Defense
3
Speed
63
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Swinub
  2. Lv 12
  3. Piloswine
  4. Lv 28
  5. Mamoswine

Starting move

Avalanche Ice
An avalanche of snow crashes down on the nearest foe and may slow. If you took damage since the last one, it hits 2x harder.

Special attack

Blizzard Ice
Icicles rain down around you and slow foes.

Moves it learns

Swinub from the start
  • Avalanche
  • Ice Shard
  • Earthquake
  • Rock Tomb
  • Sludge Bomb
  • Stealth Rock
Piloswine Lv 12
  • Sheer Cold
  • Whirlpool
Mamoswine Lv 28
  • Gyro Ball
  • Crunch

Abilities

  • Snow Cloak: In snow: you take 25% less damage, and the snow doesn’t wear you down.
  • Slush Rush: In snow: speed +18 and cooldowns −8%, and the snow doesn’t wear you down.
  • Thick Fat (Hidden Ability): You take half damage from Fire and Ice attacks.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#474 Egg Sinnoh #
Porygon-Z portrait

Porygon-Z

Normal

Final evolution · Made of code. Fast cooldowns and growth; evolves with an Up-Grade and a Dubious Disc.

Playable once it hatches from a Kecleon Egg.

In-game stats

HP
150
Attack
x1.38
Defense
0
Speed
72
Cooldown
x0.87
Area
x1.00
Regen
0.3/s

Evolution line

  1. Porygon
  2. Lv 12
    Up-Grade
  3. Porygon2
  4. Lv 28
    Dubious Disc
  5. Porygon-Z

Starting move

Zap Cannon Electric
A huge, slow electric orb drifts through the horde, zapping and always paralyzing whatever it touches.

Special attack

Boomburst Normal
A shockwave all around you that pushes everything back.

Moves it learns

Porygon from the start
  • Zap Cannon
  • Swift
  • Quick Attack
  • Electro Ball
  • Future Sight
Porygon2 Lv 12 · Up-Grade
  • Thunder
  • Charge Beam
  • Ice Shard
Porygon-Z Lv 28 · Dubious Disc
  • Self-Destruct
  • Torch Song

Abilities

  • Adaptability: Moves of your own type deal +25%.
  • Technician: Weak moves (base damage up to 10) deal +40%.
  • Sniper (Hidden Ability): Hits on bosses and elites deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#475 Egg Sinnoh #
Gallade portrait

Gallade

PsychicFighting

Final evolution · Empath. Bigger area and regeneration.

Playable once it hatches from a Rare Egg.

In-game stats

HP
165
Attack
x1.36
Defense
1
Speed
73
Cooldown
x1.00
Area
x1.12
Regen
0.3/s

Evolution line

  1. Ralts
  2. Lv 12
  3. Kirlia
  4. Lv 28
  5. GardevoirGallade

Starting move

Moonblast Fairy
A slow moon goes through 2 foes and bursts into moonlight on every hit. May weaken: the foe deals 30% less damage for 3s.

Special attack

Close Combat Fighting
Strikes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Ralts from the start
  • Moonblast
  • Psyshock
  • Disarming Voice
  • Hex
  • Razor Leaf
  • Future Sight
Kirlia Lv 12
  • Thunder
  • Will-O-Wisp
Gallade Lv 28
  • Sacred Sword
  • Leaf Blade
  • Mach Punch

Abilities

  • Synchronize: +6% condition chance, and conditions 20% stronger.
  • Steadfast: When hit, speed +14 for 3 s.
  • Sharpness (Hidden Ability): Slicing moves deal +35% (Razor Leaf, Leaf Blade, Razor Shell, Water Shuriken…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#477 Boss Sinnoh #
Dusknoir portrait

Dusknoir

Ghost
HP
2800
Contact damage
24
Speed
30
EXP
90

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Halloween Night boss at 5:00, in the event's haunted runs (16.67% chance)

Attacks

  • At range: 3 marked strikes along your path, from where you stand to where you're heading, every 4s (18 damage)
  • Up close: Area slam around itself every 5s (22 damage)
  • Teleports and lands on a marked circle, every 7.5s (20 damage), if you keep away
  • A whirlpool pulls you toward the eye, every 8s (20 damage in the eye), under 50% HP
  • At range: Volley of 4 projectiles aimed at you, with aim lines before it fires, every 5s (18 damage), on Nightmare only
#478 Egg Sinnoh #
Froslass portrait

Froslass

IceGhost

Final evolution · Snowman. Ice shards and bites.

Playable once it hatches from a Common Egg.

In-game stats

HP
135
Attack
x1.30
Defense
0
Speed
74
Cooldown
x1.00
Area
x1.08
Regen
0.0/s

Evolution line

  1. Snorunt
  2. Lv 20
  3. GlalieFroslass

Starting move

Frost Breath Ice
An icy breath in a cone that may slow. Against slowed or frozen foes, every hit is a critical (2.2x).

Special attack

Astral Barrage Ghost
A ring of shadow balls fired every way that may paralyze.

Moves it learns

Snorunt from the start
  • Frost Breath
  • Ice Shard
  • Gust
  • Sheer Cold
  • Spirit Shackle
Froslass Lv 20
  • Self-Destruct
  • Hex
  • Will-O-Wisp
  • Disarming Voice

Abilities

  • Snow Cloak: In snow: you take 25% less damage, and the snow doesn’t wear you down.
  • Ice Body: In snow: 1.5 HP/s regen, and the snow doesn’t wear you down.
  • Cursed Body (Hidden Ability): Foes touching you may slow way down.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#483 Legendary Sinnoh #
Dialga portrait

Dialga

SteelDragon
HP
3600
Contact damage
30
Speed
46
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In its domain, behind a legendary rift, from 4:00 (optional)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.6s (15 damage)
    • A beam out of itself, its line blinking first, every 6.2s (18 damage)
    • 3 marked strikes on the ground near you every 6.9s (18 damage)
    • Ring of 14 projectiles every 5.8s (14 damage)
    • Calls helpers every 13s
    • Ultimate Flash Cannon, every 22s: 5 beams out of itself, its line blinking first, every 22s (22 damage); 4 beams out of itself, its line blinking first, every 22s (22 damage); 5 beams out of itself, its line blinking first, every 22s (22 damage)
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 2.6s (15 damage)
    • Teleports and lands on a marked circle, every 9.2s (20 damage)
    • 5 marked strikes on the ground near you every 5.3s (18 damage)
    • A beam out of itself, its line blinking first, every 8s (18 damage)
    • Ring of 16 projectiles every 6.2s (14 damage)
    • Ultimate Roar of Time, every 21s: Stops time: your attacks freeze in mid-air for 3.6s, every 21s; 6 marked strikes on the ground near you every 21s (18 damage); A blast over everything (28 damage), except behind a rock
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.6s (15 damage)
    • 5 marked strikes on the ground near you every 5.3s (18 damage)
    • 2 beams out of itself, its line blinking first, every 6.9s (18 damage)
    • Ring of 18 projectiles every 5.8s (14 damage)
    • Teleports and lands on a marked circle, every 10.3s (22 damage)
    • Ultimate Roar of Time, every 19s: Stops time: your attacks freeze in mid-air for 4s, every 19s; 7 marked strikes on the ground near you every 19s (18 damage); A blast over everything (30 damage), except far from it; Ring of 24 projectiles every 19s (15 damage)

Legend Mode

  • Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
  • Innate (always on): Pressure
  • Starts with Roar of Time Dragon

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

★ Can show up shiny in 1 of 8 rifts: it pays double ₽ plus another Poké Ball.

#488 Event Sinnoh #
Cresselia portrait

Cresselia

Psychic

Not a foe: it shows up for a moment in Darkrai's rift during Halloween Night and breaks the nightmare with Lunar Wing.

#491 Legendary Sinnoh #
Darkrai portrait

Darkrai

Dark
HP
3400
Contact damage
30
Speed
58
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Only on Halloween Night 2026: in a haunted run, the Nightmare rift can take a rift's place, from 4:00 (optional)

Attacks

  • Phase 1
    • 1 marked strike on the ground near you every 2.6s (11 damage)
    • Teleports and lands on a marked circle, every 6.5s (16 damage)
    • Ring of 12 projectiles every 4.8s (13 damage)
    • 3 marked strikes along your path, from where you stand to where you're heading, every 5.2s (13 damage)
    • Calls helpers every 13s
    • Volley of 3 projectiles aimed at you, with aim lines before it fires, every 6s (13 damage), on Hard and Nightmare
    • Ultimate Dark Pulse, every 24s: Ring of 18 projectiles every 24s (15 damage); Ring of 18 projectiles every 24s (15 damage); Ring of 22 projectiles every 24s (15 damage)
  • Phase 2 (under 66% HP)
    • 1 marked strike on the ground near you every 3s (11 damage)
    • Volley of 3 projectiles aimed at you, with aim lines before it fires, every 4.2s (8 damage)
    • Ring of 10 projectiles every 6.5s (8 damage)
    • Area slam around itself every 5.5s (16 damage)
    • Teleports and lands on a marked circle, every 9s (14 damage)
    • 3 marked strikes along your path, from where you stand to where you're heading, every 5s (13 damage), on Hard and Nightmare
    • Ultimate Hypnosis, every 20s: Ring of 16 projectiles closing on you, with one way out, every 20s (8 damage); Ring of 18 projectiles closing on you, with one way out, every 20s (8 damage)
  • Phase 3 (under 33% HP)
    • 1 marked strike on the ground near you every 2.6s (11 damage)
    • Volley of 4 projectiles aimed at you, with aim lines before it fires, every 4.6s (8 damage)
    • 3 copies streak down a marked lane through where you stand, one after another, every 7s (15 damage)
    • Teleports and lands on a marked circle, every 7.5s (17 damage)
    • Ring of 14 projectiles every 5s (13 damage)
    • Ultimate Dark Void, every 22s: A blast over everything (24 damage), except in the marked shelters; Ring of 20 projectiles every 22s (15 damage)

Legend Mode

  • Event legend: beat it 2 times in the Nightmare rift during Halloween Night 2026 (October 24 to November 2) and it's playable in Legend Mode for good. It doesn't count toward Arceus.
  • Innate (always on): Bad Dreams
  • Starts with Dark Void Dark

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

★ Can show up shiny in 1 of 8 rifts: it pays double ₽ plus another Poké Ball.

#493 Legendary Sinnoh #
Arceus portrait

Arceus

Normal
HP
300000
Contact damage
90
Speed
60
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • The endless mode's reaper, from 20:00

Attacks

  • Phase 1
    • 7 marked strikes on the ground near you every 3s (45 damage)
    • Ring of 24 projectiles every 4.5s (40 damage)
  • Phase 2 (under 60% HP)
    • 7 marked strikes on the ground near you every 3.2s (45 damage)
    • Ring of 24 projectiles every 5s (40 damage)
    • Teleports and lands on a marked circle, every 12s (40 damage)
    • Ultimate Hyper Beam, every 18s: A beam out of itself, its line blinking first, every 18s (32 damage)
  • Phase 3 (under 30% HP)
    • 7 marked strikes on the ground near you every 3s (45 damage)
    • Ring of 24 projectiles every 4.5s (40 damage)
    • Teleports and lands on a marked circle, every 12s (40 damage)
    • 3 parallel lances across the screen, the gaps between them safe, every 8s (36 damage)
    • Ultimate Judgment, every 18s: A blast over everything (60 damage), except in the marked shelters; 9 marked strikes on the ground near you every 18s (45 damage)

Legend Mode

  • The last trophy: it can only be caught in endless mode, once the other 22 legendaries are caught.
  • Innate (always on): Multitype
  • Starts with Judgment Normal

★ Beating a shiny one on the catching win, or after, unlocks its shiny.

#495 Starter Unova #
Snivy portrait

Snivy

Grass

First stage · Elegant. Fast, with a bigger pickup range.

In-game stats

HP
100
Attack
x1.00
Defense
0
Speed
74
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Snivy
  2. Lv 12
  3. Servine
  4. Lv 28
  5. Serperior

Starting move

Leaf Tornado Grass
A leafy whirlwind drifts forward, pulling foes in and slowing them, then bursts into a ring of blades.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Snivy from the start
  • Leaf Tornado
  • Vine Whip
  • Razor Leaf
  • Swift
  • Leaf Blade
  • Solar Beam
Servine Lv 12
  • Drum Beating
  • Venoshock
Serperior Lv 28
  • Dragon Breath
  • Dragon Tail

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Chlorophyll: In harsh sunlight: speed +18 and cooldowns −8%.
  • Contrary (Hidden Ability): Every hit you take gives +2% damage for the rest of the run, up to +30%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#496 Starter Unova #
Servine portrait

Servine

Grass

First evolution · Elegant. Fast, with a bigger pickup range.

In-game stats

HP
125
Attack
x1.00
Defense
0
Speed
77
Cooldown
x0.91
Area
x1.00
Regen
0.0/s

Evolution line

  1. Snivy
  2. Lv 12
  3. Servine
  4. Lv 28
  5. Serperior

Starting move

Leaf Tornado Grass
A leafy whirlwind drifts forward, pulling foes in and slowing them, then bursts into a ring of blades.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Snivy from the start
  • Leaf Tornado
  • Vine Whip
  • Razor Leaf
  • Swift
  • Leaf Blade
  • Solar Beam
Servine Lv 12
  • Drum Beating
  • Venoshock
Serperior Lv 28
  • Dragon Breath
  • Dragon Tail

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Chlorophyll: In harsh sunlight: speed +18 and cooldowns −8%.
  • Contrary (Hidden Ability): Every hit you take gives +2% damage for the rest of the run, up to +30%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#497 Starter Unova #
Serperior portrait

Serperior

Grass

Final evolution · Elegant. Fast, with a bigger pickup range.

In-game stats

HP
165
Attack
x1.14
Defense
0
Speed
82
Cooldown
x0.91
Area
x1.10
Regen
0.0/s

Evolution line

  1. Snivy
  2. Lv 12
  3. Servine
  4. Lv 28
  5. Serperior

Starting move

Leaf Tornado Grass
A leafy whirlwind drifts forward, pulling foes in and slowing them, then bursts into a ring of blades.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

Snivy from the start
  • Leaf Tornado
  • Vine Whip
  • Razor Leaf
  • Swift
  • Leaf Blade
  • Solar Beam
Servine Lv 12
  • Drum Beating
  • Venoshock
Serperior Lv 28
  • Dragon Breath
  • Dragon Tail

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Chlorophyll: In harsh sunlight: speed +18 and cooldowns −8%.
  • Contrary (Hidden Ability): Every hit you take gives +2% damage for the rest of the run, up to +30%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#498 Starter Unova #
Tepig portrait

Tepig

Fire

First stage · Heavy. Lots of HP and brute-force moves.

In-game stats

HP
125
Attack
x1.08
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Tepig
  2. Lv 12
  3. Pignite
  4. Lv 28
  5. Emboar

Starting move

Flame Charge Fire
Wrapped in flames, you leap onto the biggest crowd nearby and land in a fiery crash. The more max HP, the harder it hits. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Tepig from the start
  • Flame Charge
  • Ember
  • Sludge Bomb
  • Torch Song
  • Mach Punch
  • Earthquake
Pignite Lv 12
  • Fire Spin
  • Pyro Ball
Emboar Lv 28
  • Focus Punch
  • Self-Destruct

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Thick Fat: You take half damage from Fire and Ice attacks.
  • Reckless (Hidden Ability): Moves +25%, but you take 10% more damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#499 Starter Unova #
Pignite portrait

Pignite

FireFighting

First evolution · Heavy. Lots of HP and brute-force moves.

In-game stats

HP
155
Attack
x1.16
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Tepig
  2. Lv 12
  3. Pignite
  4. Lv 28
  5. Emboar

Starting move

Flame Charge Fire
Wrapped in flames, you leap onto the biggest crowd nearby and land in a fiery crash. The more max HP, the harder it hits. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Tepig from the start
  • Flame Charge
  • Ember
  • Sludge Bomb
  • Torch Song
  • Mach Punch
  • Earthquake
Pignite Lv 12
  • Fire Spin
  • Pyro Ball
Emboar Lv 28
  • Focus Punch
  • Self-Destruct

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Thick Fat: You take half damage from Fire and Ice attacks.
  • Reckless (Hidden Ability): Moves +25%, but you take 10% more damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#500 Starter Unova #
Emboar portrait

Emboar

FireFighting

Final evolution · Heavy. Lots of HP and brute-force moves.

In-game stats

HP
210
Attack
x1.36
Defense
1
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Tepig
  2. Lv 12
  3. Pignite
  4. Lv 28
  5. Emboar

Starting move

Flame Charge Fire
Wrapped in flames, you leap onto the biggest crowd nearby and land in a fiery crash. The more max HP, the harder it hits. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

Tepig from the start
  • Flame Charge
  • Ember
  • Sludge Bomb
  • Torch Song
  • Mach Punch
  • Earthquake
Pignite Lv 12
  • Fire Spin
  • Pyro Ball
Emboar Lv 28
  • Focus Punch
  • Self-Destruct

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Thick Fat: You take half damage from Fire and Ice attacks.
  • Reckless (Hidden Ability): Moves +25%, but you take 10% more damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#501 Starter Unova #
Oshawott portrait

Oshawott

Water

First stage · Swordsman. Arcing shell slashes.

In-game stats

HP
100
Attack
x1.06
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Oshawott
  2. Lv 12
  3. Dewott
  4. Lv 28
  5. Samurott

Starting move

Razor Shell Water
A sharp shell slash in an arc in front of you. May mark the foe, which then takes more damage from every hit.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Oshawott from the start
  • Razor Shell
  • Water Gun
  • Water Shuriken
  • Swift
  • Whirlpool
  • Sheer Cold
Dewott Lv 12
  • Brine
  • Pin Missile
Samurott Lv 28
  • Sucker Punch
  • Leaf Blade

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Shell Armor: Armor +2.
  • Sharpness (Hidden Ability): Slicing moves deal +35% (Razor Leaf, Leaf Blade, Razor Shell, Water Shuriken…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#502 Starter Unova #
Dewott portrait

Dewott

Water

First evolution · Swordsman. Arcing shell slashes.

In-game stats

HP
130
Attack
x1.14
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.05
Regen
0.0/s

Evolution line

  1. Oshawott
  2. Lv 12
  3. Dewott
  4. Lv 28
  5. Samurott

Starting move

Razor Shell Water
A sharp shell slash in an arc in front of you. May mark the foe, which then takes more damage from every hit.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Oshawott from the start
  • Razor Shell
  • Water Gun
  • Water Shuriken
  • Swift
  • Whirlpool
  • Sheer Cold
Dewott Lv 12
  • Brine
  • Pin Missile
Samurott Lv 28
  • Sucker Punch
  • Leaf Blade

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Shell Armor: Armor +2.
  • Sharpness (Hidden Ability): Slicing moves deal +35% (Razor Leaf, Leaf Blade, Razor Shell, Water Shuriken…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#503 Starter Unova #
Samurott portrait

Samurott

Water

Final evolution · Swordsman. Arcing shell slashes.

In-game stats

HP
175
Attack
x1.32
Defense
2
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
0.0/s

Evolution line

  1. Oshawott
  2. Lv 12
  3. Dewott
  4. Lv 28
  5. Samurott

Starting move

Razor Shell Water
A sharp shell slash in an arc in front of you. May mark the foe, which then takes more damage from every hit.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Oshawott from the start
  • Razor Shell
  • Water Gun
  • Water Shuriken
  • Swift
  • Whirlpool
  • Sheer Cold
Dewott Lv 12
  • Brine
  • Pin Missile
Samurott Lv 28
  • Sucker Punch
  • Leaf Blade

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Shell Armor: Armor +2.
  • Sharpness (Hidden Ability): Slicing moves deal +35% (Razor Leaf, Leaf Blade, Razor Shell, Water Shuriken…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#504 Wild Unova #
Patrat portrait

Patrat

Normal
Tier
1
HP
9
Contact damage
5
Speed
34
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#510 Wild Unova #
Liepard portrait

Liepard

Dark
Tier
4
HP
44
Contact damage
11
Speed
43
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#519 Wild Unova #
Pidove portrait

Pidove

NormalFlying
Tier
1
HP
9
Contact damage
5
Speed
38
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#524 Egg Unova #
Roggenrola portrait

Roggenrola

Rock

First stage · Crystal. Thick armor, and Gigalith crushes wide.

Playable once it hatches from a Common Egg.

In-game stats

HP
110
Attack
x1.00
Defense
2
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Roggenrola
  2. Lv 12
  3. Boldore
  4. Lv 28
  5. Gigalith

Starting move

Rock Blast Rock
Fires 2 to 5 rocks in a row at the nearest foe (rolled each cast; upgrades add more).

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

Roggenrola from the start
  • Rock Blast
  • Rock Tomb
  • Flash Cannon
  • Stealth Rock
  • Earthquake
  • Self-Destruct
Boldore Lv 12
  • Gyro Ball
  • Psyshock
Gigalith Lv 28
  • Solar Beam
  • Electro Ball

Abilities

  • Sturdy: Once a run, the hit that would knock you out leaves you at 1 HP.
  • Sand Stream: Whips up a sandstorm when picked and in every new biome: it wears down the horde, not you.
  • Rock Head (Hidden Ability): Armor +1 and moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • Lives in the Dark Cave, from 1:40 (optional place)
#525 Egg Unova #
Boldore portrait

Boldore

Rock

First evolution · Crystal. Thick armor, and Gigalith crushes wide.

Playable once it hatches from a Common Egg.

In-game stats

HP
140
Attack
x1.08
Defense
3
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Roggenrola
  2. Lv 12
  3. Boldore
  4. Lv 28
  5. Gigalith

Starting move

Rock Blast Rock
Fires 2 to 5 rocks in a row at the nearest foe (rolled each cast; upgrades add more).

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

Roggenrola from the start
  • Rock Blast
  • Rock Tomb
  • Flash Cannon
  • Stealth Rock
  • Earthquake
  • Self-Destruct
Boldore Lv 12
  • Gyro Ball
  • Psyshock
Gigalith Lv 28
  • Solar Beam
  • Electro Ball

Abilities

  • Sturdy: Once a run, the hit that would knock you out leaves you at 1 HP.
  • Sand Stream: Whips up a sandstorm when picked and in every new biome: it wears down the horde, not you.
  • Rock Head (Hidden Ability): Armor +1 and moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#526 Egg Unova #
Gigalith portrait

Gigalith

Rock

Final evolution · Crystal. Thick armor, and Gigalith crushes wide.

Playable once it hatches from a Common Egg.

In-game stats

HP
190
Attack
x1.28
Defense
3
Speed
63
Cooldown
x1.00
Area
x1.15
Regen
0.0/s

Evolution line

  1. Roggenrola
  2. Lv 12
  3. Boldore
  4. Lv 28
  5. Gigalith

Starting move

Rock Blast Rock
Fires 2 to 5 rocks in a row at the nearest foe (rolled each cast; upgrades add more).

Special attack

Diamond Storm Rock
A rockfall around you that hits hard and pushes back.

Moves it learns

Roggenrola from the start
  • Rock Blast
  • Rock Tomb
  • Flash Cannon
  • Stealth Rock
  • Earthquake
  • Self-Destruct
Boldore Lv 12
  • Gyro Ball
  • Psyshock
Gigalith Lv 28
  • Solar Beam
  • Electro Ball

Abilities

  • Sturdy: Once a run, the hit that would knock you out leaves you at 1 HP.
  • Sand Stream: Whips up a sandstorm when picked and in every new biome: it wears down the horde, not you.
  • Rock Head (Hidden Ability): Armor +1 and moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#528 Wild Unova #
Swoobat portrait

Swoobat

PsychicFlying
Tier
4
HP
50
Contact damage
11
Speed
49
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#530 Wild Unova #
Excadrill portrait

Excadrill

GroundSteel
Tier
5
HP
65
Contact damage
14
Speed
38
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end
  • Lives in the Dark Cave, from 10:00 (optional place)

★ Can show up shiny (1 in 450): an elite with 8x HP.

#532 Wild Unova #
Timburr portrait

Timburr

Fighting
Tier
2
HP
24
Contact damage
9
Speed
34
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#533 Wild Unova #
Gurdurr portrait

Gurdurr

Fighting
Tier
4
HP
66
Contact damage
14
Speed
31
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#534 Wild Unova #
Conkeldurr portrait

Conkeldurr

Fighting
Tier
5
HP
70
Contact damage
14
Speed
30
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#543 Wild Unova #
Venipede portrait

Venipede

BugPoison
Tier
1
HP
8
Contact damage
4
Speed
38
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#545 Wild Unova #
Scolipede portrait

Scolipede

BugPoison
Tier
5
HP
55
Contact damage
12
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#551 Wild Unova #
Sandile portrait

Sandile

GroundDark
Tier
2
HP
17
Contact damage
9
Speed
43
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#552 Wild Unova #
Krokorok portrait

Krokorok

GroundDark
Tier
3
HP
45
Contact damage
11
Speed
43
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#553 Wild Unova #
Krookodile portrait

Krookodile

GroundDark
Tier
5
HP
63
Contact damage
12
Speed
39
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#559 Egg Unova #
Scraggy portrait

Scraggy

DarkFighting

First stage · Baggy-pants brawler. Sturdy, with strong punches.

Playable once it hatches from a Kecleon Egg.

In-game stats

HP
115
Attack
x1.05
Defense
1
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Scraggy
  2. Lv 20
  3. Scrafty

Starting move

Focus Punch Fighting
Focuses while you take no damage, and the aura grows. Once charged, the next foe nearby takes a devastating punch. Getting hit resets the charge.

Special attack

Dark Pulse Dark (At the final evolution: Night Daze)
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

Scraggy from the start
  • Focus Punch
  • Mach Punch
  • Crunch
  • Body Slam
  • Rock Tomb
Scrafty Lv 20
  • Venoshock
  • Electro Ball
  • Torch Song
  • Toxic Spikes

Abilities

  • Shed Skin: Every 10 s, heals 6% of max HP.
  • Moxie: Each knockout gives +1% damage, up to +30%; without knockouts it fades.
  • Intimidate (Hidden Ability): Foes that touch you deal 25% less damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#560 Egg Unova #
Scrafty portrait

Scrafty

DarkFighting

Final evolution · Baggy-pants brawler. Sturdy, with strong punches.

Playable once it hatches from a Kecleon Egg.

In-game stats

HP
180
Attack
x1.30
Defense
2
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Scraggy
  2. Lv 20
  3. Scrafty

Starting move

Focus Punch Fighting
Focuses while you take no damage, and the aura grows. Once charged, the next foe nearby takes a devastating punch. Getting hit resets the charge.

Special attack

Night Daze Dark
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

Scraggy from the start
  • Focus Punch
  • Mach Punch
  • Crunch
  • Body Slam
  • Rock Tomb
Scrafty Lv 20
  • Venoshock
  • Electro Ball
  • Torch Song
  • Toxic Spikes

Abilities

  • Shed Skin: Every 10 s, heals 6% of max HP.
  • Moxie: Each knockout gives +1% damage, up to +30%; without knockouts it fades.
  • Intimidate (Hidden Ability): Foes that touch you deal 25% less damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#570 Egg Unova #
Zorua portrait

Zorua

Dark

First stage · Illusionist. Fast with damage to spare.

Playable once it hatches from a Rare Egg.

In-game stats

HP
85
Attack
x1.10
Defense
0
Speed
75
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Zorua
  2. Lv 20
  3. Zoroark

Starting move

Foul Play Dark
Illusory claws rake the hardest-hitting foe nearby: the more contact damage it deals, the harder the blow (up to ×5). Great against bosses.

Special attack

Dark Pulse Dark (At the final evolution: Night Daze)
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

Zorua from the start
  • Foul Play
  • Sucker Punch
  • Spirit Shackle
  • Hex
  • Snarl
  • U-turn
Zoroark Lv 20
  • Psyshock
  • Torch Song
  • Focus Punch

Abilities

  • Illusion: Every 10 s it blocks a hit completely.
  • Unnerve: Foes within 70 px lose 25% of their speed.
  • Infiltrator (Hidden Ability): Goes through allies’ wards (Bronzong), and moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
#571 Egg Unova #
Zoroark portrait

Zoroark

Dark

Final evolution · Illusionist. Fast with damage to spare.

Playable once it hatches from a Rare Egg.

In-game stats

HP
130
Attack
x1.38
Defense
0
Speed
81
Cooldown
x1.00
Area
x1.05
Regen
0.0/s

Evolution line

  1. Zorua
  2. Lv 20
  3. Zoroark

Starting move

Foul Play Dark
Illusory claws rake the hardest-hitting foe nearby: the more contact damage it deals, the harder the blow (up to ×5). Great against bosses.

Special attack

Night Daze Dark
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

Zorua from the start
  • Foul Play
  • Sucker Punch
  • Spirit Shackle
  • Hex
  • Snarl
  • U-turn
Zoroark Lv 20
  • Psyshock
  • Torch Song
  • Focus Punch

Abilities

  • Illusion: Every 10 s it blocks a hit completely.
  • Unnerve: Foes within 70 px lose 25% of their speed.
  • Infiltrator (Hidden Ability): Goes through allies’ wards (Bronzong), and moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#607 Egg Unova #
Litwick portrait

Litwick

GhostFire

First stage · Ghost candle. Flames that last longer and burn hotter.

Playable once it hatches from a Haunted Egg.

In-game stats

HP
85
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Litwick
  2. Lv 12
  3. Lampent
  4. Lv 28
  5. Chandelure

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Shadow Ball Ghost (At the final evolution: Astral Barrage)
A ring of shadow balls fired every way that may paralyze.

Moves it learns

Litwick from the start
  • Fire Spin
  • Ember
  • Hex
  • Will-O-Wisp
  • Psyshock
Lampent Lv 12
  • Torch Song
  • Spirit Shackle
  • Toxic Spikes
Chandelure Lv 28
  • Future Sight
  • Sludge Bomb

Abilities

  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Flame Body: Foes touching you may get burned.
  • Infiltrator (Hidden Ability): Goes through allies’ wards (Bronzong), and moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
  • Lives in the Haunted Graveyard, from 1:40 (optional place)
#608 Egg Unova #
Lampent portrait

Lampent

GhostFire

First evolution · Ghost candle. Flames that last longer and burn hotter.

Playable once it hatches from a Haunted Egg.

In-game stats

HP
105
Attack
x1.18
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Litwick
  2. Lv 12
  3. Lampent
  4. Lv 28
  5. Chandelure

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Shadow Ball Ghost (At the final evolution: Astral Barrage)
A ring of shadow balls fired every way that may paralyze.

Moves it learns

Litwick from the start
  • Fire Spin
  • Ember
  • Hex
  • Will-O-Wisp
  • Psyshock
Lampent Lv 12
  • Torch Song
  • Spirit Shackle
  • Toxic Spikes
Chandelure Lv 28
  • Future Sight
  • Sludge Bomb

Abilities

  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Flame Body: Foes touching you may get burned.
  • Infiltrator (Hidden Ability): Goes through allies’ wards (Bronzong), and moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00
  • Lives in the Haunted Graveyard, from 3:00 (optional place)
#609 Egg Unova #
Chandelure portrait

Chandelure

GhostFire

Final evolution · Ghost candle. Flames that last longer and burn hotter.

Playable once it hatches from a Haunted Egg.

In-game stats

HP
140
Attack
x1.43
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
0.0/s

Evolution line

  1. Litwick
  2. Lv 12
  3. Lampent
  4. Lv 28
  5. Chandelure

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Astral Barrage Ghost
A ring of shadow balls fired every way that may paralyze.

Moves it learns

Litwick from the start
  • Fire Spin
  • Ember
  • Hex
  • Will-O-Wisp
  • Psyshock
Lampent Lv 12
  • Torch Song
  • Spirit Shackle
  • Toxic Spikes
Chandelure Lv 28
  • Future Sight
  • Sludge Bomb

Abilities

  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Flame Body: Foes touching you may get burned.
  • Infiltrator (Hidden Ability): Goes through allies’ wards (Bronzong), and moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
  • Halloween Night boss at 5:00, in the event's haunted runs (16.67% chance)
  • Lives in the Haunted Graveyard, from 10:00 (optional place)
#610 Wild Unova #
Axew portrait

Axew

Dragon
Tier
2
HP
18
Contact damage
9
Speed
42
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#633 Egg Unova #
Deino portrait

Deino

DarkDragon

First stage · Blind biter. Hits hard, and with three heads it fires more.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
110
Attack
x1.12
Defense
0
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Deino
  2. Lv 12
  3. Zweilous
  4. Lv 28
  5. Hydreigon

Starting move

Snarl Dark
Three heads, three chained waves: each one leaps from where the last one hit to the next foe, a little bigger and stronger.

Special attack

Dark Pulse Dark (At the final evolution: Night Daze)
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

Deino from the start
  • Snarl
  • Crunch
  • Dragon Breath
  • Dragon Tail
  • Ember
  • U-turn
Zweilous Lv 12
  • Flash Cannon
  • Sucker Punch
Hydreigon Lv 28
  • Torch Song
  • Brine

Abilities

  • Hustle: Moves +30%, but area −10%.
  • Levitate: You float: lava, traps, puddles and flames on the ground, water and ice don’t affect you.
  • Strong Jaw (Hidden Ability): Bites deal +40% (Crunch…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#634 Egg Unova #
Zweilous portrait

Zweilous

DarkDragon

First evolution · Blind biter. Hits hard, and with three heads it fires more.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
145
Attack
x1.22
Defense
1
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Deino
  2. Lv 12
  3. Zweilous
  4. Lv 28
  5. Hydreigon

Starting move

Snarl Dark
Three heads, three chained waves: each one leaps from where the last one hit to the next foe, a little bigger and stronger.

Special attack

Dark Pulse Dark (At the final evolution: Night Daze)
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

Deino from the start
  • Snarl
  • Crunch
  • Dragon Breath
  • Dragon Tail
  • Ember
  • U-turn
Zweilous Lv 12
  • Flash Cannon
  • Sucker Punch
Hydreigon Lv 28
  • Torch Song
  • Brine

Abilities

  • Hustle: Moves +30%, but area −10%.
  • Levitate: You float: lava, traps, puddles and flames on the ground, water and ice don’t affect you.
  • Strong Jaw (Hidden Ability): Bites deal +40% (Crunch…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#635 Egg Unova #
Hydreigon portrait

Hydreigon

DarkDragon

Final evolution · Blind biter. Hits hard, and with three heads it fires more.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
195
Attack
x1.44
Defense
1
Speed
70
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Deino
  2. Lv 12
  3. Zweilous
  4. Lv 28
  5. Hydreigon

Starting move

Snarl Dark
Three heads, three chained waves: each one leaps from where the last one hit to the next foe, a little bigger and stronger.

Special attack

Night Daze Dark
Waves of darkness all around you that push and may put foes to sleep.

Moves it learns

Deino from the start
  • Snarl
  • Crunch
  • Dragon Breath
  • Dragon Tail
  • Ember
  • U-turn
Zweilous Lv 12
  • Flash Cannon
  • Sucker Punch
Hydreigon Lv 28
  • Torch Song
  • Brine

Abilities

  • Hustle: Moves +30%, but area −10%.
  • Levitate: You float: lava, traps, puddles and flames on the ground, water and ice don’t affect you.
  • Strong Jaw (Hidden Ability): Bites deal +40% (Crunch…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#636 Egg Unova #
Larvesta portrait

Larvesta

BugFire

First stage · Sun. Fiery area and a chance to burn.

Playable once it hatches from a Rare Egg.

In-game stats

HP
100
Attack
x1.00
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Larvesta
  2. Lv 20
  3. Volcarona

Starting move

Fiery Dance Fire
Flames dance out in a ring and twirl back to you. They may burn, and each dance has a 50% chance to make your moves 15% stronger for 4s.

Special attack

Pin Missile Bug (At the final evolution: Attack Order)
A ring of stingers fired every way that may poison.

Moves it learns

Larvesta from the start
  • Fiery Dance
  • Fire Spin
  • Ember
  • Pin Missile
  • Flame Wheel
  • Future Sight
Volcarona Lv 20
  • Gust
  • Roost
  • Psyshock

Abilities

  • Flame Body: Foes touching you may get burned.
  • Swarm: Under 1/3 HP, Bug moves deal +50%.
  • Drought (Hidden Ability): Calls harsh sunlight when picked and in every new biome (outside rifts): Fire ×1.5.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#637 Egg Unova #
Volcarona portrait

Volcarona

BugFire

Final evolution · Sun. Fiery area and a chance to burn.

Playable once it hatches from a Rare Egg.

In-game stats

HP
150
Attack
x1.25
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.25
Regen
0.2/s

Evolution line

  1. Larvesta
  2. Lv 20
  3. Volcarona

Starting move

Fiery Dance Fire
Flames dance out in a ring and twirl back to you. They may burn, and each dance has a 50% chance to make your moves 15% stronger for 4s.

Special attack

Attack Order Bug
A ring of stingers fired every way that may poison.

Moves it learns

Larvesta from the start
  • Fiery Dance
  • Fire Spin
  • Ember
  • Pin Missile
  • Flame Wheel
  • Future Sight
Volcarona Lv 20
  • Gust
  • Roost
  • Psyshock

Abilities

  • Flame Body: Foes touching you may get burned.
  • Swarm: Under 1/3 HP, Bug moves deal +50%.
  • Drought (Hidden Ability): Calls harsh sunlight when picked and in every new biome (outside rifts): Fire ×1.5.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#650 Starter Kalos #
Chespin portrait

Chespin

Grass

First stage · Spiky. High defense, punches up close.

In-game stats

HP
125
Attack
x1.00
Defense
2
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Chespin
  2. Lv 12
  3. Quilladin
  4. Lv 28
  5. Chesnaught

Starting move

Needle Arm Grass
Your quills bristle: needles fly every way, and for 1.5s any foe that touches you deals no damage and gets hurt and thrown back instead.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Chespin from the start
  • Needle Arm
  • Vine Whip
  • Pin Missile
  • Toxic Spikes
  • Mach Punch
  • Drum Beating
Quilladin Lv 12
  • Gyro Ball
  • Razor Leaf
Chesnaught Lv 28
  • Leaf Blade
  • Stealth Rock

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Rough Skin: Foes touching you take damage every half second.
  • Bulletproof (Hidden Ability): Boss projectiles and blasts deal 60% less damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#651 Starter Kalos #
Quilladin portrait

Quilladin

Grass

First evolution · Spiky. High defense, punches up close.

In-game stats

HP
160
Attack
x1.05
Defense
3
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Chespin
  2. Lv 12
  3. Quilladin
  4. Lv 28
  5. Chesnaught

Starting move

Needle Arm Grass
Your quills bristle: needles fly every way, and for 1.5s any foe that touches you deals no damage and gets hurt and thrown back instead.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Chespin from the start
  • Needle Arm
  • Vine Whip
  • Pin Missile
  • Toxic Spikes
  • Mach Punch
  • Drum Beating
Quilladin Lv 12
  • Gyro Ball
  • Razor Leaf
Chesnaught Lv 28
  • Leaf Blade
  • Stealth Rock

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Rough Skin: Foes touching you take damage every half second.
  • Bulletproof (Hidden Ability): Boss projectiles and blasts deal 60% less damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#652 Starter Kalos #
Chesnaught portrait

Chesnaught

GrassFighting

Final evolution · Spiky. High defense, punches up close.

In-game stats

HP
220
Attack
x1.20
Defense
5
Speed
62
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Chespin
  2. Lv 12
  3. Quilladin
  4. Lv 28
  5. Chesnaught

Starting move

Needle Arm Grass
Your quills bristle: needles fly every way, and for 1.5s any foe that touches you deals no damage and gets hurt and thrown back instead.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

Chespin from the start
  • Needle Arm
  • Vine Whip
  • Pin Missile
  • Toxic Spikes
  • Mach Punch
  • Drum Beating
Quilladin Lv 12
  • Gyro Ball
  • Razor Leaf
Chesnaught Lv 28
  • Leaf Blade
  • Stealth Rock

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Rough Skin: Foes touching you take damage every half second.
  • Bulletproof (Hidden Ability): Boss projectiles and blasts deal 60% less damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#653 Starter Kalos #
Fennekin portrait

Fennekin

Fire

First stage · Mystic. Psychic powers and bigger area.

In-game stats

HP
90
Attack
x1.05
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Fennekin
  2. Lv 12
  3. Braixen
  4. Lv 28
  5. Delphox

Starting move

Psybeam Psychic
A wavy beam of colorful psychic rings. May confuse: a confused foe wanders off and hurts the others it bumps into.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Fennekin from the start
  • Psybeam
  • Ember
  • Fire Spin
  • Psyshock
  • Will-O-Wisp
  • Future Sight
Braixen Lv 12
  • Flame Wheel
  • Torch Song
Delphox Lv 28
  • Disarming Voice
  • Spirit Shackle

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Synchronize: +6% condition chance, and conditions 20% stronger.
  • Magician (Hidden Ability): Knockouts sometimes leave an extra EXP candy.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#654 Starter Kalos #
Braixen portrait

Braixen

Fire

First evolution · Mystic. Psychic powers and bigger area.

In-game stats

HP
110
Attack
x1.15
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
0.0/s

Evolution line

  1. Fennekin
  2. Lv 12
  3. Braixen
  4. Lv 28
  5. Delphox

Starting move

Psybeam Psychic
A wavy beam of colorful psychic rings. May confuse: a confused foe wanders off and hurts the others it bumps into.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Fennekin from the start
  • Psybeam
  • Ember
  • Fire Spin
  • Psyshock
  • Will-O-Wisp
  • Future Sight
Braixen Lv 12
  • Flame Wheel
  • Torch Song
Delphox Lv 28
  • Disarming Voice
  • Spirit Shackle

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Synchronize: +6% condition chance, and conditions 20% stronger.
  • Magician (Hidden Ability): Knockouts sometimes leave an extra EXP candy.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#655 Starter Kalos #
Delphox portrait

Delphox

FirePsychic

Final evolution · Mystic. Psychic powers and bigger area.

In-game stats

HP
145
Attack
x1.35
Defense
0
Speed
68
Cooldown
x0.95
Area
x1.30
Regen
0.0/s

Evolution line

  1. Fennekin
  2. Lv 12
  3. Braixen
  4. Lv 28
  5. Delphox

Starting move

Psybeam Psychic
A wavy beam of colorful psychic rings. May confuse: a confused foe wanders off and hurts the others it bumps into.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

Fennekin from the start
  • Psybeam
  • Ember
  • Fire Spin
  • Psyshock
  • Will-O-Wisp
  • Future Sight
Braixen Lv 12
  • Flame Wheel
  • Torch Song
Delphox Lv 28
  • Disarming Voice
  • Spirit Shackle

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Synchronize: +6% condition chance, and conditions 20% stronger.
  • Magician (Hidden Ability): Knockouts sometimes leave an extra EXP candy.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#656 Starter Kalos #
Froakie portrait

Froakie

Water

First stage · Ninja. Very fast, little HP.

In-game stats

HP
80
Attack
x1.00
Defense
0
Speed
80
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Froakie
  2. Lv 12
  3. Frogadier
  4. Lv 28
  5. Greninja

Starting move

Water Shuriken Water
Homing water shurikens that grow bigger and stronger with every foe they cut.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Froakie from the start
  • Water Shuriken
  • Water Gun
  • Quick Attack
  • Razor Shell
  • Brine
  • Future Sight
Frogadier Lv 12
  • U-turn
  • Sludge Bomb
Greninja Lv 28
  • Toxic Spikes
  • Spirit Shackle

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Protean: Moves of types other than yours deal +20%.
  • Battle Bond (Hidden Ability): Every 200 knockouts, moves +8% and speed +3, up to 3 times.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#657 Starter Kalos #
Frogadier portrait

Frogadier

Water

First evolution · Ninja. Very fast, little HP.

In-game stats

HP
100
Attack
x1.08
Defense
0
Speed
84
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Froakie
  2. Lv 12
  3. Frogadier
  4. Lv 28
  5. Greninja

Starting move

Water Shuriken Water
Homing water shurikens that grow bigger and stronger with every foe they cut.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Froakie from the start
  • Water Shuriken
  • Water Gun
  • Quick Attack
  • Razor Shell
  • Brine
  • Future Sight
Frogadier Lv 12
  • U-turn
  • Sludge Bomb
Greninja Lv 28
  • Toxic Spikes
  • Spirit Shackle

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Protean: Moves of types other than yours deal +20%.
  • Battle Bond (Hidden Ability): Every 200 knockouts, moves +8% and speed +3, up to 3 times.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#658 Starter Kalos #
Greninja portrait

Greninja

WaterDark

Final evolution · Ninja. Very fast, little HP.

In-game stats

HP
130
Attack
x1.28
Defense
0
Speed
90
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Froakie
  2. Lv 12
  3. Frogadier
  4. Lv 28
  5. Greninja

Starting move

Water Shuriken Water
Homing water shurikens that grow bigger and stronger with every foe they cut.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Froakie from the start
  • Water Shuriken
  • Water Gun
  • Quick Attack
  • Razor Shell
  • Brine
  • Future Sight
Frogadier Lv 12
  • U-turn
  • Sludge Bomb
Greninja Lv 28
  • Toxic Spikes
  • Spirit Shackle

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Protean: Moves of types other than yours deal +20%.
  • Battle Bond (Hidden Ability): Every 200 knockouts, moves +8% and speed +3, up to 3 times.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#659 Wild Kalos #
Bunnelby portrait

Bunnelby

Normal
Tier
1
HP
9
Contact damage
4
Speed
38
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#660 Wild Kalos #
Diggersby portrait

Diggersby

NormalGround
Tier
4
HP
67
Contact damage
9
Speed
39
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#661 Wild Kalos #
Fletchling portrait

Fletchling

NormalFlying
Tier
2
HP
18
Contact damage
7
Speed
48
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#662 Wild Kalos #
Fletchinder portrait

Fletchinder

FireFlying
Tier
3
HP
45
Contact damage
10
Speed
50
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#663 Wild Kalos #
Talonflame portrait

Talonflame

FireFlying
Tier
5
HP
57
Contact damage
10
Speed
47
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#667 Wild Kalos #
Litleo portrait

Litleo

FireNormal
Tier
3
HP
48
Contact damage
10
Speed
43
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#674 Wild Kalos #
Pancham portrait

Pancham

Fighting
Tier
3
HP
53
Contact damage
11
Speed
35
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#675 Wild Kalos #
Pangoro portrait

Pangoro

FightingDark
Tier
5
HP
66
Contact damage
13
Speed
33
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#677 Wild Kalos #
Espurr portrait

Espurr

Psychic
Tier
3
HP
50
Contact damage
9
Speed
42
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#679 Egg Kalos #
Honedge portrait

Honedge

SteelGhost

First stage · Living sword. High defense and steel cuts.

Playable once it hatches from a Rare Egg.

In-game stats

HP
100
Attack
x1.05
Defense
2
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Honedge
  2. Lv 12
  3. Doublade
  4. Lv 28
  5. Aegislash

Starting move

Sacred Sword Fighting
A spectral blade sweeps the arc in front of you. It cuts through Bronzong wards and ignores type resistances.

Special attack

Smart Strike Steel (At the final evolution: Stance Change)
Lunges blade first into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Honedge from the start
  • Sacred Sword
  • Flash Cannon
  • Hex
  • Sucker Punch
  • Spirit Shackle
  • Stealth Rock
Doublade Lv 12
  • Gyro Ball
  • Fury Cutter
Aegislash Lv 28
  • Razor Shell
  • Leaf Blade

Abilities

  • Stance Change: The special swaps between Shield Forme and Blade Forme.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#680 Egg Kalos #
Doublade portrait

Doublade

SteelGhost

First evolution · Living sword. High defense and steel cuts.

Playable once it hatches from a Rare Egg.

In-game stats

HP
130
Attack
x1.13
Defense
3
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Honedge
  2. Lv 12
  3. Doublade
  4. Lv 28
  5. Aegislash

Starting move

Sacred Sword Fighting
A spectral blade sweeps the arc in front of you. It cuts through Bronzong wards and ignores type resistances.

Special attack

Smart Strike Steel (At the final evolution: Stance Change)
Lunges blade first into the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Honedge from the start
  • Sacred Sword
  • Flash Cannon
  • Hex
  • Sucker Punch
  • Spirit Shackle
  • Stealth Rock
Doublade Lv 12
  • Gyro Ball
  • Fury Cutter
Aegislash Lv 28
  • Razor Shell
  • Leaf Blade

Abilities

  • Stance Change: The special swaps between Shield Forme and Blade Forme.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
#681 Egg Kalos #
Aegislash portrait

Aegislash

SteelGhost

Final evolution · Living sword. High defense and steel cuts.

Playable once it hatches from a Rare Egg.

In-game stats

HP
175
Attack
x1.33
Defense
4
Speed
64
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Honedge
  2. Lv 12
  3. Doublade
  4. Lv 28
  5. Aegislash

Starting move

Sacred Sword Fighting
A spectral blade sweeps the arc in front of you. It cuts through Bronzong wards and ignores type resistances.

Special attack

Stance Change Steel
Swaps between Shield Forme (−30% damage taken, moves ×0.7) and Blade Forme (moves ×1.3, +10% damage taken).

Moves it learns

Honedge from the start
  • Sacred Sword
  • Flash Cannon
  • Hex
  • Sucker Punch
  • Spirit Shackle
  • Stealth Rock
Doublade Lv 12
  • Gyro Ball
  • Fury Cutter
Aegislash Lv 28
  • Razor Shell
  • Leaf Blade

Abilities

  • Stance Change: The special swaps between Shield Forme and Blade Forme.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#686 Wild Kalos #
Inkay portrait

Inkay

DarkPsychic
Tier
2
HP
21
Contact damage
7
Speed
38
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#700 Egg Kalos #
Sylveon portrait

Sylveon

Fairy

Final evolution · Adaptable. Grows fast and evolves 8 ways.

Playable once it hatches from a Common Egg.

In-game stats

HP
155
Attack
x1.18
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.05
Regen
0.8/s

Evolution line

  1. Eevee
  2. Lv 20
  3. VaporeonJolteonFlareonEspeonUmbreonLeafeonGlaceonSylveon

Starting move

Swift Normal
Homing stars that never miss.

Special attack

Light of Ruin Fairy
Beams of light fall on the nearest foes and may put them to sleep.

Moves it learns

Eevee from the start
  • Last Resort
  • Swift
  • Quick Attack
  • Crunch
  • Self-Destruct
Sylveon Lv 20
  • Hex
  • Disarming Voice
  • Psyshock
  • Future Sight

Abilities

  • Cute Charm: Foes touching you may fall asleep.
  • Natural Cure: 0.6 HP/s regen.
  • Pixilate (Hidden Ability): Normal moves +30% and Fairy moves +15%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#704 Wild Kalos #
Goomy portrait

Goomy

Dragon
Tier
2
HP
20
Contact damage
7
Speed
36
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#707 Wild Kalos #
Klefki portrait

Klefki

SteelFairy
Tier
5
HP
60
Contact damage
10
Speed
36
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#708 Egg Kalos #
Phantump portrait

Phantump

GhostGrass

First stage · Haunted stump. Lots of HP and regen.

Playable once it hatches from a Haunted Egg.

In-game stats

HP
120
Attack
x1.00
Defense
0
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.2/s

Evolution line

  1. Phantump
  2. Lv 20
  3. Trevenant

Starting move

Vine Whip Grass
A long-reaching horizontal lash of vines. May poison.

Special attack

Shadow Ball Ghost (At the final evolution: Astral Barrage)
A ring of shadow balls fired every way that may paralyze.

Moves it learns

Phantump from the start
  • Vine Whip
  • Razor Leaf
  • Hex
  • Will-O-Wisp
  • Venoshock
Trevenant Lv 20
  • Leaf Blade
  • Drum Beating
  • Toxic Spikes
  • Solar Beam

Abilities

  • Natural Cure: 0.6 HP/s regen.
  • Frisk: Knockouts sometimes leave Poké Dollars.
  • Regenerator (Hidden Ability): Every 8 s, heals 5% of max HP.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#709 Egg Kalos #
Trevenant portrait

Trevenant

GhostGrass

Final evolution · Haunted stump. Lots of HP and regen.

Playable once it hatches from a Haunted Egg.

In-game stats

HP
185
Attack
x1.22
Defense
1
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.6/s

Evolution line

  1. Phantump
  2. Lv 20
  3. Trevenant

Starting move

Vine Whip Grass
A long-reaching horizontal lash of vines. May poison.

Special attack

Astral Barrage Ghost
A ring of shadow balls fired every way that may paralyze.

Moves it learns

Phantump from the start
  • Vine Whip
  • Razor Leaf
  • Hex
  • Will-O-Wisp
  • Venoshock
Trevenant Lv 20
  • Leaf Blade
  • Drum Beating
  • Toxic Spikes
  • Solar Beam

Abilities

  • Natural Cure: 0.6 HP/s regen.
  • Frisk: Knockouts sometimes leave Poké Dollars.
  • Regenerator (Hidden Ability): Every 8 s, heals 5% of max HP.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
  • Halloween Night boss at 5:00, in the event's haunted runs (16.67% chance)
#710 Event Kalos #
Pumpkaboo portrait

Pumpkaboo

GhostGrass

A gift companion: it lands in supporters' gift box during Halloween Night and walks beside you in runs, leaving a trail of candy.

#711 Boss Kalos #
Gourgeist portrait

Gourgeist

GhostGrass
HP
2800
Contact damage
24
Speed
30
EXP
90

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Halloween Night boss at 5:00, in the event's haunted runs (16.67% chance)

Attacks

  • At range: Volley of 5 projectiles aimed at you, with aim lines before it fires, every 4.2s (17 damage)
  • Up close: Area slam around itself every 4.8s (20 damage)
  • Vanishes while its shadow chases you; it stops and it lands there, every 8s (20 damage), if you keep away
  • At range: 5 marked strikes along your path, from where you stand to where you're heading, every 4.5s (17 damage), under 50% HP
  • Leaves a harmful trail for 2.4s (12 damage), on Nightmare only
#714 Egg Kalos #
Noibat portrait

Noibat

FlyingDragon

First stage · Ultrasound. Big waves and speed.

Playable once it hatches from a Rare Egg.

In-game stats

HP
90
Attack
x1.00
Defense
0
Speed
72
Cooldown
x1.00
Area
x1.12
Regen
0.0/s

Evolution line

  1. Noibat
  2. Lv 20
  3. Noivern

Starting move

Echoed Voice Normal
Sound waves around you that grow with each use in a row: bigger, stronger and with more echoes (up to 5 times). Getting hurt resets the echo.

Special attack

Air Cutter Flying (At the final evolution: Aeroblast)
A wall of wind that sweeps the way you move and pushes foes back.

Moves it learns

Noibat from the start
  • Echoed Voice
  • Gust
  • Dragon Breath
  • Pin Missile
  • Roost
  • U-turn
Noivern Lv 20
  • Dragon Tail
  • Torch Song
  • Psyshock

Abilities

  • Infiltrator: Goes through allies’ wards (Bronzong), and moves +10%.
  • Unnerve: Foes within 70 px lose 25% of their speed.
  • Liquid Voice (Hidden Ability): Sound moves deal +30% (Disarming Voice, Torch Song…), and Water moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30
#715 Egg Kalos #
Noivern portrait

Noivern

FlyingDragon

Final evolution · Ultrasound. Big waves and speed.

Playable once it hatches from a Rare Egg.

In-game stats

HP
135
Attack
x1.22
Defense
0
Speed
76
Cooldown
x1.00
Area
x1.27
Regen
0.0/s

Evolution line

  1. Noibat
  2. Lv 20
  3. Noivern

Starting move

Echoed Voice Normal
Sound waves around you that grow with each use in a row: bigger, stronger and with more echoes (up to 5 times). Getting hurt resets the echo.

Special attack

Aeroblast Flying
A wall of wind that sweeps the way you move and pushes foes back.

Moves it learns

Noibat from the start
  • Echoed Voice
  • Gust
  • Dragon Breath
  • Pin Missile
  • Roost
  • U-turn
Noivern Lv 20
  • Dragon Tail
  • Torch Song
  • Psyshock

Abilities

  • Infiltrator: Goes through allies’ wards (Bronzong), and moves +10%.
  • Unnerve: Foes within 70 px lose 25% of their speed.
  • Liquid Voice (Hidden Ability): Sound moves deal +30% (Disarming Voice, Torch Song…), and Water moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#722 Starter Alola #
Rowlet portrait

Rowlet

GrassFlying

First stage · Archer. Fast, accurate arrows.

In-game stats

HP
100
Attack
x1.05
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Rowlet
  2. Lv 12
  3. Dartrix
  4. Lv 28
  5. Decidueye

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes and pin them to their own shadow for a moment.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Rowlet from the start
  • Spirit Shackle
  • Razor Leaf
  • Gust
  • Leaf Blade
  • Roost
  • Hex
Dartrix Lv 12
  • Pin Missile
  • Drum Beating
Decidueye Lv 28
  • Solar Beam
  • Sucker Punch

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Keen Eye: Pickup range +25 and projectiles 15% faster.
  • Long Reach (Hidden Ability): Area +10% and projectiles 20% faster.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#723 Starter Alola #
Dartrix portrait

Dartrix

GrassFlying

First evolution · Archer. Fast, accurate arrows.

In-game stats

HP
125
Attack
x1.13
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Rowlet
  2. Lv 12
  3. Dartrix
  4. Lv 28
  5. Decidueye

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes and pin them to their own shadow for a moment.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Rowlet from the start
  • Spirit Shackle
  • Razor Leaf
  • Gust
  • Leaf Blade
  • Roost
  • Hex
Dartrix Lv 12
  • Pin Missile
  • Drum Beating
Decidueye Lv 28
  • Solar Beam
  • Sucker Punch

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Keen Eye: Pickup range +25 and projectiles 15% faster.
  • Long Reach (Hidden Ability): Area +10% and projectiles 20% faster.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#724 Starter Alola #
Decidueye portrait

Decidueye

GrassGhost

Final evolution · Archer. Fast, accurate arrows.

In-game stats

HP
165
Attack
x1.31
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Rowlet
  2. Lv 12
  3. Dartrix
  4. Lv 28
  5. Decidueye

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes and pin them to their own shadow for a moment.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

Rowlet from the start
  • Spirit Shackle
  • Razor Leaf
  • Gust
  • Leaf Blade
  • Roost
  • Hex
Dartrix Lv 12
  • Pin Missile
  • Drum Beating
Decidueye Lv 28
  • Solar Beam
  • Sucker Punch

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Keen Eye: Pickup range +25 and projectiles 15% faster.
  • Long Reach (Hidden Ability): Area +10% and projectiles 20% faster.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#725 Starter Alola #
Litten portrait

Litten

Fire

First stage · Dark fighter. High damage and tough.

In-game stats

HP
105
Attack
x1.12
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Litten
  2. Lv 12
  3. Torracat
  4. Lv 28
  5. Incineroar

Starting move

Darkest Lariat Dark
You spin with your arms out for 1.5s, mowing down everything around you. Goes through shields.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Litten from the start
  • Darkest Lariat
  • Ember
  • Fire Spin
  • Torch Song
  • Will-O-Wisp
  • Focus Punch
Torracat Lv 12
  • U-turn
  • Sucker Punch
Incineroar Lv 28
  • Flame Wheel
  • Pyro Ball

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Flame Body: Foes touching you may get burned.
  • Intimidate (Hidden Ability): Foes that touch you deal 25% less damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#726 Starter Alola #
Torracat portrait

Torracat

Fire

First evolution · Dark fighter. High damage and tough.

In-game stats

HP
135
Attack
x1.22
Defense
1
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Litten
  2. Lv 12
  3. Torracat
  4. Lv 28
  5. Incineroar

Starting move

Darkest Lariat Dark
You spin with your arms out for 1.5s, mowing down everything around you. Goes through shields.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Litten from the start
  • Darkest Lariat
  • Ember
  • Fire Spin
  • Torch Song
  • Will-O-Wisp
  • Focus Punch
Torracat Lv 12
  • U-turn
  • Sucker Punch
Incineroar Lv 28
  • Flame Wheel
  • Pyro Ball

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Flame Body: Foes touching you may get burned.
  • Intimidate (Hidden Ability): Foes that touch you deal 25% less damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#727 Starter Alola #
Incineroar portrait

Incineroar

FireDark

Final evolution · Dark fighter. High damage and tough.

In-game stats

HP
190
Attack
x1.44
Defense
2
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Litten
  2. Lv 12
  3. Torracat
  4. Lv 28
  5. Incineroar

Starting move

Darkest Lariat Dark
You spin with your arms out for 1.5s, mowing down everything around you. Goes through shields.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

Litten from the start
  • Darkest Lariat
  • Ember
  • Fire Spin
  • Torch Song
  • Will-O-Wisp
  • Focus Punch
Torracat Lv 12
  • U-turn
  • Sucker Punch
Incineroar Lv 28
  • Flame Wheel
  • Pyro Ball

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Flame Body: Foes touching you may get burned.
  • Intimidate (Hidden Ability): Foes that touch you deal 25% less damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#728 Starter Alola #
Popplio portrait

Popplio

Water

First stage · Performer. Sings, heals and hits all around.

In-game stats

HP
100
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.3/s

Evolution line

  1. Popplio
  2. Lv 12
  3. Brionne
  4. Lv 28
  5. Primarina

Starting move

Sparkling Aria Water
Slow bubbles float out and pop when they touch a foe, splashing everything around. Bubbles that pop near you heal you a little.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Popplio from the start
  • Sparkling Aria
  • Water Gun
  • Disarming Voice
  • Echoed Voice
  • Whirlpool
  • Psyshock
Brionne Lv 12
  • Ice Shard
  • Razor Shell
Primarina Lv 28
  • Sheer Cold
  • Torch Song

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Cute Charm: Foes touching you may fall asleep.
  • Liquid Voice (Hidden Ability): Sound moves deal +30% (Disarming Voice, Torch Song…), and Water moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#729 Starter Alola #
Brionne portrait

Brionne

Water

First evolution · Performer. Sings, heals and hits all around.

In-game stats

HP
125
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
0.6/s

Evolution line

  1. Popplio
  2. Lv 12
  3. Brionne
  4. Lv 28
  5. Primarina

Starting move

Sparkling Aria Water
Slow bubbles float out and pop when they touch a foe, splashing everything around. Bubbles that pop near you heal you a little.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Popplio from the start
  • Sparkling Aria
  • Water Gun
  • Disarming Voice
  • Echoed Voice
  • Whirlpool
  • Psyshock
Brionne Lv 12
  • Ice Shard
  • Razor Shell
Primarina Lv 28
  • Sheer Cold
  • Torch Song

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Cute Charm: Foes touching you may fall asleep.
  • Liquid Voice (Hidden Ability): Sound moves deal +30% (Disarming Voice, Torch Song…), and Water moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#730 Starter Alola #
Primarina portrait

Primarina

WaterFairy

Final evolution · Performer. Sings, heals and hits all around.

In-game stats

HP
165
Attack
x1.15
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.25
Regen
1.1/s

Evolution line

  1. Popplio
  2. Lv 12
  3. Brionne
  4. Lv 28
  5. Primarina

Starting move

Sparkling Aria Water
Slow bubbles float out and pop when they touch a foe, splashing everything around. Bubbles that pop near you heal you a little.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Popplio from the start
  • Sparkling Aria
  • Water Gun
  • Disarming Voice
  • Echoed Voice
  • Whirlpool
  • Psyshock
Brionne Lv 12
  • Ice Shard
  • Razor Shell
Primarina Lv 28
  • Sheer Cold
  • Torch Song

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Cute Charm: Foes touching you may fall asleep.
  • Liquid Voice (Hidden Ability): Sound moves deal +30% (Disarming Voice, Torch Song…), and Water moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#731 Wild Alola #
Pikipek portrait

Pikipek

NormalFlying
Tier
1
HP
7
Contact damage
6
Speed
45
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#734 Wild Alola #
Yungoos portrait

Yungoos

Normal
Tier
1
HP
8
Contact damage
6
Speed
35
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#736 Egg Alola #
Grubbin portrait

Grubbin

Bug

First stage · Battery. Bigger, longer-lasting moves.

Playable once it hatches from a Common Egg.

In-game stats

HP
110
Attack
x1.00
Defense
0
Speed
63
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Grubbin
  2. Lv 12
  3. Charjabug
  4. Lv 28
  5. Vikavolt

Starting move

Zap Cannon Electric
A huge, slow electric orb drifts through the horde, zapping and always paralyzing whatever it touches.

Special attack

Pin Missile Bug (At the final evolution: Attack Order)
A ring of stingers fired every way that may poison.

Moves it learns

Grubbin from the start
  • Zap Cannon
  • Flash Cannon
  • Pin Missile
  • Toxic Spikes
  • U-turn
  • Thunder
Charjabug Lv 12
  • Shock Wave
  • Electro Ball
Vikavolt Lv 28
  • Gust
  • Solar Beam

Abilities

  • Swarm: Under 1/3 HP, Bug moves deal +50%.
  • Levitate: You float: lava, traps, puddles and flames on the ground, water and ice don’t affect you.
  • Lightning Rod (Hidden Ability): Electric attacks heal you instead of hurting, and Electric moves +15%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#737 Egg Alola #
Charjabug portrait

Charjabug

BugElectric

First evolution · Battery. Bigger, longer-lasting moves.

Playable once it hatches from a Common Egg.

In-game stats

HP
145
Attack
x1.06
Defense
1
Speed
63
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Grubbin
  2. Lv 12
  3. Charjabug
  4. Lv 28
  5. Vikavolt

Starting move

Zap Cannon Electric
A huge, slow electric orb drifts through the horde, zapping and always paralyzing whatever it touches.

Special attack

Pin Missile Bug (At the final evolution: Attack Order)
A ring of stingers fired every way that may poison.

Moves it learns

Grubbin from the start
  • Zap Cannon
  • Flash Cannon
  • Pin Missile
  • Toxic Spikes
  • U-turn
  • Thunder
Charjabug Lv 12
  • Shock Wave
  • Electro Ball
Vikavolt Lv 28
  • Gust
  • Solar Beam

Abilities

  • Swarm: Under 1/3 HP, Bug moves deal +50%.
  • Levitate: You float: lava, traps, puddles and flames on the ground, water and ice don’t affect you.
  • Lightning Rod (Hidden Ability): Electric attacks heal you instead of hurting, and Electric moves +15%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 7:00 to the end
#738 Egg Alola #
Vikavolt portrait

Vikavolt

BugElectric

Final evolution · Battery. Bigger, longer-lasting moves.

Playable once it hatches from a Common Egg.

In-game stats

HP
190
Attack
x1.26
Defense
1
Speed
63
Cooldown
x1.00
Area
x1.25
Regen
0.0/s

Evolution line

  1. Grubbin
  2. Lv 12
  3. Charjabug
  4. Lv 28
  5. Vikavolt

Starting move

Zap Cannon Electric
A huge, slow electric orb drifts through the horde, zapping and always paralyzing whatever it touches.

Special attack

Attack Order Bug
A ring of stingers fired every way that may poison.

Moves it learns

Grubbin from the start
  • Zap Cannon
  • Flash Cannon
  • Pin Missile
  • Toxic Spikes
  • U-turn
  • Thunder
Charjabug Lv 12
  • Shock Wave
  • Electro Ball
Vikavolt Lv 28
  • Gust
  • Solar Beam

Abilities

  • Swarm: Under 1/3 HP, Bug moves deal +50%.
  • Levitate: You float: lava, traps, puddles and flames on the ground, water and ice don’t affect you.
  • Lightning Rod (Hidden Ability): Electric attacks heal you instead of hurting, and Electric moves +15%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#739 Wild Alola #
Crabrawler portrait

Crabrawler

Fighting
Tier
3
HP
44
Contact damage
12
Speed
41
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#742 Wild Alola #
Cutiefly portrait

Cutiefly

BugFairy
Tier
2
HP
16
Contact damage
7
Speed
47
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#744 Egg Alola #
Rockruff portrait

Rockruff

Rock

First stage · Loyal. Quick bites that grow into Lycanroc.

Playable once it hatches from a Common Egg.

In-game stats

HP
100
Attack
x1.08
Defense
0
Speed
73
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Rockruff
  2. Lv 20
  3. Lycanroc

Starting move

Accelerock Rock
A blur of rock leaves you and strikes the nearest foe at once, also hitting whoever stands in the way. Very short cooldown.

Special attack

Rock Slide Rock (At the final evolution: Diamond Storm)
A rockfall around you that hits hard and pushes back.

Moves it learns

Rockruff from the start
  • Accelerock
  • Crunch
  • Rock Tomb
  • Quick Attack
  • Stealth Rock
  • Flame Wheel
Lycanroc Lv 20
  • Future Sight
  • Electro Ball
  • Swift

Abilities

  • Keen Eye: Pickup range +25 and projectiles 15% faster.
  • Vital Spirit: Speed +8 and cooldowns −5%.
  • Steadfast (Hidden Ability): When hit, speed +14 for 3 s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#745 Egg Alola #
Lycanroc portrait

Lycanroc

Rock

Final evolution · Loyal. Quick bites that grow into Lycanroc.

Playable once it hatches from a Common Egg.

In-game stats

HP
155
Attack
x1.33
Defense
1
Speed
78
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Rockruff
  2. Lv 20
  3. Lycanroc

Starting move

Accelerock Rock
A blur of rock leaves you and strikes the nearest foe at once, also hitting whoever stands in the way. Very short cooldown.

Special attack

Diamond Storm Rock
A rockfall around you that hits hard and pushes back.

Moves it learns

Rockruff from the start
  • Accelerock
  • Crunch
  • Rock Tomb
  • Quick Attack
  • Stealth Rock
  • Flame Wheel
Lycanroc Lv 20
  • Future Sight
  • Electro Ball
  • Swift

Abilities

  • Keen Eye: Pickup range +25 and projectiles 15% faster.
  • Vital Spirit: Speed +8 and cooldowns −5%.
  • Steadfast (Hidden Ability): When hit, speed +14 for 3 s.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#749 Wild Alola #
Mudbray portrait

Mudbray

Ground
Tier
3
HP
52
Contact damage
12
Speed
36
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#753 Wild Alola #
Fomantis portrait

Fomantis

Grass
Tier
1
HP
8
Contact damage
5
Speed
32
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#758 Wild Alola #
Salazzle portrait

Salazzle

PoisonFire
Tier
5
HP
51
Contact damage
13
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#759 Wild Alola #
Stufful portrait

Stufful

NormalFighting
Tier
3
HP
53
Contact damage
11
Speed
38
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#760 Wild Alola #
Bewear portrait

Bewear

NormalFighting
Tier
5
HP
73
Contact damage
13
Speed
34
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#769 Egg Alola #
Sandygast portrait

Sandygast

GhostGround

First stage · Sandcastle ghost. Tough, with wide quakes.

Playable once it hatches from a Haunted Egg.

In-game stats

HP
125
Attack
x1.00
Defense
1
Speed
63
Cooldown
x1.00
Area
x1.05
Regen
0.0/s

Evolution line

  1. Sandygast
  2. Lv 20
  3. Palossand

Starting move

Bulldoze Ground
A wave of earth rolls out ahead of you and slows every foe it passes.

Special attack

Shadow Ball Ghost (At the final evolution: Astral Barrage)
A ring of shadow balls fired every way that may paralyze.

Moves it learns

Sandygast from the start
  • Bulldoze
  • Hex
  • Earthquake
  • Whirlpool
  • Stealth Rock
Palossand Lv 20
  • Brine
  • Psyshock
  • Razor Leaf
  • Flash Cannon

Abilities

  • Sand Veil: In a sandstorm: you take 25% less damage, and the sand doesn’t wear you down.
  • Sturdy: Once a run, the hit that would knock you out leaves you at 1 HP.
  • Sand Stream (Hidden Ability): Whips up a sandstorm when picked and in every new biome: it wears down the horde, not you.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#770 Egg Alola #
Palossand portrait

Palossand

GhostGround

Final evolution · Sandcastle ghost. Tough, with wide quakes.

Playable once it hatches from a Haunted Egg.

In-game stats

HP
195
Attack
x1.20
Defense
3
Speed
63
Cooldown
x1.00
Area
x1.20
Regen
0.0/s

Evolution line

  1. Sandygast
  2. Lv 20
  3. Palossand

Starting move

Bulldoze Ground
A wave of earth rolls out ahead of you and slows every foe it passes.

Special attack

Astral Barrage Ghost
A ring of shadow balls fired every way that may paralyze.

Moves it learns

Sandygast from the start
  • Bulldoze
  • Hex
  • Earthquake
  • Whirlpool
  • Stealth Rock
Palossand Lv 20
  • Brine
  • Psyshock
  • Razor Leaf
  • Flash Cannon

Abilities

  • Sand Veil: In a sandstorm: you take 25% less damage, and the sand doesn’t wear you down.
  • Sturdy: Once a run, the hit that would knock you out leaves you at 1 HP.
  • Sand Stream (Hidden Ability): Whips up a sandstorm when picked and in every new biome: it wears down the horde, not you.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#777 Wild Alola #
Togedemaru portrait

Togedemaru

ElectricSteel
Tier
4
HP
53
Contact damage
12
Speed
42
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#778 Wild Alola #
Mimikyu portrait

Mimikyu

GhostFairy
Tier
5
HP
59
Contact damage
11
Speed
39
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end
  • Halloween Night boss at 2:30, in the event's haunted runs (16.67% chance)

Attacks as a Halloween Night boss

  • Up close: Area slam around itself every 4.2s (15 damage)
  • At range: Volley of 3 projectiles aimed at you, with aim lines before it fires, every 4.2s (13 damage)
  • Teleports and lands on a marked circle, every 7s (15 damage), if you keep away
  • 3 copies streak down a marked lane through where you stand, one after another, every 6s (14 damage), under 50% HP
  • Up close: Ring of 10 projectiles every 4.6s (13 damage), on Nightmare only

★ Can show up shiny (1 in 450): an elite with 8x HP.

#782 Wild Alola #
Jangmo-o portrait

Jangmo-o

Dragon
Tier
2
HP
20
Contact damage
7
Speed
38
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#810 Starter Galar #
Grookey portrait

Grookey

Grass

First stage · Rhythmic. Waves that slow the horde.

In-game stats

HP
110
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.03
Area
x1.15
Regen
0.0/s

Evolution line

  1. Grookey
  2. Lv 12
  3. Thwackey
  4. Lv 28
  5. Rillaboom

Starting move

Drum Beating Grass
Drum beats: waves of roots that slow foes down. Every third beat is a bigger, harder one.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Grookey from the start
  • Drum Beating
  • Razor Leaf
  • Vine Whip
  • Swift
  • Wood Hammer
  • Earthquake
Thwackey Lv 12
  • U-turn
  • Leaf Blade
Rillaboom Lv 28
  • Mach Punch
  • Solar Beam

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Natural Cure: 0.6 HP/s regen.
  • Grassy Surge (Hidden Ability): 0.8 HP/s regen and Grass moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#811 Starter Galar #
Thwackey portrait

Thwackey

Grass

First evolution · Rhythmic. Waves that slow the horde.

In-game stats

HP
140
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.03
Area
x1.20
Regen
0.0/s

Evolution line

  1. Grookey
  2. Lv 12
  3. Thwackey
  4. Lv 28
  5. Rillaboom

Starting move

Drum Beating Grass
Drum beats: waves of roots that slow foes down. Every third beat is a bigger, harder one.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

Grookey from the start
  • Drum Beating
  • Razor Leaf
  • Vine Whip
  • Swift
  • Wood Hammer
  • Earthquake
Thwackey Lv 12
  • U-turn
  • Leaf Blade
Rillaboom Lv 28
  • Mach Punch
  • Solar Beam

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Natural Cure: 0.6 HP/s regen.
  • Grassy Surge (Hidden Ability): 0.8 HP/s regen and Grass moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#812 Starter Galar #
Rillaboom portrait

Rillaboom

Grass

Final evolution · Rhythmic. Waves that slow the horde.

In-game stats

HP
190
Attack
x1.26
Defense
1
Speed
68
Cooldown
x1.03
Area
x1.35
Regen
0.0/s

Evolution line

  1. Grookey
  2. Lv 12
  3. Thwackey
  4. Lv 28
  5. Rillaboom

Starting move

Drum Beating Grass
Drum beats: waves of roots that slow foes down. Every third beat is a bigger, harder one.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

Grookey from the start
  • Drum Beating
  • Razor Leaf
  • Vine Whip
  • Swift
  • Wood Hammer
  • Earthquake
Thwackey Lv 12
  • U-turn
  • Leaf Blade
Rillaboom Lv 28
  • Mach Punch
  • Solar Beam

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Natural Cure: 0.6 HP/s regen.
  • Grassy Surge (Hidden Ability): 0.8 HP/s regen and Grass moves +10%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#813 Starter Galar #
Scorbunny portrait

Scorbunny

Fire

First stage · Striker. Explosive kicks and speed.

In-game stats

HP
85
Attack
x1.08
Defense
0
Speed
78
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Scorbunny
  2. Lv 12
  3. Raboot
  4. Lv 28
  5. Cinderace

Starting move

Pyro Ball Fire
Kicks a fireball that explodes on landing and bounces onto the nearest foe.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Scorbunny from the start
  • Pyro Ball
  • Ember
  • Quick Attack
  • Double Kick
  • U-turn
  • Electro Ball
Raboot Lv 12
  • Flame Wheel
  • Torch Song
Cinderace Lv 28
  • Venoshock
  • Sludge Bomb

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Vital Spirit: Speed +8 and cooldowns −5%.
  • Libero (Hidden Ability): Moves of types other than yours deal +20%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#814 Starter Galar #
Raboot portrait

Raboot

Fire

First evolution · Striker. Explosive kicks and speed.

In-game stats

HP
110
Attack
x1.18
Defense
0
Speed
81
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Scorbunny
  2. Lv 12
  3. Raboot
  4. Lv 28
  5. Cinderace

Starting move

Pyro Ball Fire
Kicks a fireball that explodes on landing and bounces onto the nearest foe.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Scorbunny from the start
  • Pyro Ball
  • Ember
  • Quick Attack
  • Double Kick
  • U-turn
  • Electro Ball
Raboot Lv 12
  • Flame Wheel
  • Torch Song
Cinderace Lv 28
  • Venoshock
  • Sludge Bomb

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Vital Spirit: Speed +8 and cooldowns −5%.
  • Libero (Hidden Ability): Moves of types other than yours deal +20%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#815 Starter Galar #
Cinderace portrait

Cinderace

Fire

Final evolution · Striker. Explosive kicks and speed.

In-game stats

HP
145
Attack
x1.40
Defense
0
Speed
86
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Scorbunny
  2. Lv 12
  3. Raboot
  4. Lv 28
  5. Cinderace

Starting move

Pyro Ball Fire
Kicks a fireball that explodes on landing and bounces onto the nearest foe.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

Scorbunny from the start
  • Pyro Ball
  • Ember
  • Quick Attack
  • Double Kick
  • U-turn
  • Electro Ball
Raboot Lv 12
  • Flame Wheel
  • Torch Song
Cinderace Lv 28
  • Venoshock
  • Sludge Bomb

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Vital Spirit: Speed +8 and cooldowns −5%.
  • Libero (Hidden Ability): Moves of types other than yours deal +20%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#816 Starter Galar #
Sobble portrait

Sobble

Water

First stage · Sniper. Fast, strong projectiles.

In-game stats

HP
85
Attack
x1.10
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sobble
  2. Lv 12
  3. Drizzile
  4. Lv 28
  5. Inteleon

Starting move

Snipe Shot Water
A crosshair locks onto a foe farther away and a precise shot flies straight through: the farther it flies, the harder it hits. Goes through shields.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Sobble from the start
  • Snipe Shot
  • Water Gun
  • U-turn
  • Water Shuriken
  • Spirit Shackle
  • Electro Ball
Drizzile Lv 12
  • Ice Shard
  • Razor Shell
Inteleon Lv 28
  • Gust
  • Sheer Cold

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Sniper (Hidden Ability): Hits on bosses and elites deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#817 Starter Galar #
Drizzile portrait

Drizzile

Water

First evolution · Sniper. Fast, strong projectiles.

In-game stats

HP
105
Attack
x1.20
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sobble
  2. Lv 12
  3. Drizzile
  4. Lv 28
  5. Inteleon

Starting move

Snipe Shot Water
A crosshair locks onto a foe farther away and a precise shot flies straight through: the farther it flies, the harder it hits. Goes through shields.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Sobble from the start
  • Snipe Shot
  • Water Gun
  • U-turn
  • Water Shuriken
  • Spirit Shackle
  • Electro Ball
Drizzile Lv 12
  • Ice Shard
  • Razor Shell
Inteleon Lv 28
  • Gust
  • Sheer Cold

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Sniper (Hidden Ability): Hits on bosses and elites deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#818 Starter Galar #
Inteleon portrait

Inteleon

Water

Final evolution · Sniper. Fast, strong projectiles.

In-game stats

HP
140
Attack
x1.42
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sobble
  2. Lv 12
  3. Drizzile
  4. Lv 28
  5. Inteleon

Starting move

Snipe Shot Water
A crosshair locks onto a foe farther away and a precise shot flies straight through: the farther it flies, the harder it hits. Goes through shields.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Sobble from the start
  • Snipe Shot
  • Water Gun
  • U-turn
  • Water Shuriken
  • Spirit Shackle
  • Electro Ball
Drizzile Lv 12
  • Ice Shard
  • Razor Shell
Inteleon Lv 28
  • Gust
  • Sheer Cold

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Swift Swim: In rain: speed +18 and cooldowns −8%.
  • Sniper (Hidden Ability): Hits on bosses and elites deal +25%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#819 Wild Galar #
Skwovet portrait

Skwovet

Normal
Tier
2
HP
25
Contact damage
7
Speed
29
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#821 Wild Galar #
Rookidee portrait

Rookidee

Flying
Tier
1
HP
8
Contact damage
4
Speed
43
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00
  • May lead the swarm of 16 at 1:15
  • May lead the swarm of 24 at 2:45
  • May lead the swarm of 36 at 6:30
  • May lead the swarm of 40 at 9:00
  • May lead the swarm of 60 at 13:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#822 Wild Galar #
Corvisquire portrait

Corvisquire

Flying
Tier
3
HP
51
Contact damage
10
Speed
49
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#823 Wild Galar #
Corviknight portrait

Corviknight

FlyingSteel
Tier
5
HP
75
Contact damage
10
Speed
39
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#827 Wild Galar #
Nickit portrait

Nickit

Dark
Tier
1
HP
9
Contact damage
4
Speed
36
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#828 Wild Galar #
Thievul portrait

Thievul

Dark
Tier
4
HP
55
Contact damage
11
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#833 Wild Galar #
Chewtle portrait

Chewtle

Water
Tier
2
HP
20
Contact damage
8
Speed
38
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#834 Wild Galar #
Drednaw portrait

Drednaw

WaterRock
Tier
5
HP
67
Contact damage
13
Speed
36
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#835 Wild Galar #
Yamper portrait

Yamper

Electric
Tier
2
HP
24
Contact damage
7
Speed
30
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#848 Egg Galar #
Toxel portrait

Toxel

ElectricPoison

First stage · Rocker. Shocks and poison in rhythm.

Playable once it hatches from a Rare Egg.

In-game stats

HP
95
Attack
x1.00
Defense
0
Speed
68
Cooldown
x0.97
Area
x1.00
Regen
0.0/s

Evolution line

  1. Toxel
  2. Lv 20
  3. Toxtricity

Starting move

Overdrive Electric
A guitar riff in beats: electric rings burst out of you one after another, and the last beat of each bar is bigger, harder and may paralyze.

Special attack

Thunderbolt Electric (At the final evolution: Bolt Strike)
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

Toxel from the start
  • Overdrive
  • Sludge Bomb
  • Shock Wave
  • Venoshock
  • Electro Ball
  • Thunder
Toxtricity Lv 20
  • Toxic Spikes
  • Torch Song
  • Sucker Punch

Abilities

  • Static: Foes touching you may get paralyzed.
  • Poison Point: Foes touching you may get poisoned.
  • Punk Rock (Hidden Ability): Sound moves deal +35% (Disarming Voice…), and you take 5% less damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#849 Egg Galar #
Toxtricity portrait

Toxtricity

ElectricPoison

Final evolution · Rocker. Shocks and poison in rhythm.

Playable once it hatches from a Rare Egg.

In-game stats

HP
140
Attack
x1.24
Defense
0
Speed
68
Cooldown
x0.97
Area
x1.10
Regen
0.0/s

Evolution line

  1. Toxel
  2. Lv 20
  3. Toxtricity

Starting move

Overdrive Electric
A guitar riff in beats: electric rings burst out of you one after another, and the last beat of each bar is bigger, harder and may paralyze.

Special attack

Bolt Strike Electric
Lightning strikes the nearest foes and may paralyze them.

Moves it learns

Toxel from the start
  • Overdrive
  • Sludge Bomb
  • Shock Wave
  • Venoshock
  • Electro Ball
  • Thunder
Toxtricity Lv 20
  • Toxic Spikes
  • Torch Song
  • Sucker Punch

Abilities

  • Static: Foes touching you may get paralyzed.
  • Poison Point: Foes touching you may get poisoned.
  • Punk Rock (Hidden Ability): Sound moves deal +35% (Disarming Voice…), and you take 5% less damage.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#850 Wild Galar #
Sizzlipede portrait

Sizzlipede

FireBug
Tier
2
HP
19
Contact damage
8
Speed
38
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#851 Wild Galar #
Centiskorch portrait

Centiskorch

FireBug
Tier
5
HP
65
Contact damage
12
Speed
35
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#854 Wild Galar #
Sinistea portrait

Sinistea

Ghost
Tier
2
HP
17
Contact damage
8
Speed
40
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#855 Wild Galar #
Polteageist portrait

Polteageist

Ghost
Tier
5
HP
57
Contact damage
14
Speed
36
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#859 Wild Galar #
Impidimp portrait

Impidimp

DarkFairy
Tier
1
HP
8
Contact damage
5
Speed
36
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#860 Wild Galar #
Morgrem portrait

Morgrem

DarkFairy
Tier
3
HP
47
Contact damage
10
Speed
42
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#861 Wild Galar #
Grimmsnarl portrait

Grimmsnarl

DarkFairy
Tier
5
HP
62
Contact damage
13
Speed
34
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#885 Egg Galar #
Dreepy portrait

Dreepy

DragonGhost

First stage · Missile. Fires quick, precise Dreepys.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
85
Attack
x1.00
Defense
0
Speed
74
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Dreepy
  2. Lv 12
  3. Drakloak
  4. Lv 28
  5. Dragapult

Starting move

Dragon Darts Dragon
Two homing darts: with two foes nearby, one each; with just one, both into it.

Special attack

Dragon Pulse Dragon (At the final evolution: Draco Meteor)
A meteor shower around you that may burn.

Moves it learns

Dreepy from the start
  • Dragon Darts
  • Quick Attack
  • Hex
  • U-turn
  • Dragon Breath
  • Thunder
Drakloak Lv 12
  • Sucker Punch
  • Spirit Shackle
Dragapult Lv 28
  • Will-O-Wisp
  • Dragon Tail

Abilities

  • Clear Body: Water and ice don’t slow you, and you take 10% less damage.
  • Infiltrator: Goes through allies’ wards (Bronzong), and moves +10%.
  • Cursed Body (Hidden Ability): Foes touching you may slow way down.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#886 Egg Galar #
Drakloak portrait

Drakloak

DragonGhost

First evolution · Missile. Fires quick, precise Dreepys.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
105
Attack
x1.10
Defense
0
Speed
74
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Dreepy
  2. Lv 12
  3. Drakloak
  4. Lv 28
  5. Dragapult

Starting move

Dragon Darts Dragon
Two homing darts: with two foes nearby, one each; with just one, both into it.

Special attack

Dragon Pulse Dragon (At the final evolution: Draco Meteor)
A meteor shower around you that may burn.

Moves it learns

Dreepy from the start
  • Dragon Darts
  • Quick Attack
  • Hex
  • U-turn
  • Dragon Breath
  • Thunder
Drakloak Lv 12
  • Sucker Punch
  • Spirit Shackle
Dragapult Lv 28
  • Will-O-Wisp
  • Dragon Tail

Abilities

  • Clear Body: Water and ice don’t slow you, and you take 10% less damage.
  • Infiltrator: Goes through allies’ wards (Bronzong), and moves +10%.
  • Cursed Body (Hidden Ability): Foes touching you may slow way down.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#887 Egg Galar #
Dragapult portrait

Dragapult

DragonGhost

Final evolution · Missile. Fires quick, precise Dreepys.

Playable once it hatches from a Ultra Rare Egg.

In-game stats

HP
140
Attack
x1.32
Defense
0
Speed
80
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Dreepy
  2. Lv 12
  3. Drakloak
  4. Lv 28
  5. Dragapult

Starting move

Dragon Darts Dragon
Two homing darts: with two foes nearby, one each; with just one, both into it.

Special attack

Draco Meteor Dragon
A meteor shower around you that may burn.

Moves it learns

Dreepy from the start
  • Dragon Darts
  • Quick Attack
  • Hex
  • U-turn
  • Dragon Breath
  • Thunder
Drakloak Lv 12
  • Sucker Punch
  • Spirit Shackle
Dragapult Lv 28
  • Will-O-Wisp
  • Dragon Tail

Abilities

  • Clear Body: Water and ice don’t slow you, and you take 10% less damage.
  • Infiltrator: Goes through allies’ wards (Bronzong), and moves +10%.
  • Cursed Body (Hidden Ability): Foes touching you may slow way down.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#900 Egg Galar #
Kleavor portrait

Kleavor

BugRock

Final evolution · Mantis. Very fast, but frail.

Playable once it hatches from a Rare Egg.

In-game stats

HP
135
Attack
x1.30
Defense
0
Speed
75
Cooldown
x0.95
Area
x1.10
Regen
0.0/s

Evolution line

  1. Scyther
  2. Lv 20
  3. ScizorKleavor

Starting move

Fury Cutter Bug
A scythe slash at the nearest foe. Each slash that hits makes the next one stronger (up to ×4); a slash at thin air starts the streak over.

Special attack

Diamond Storm Rock
A rockfall around you that hits hard and pushes back.

Moves it learns

Scyther from the start
  • Fury Cutter
  • Quick Attack
  • Gust
  • Razor Leaf
  • Pin Missile
  • Roost
Kleavor Lv 20
  • Rock Tomb
  • Stealth Rock
  • Earthquake

Abilities

  • Swarm: Under 1/3 HP, Bug moves deal +50%.
  • Sheer Force: Moves that inflict conditions (burn, poison…) deal +25%.
  • Sharpness (Hidden Ability): Slicing moves deal +35% (Razor Leaf, Leaf Blade, Razor Shell, Water Shuriken…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#906 Starter Paldea #
Sprigatito portrait

Sprigatito

Grass

First stage · Trickster. Short cooldowns and more EXP.

In-game stats

HP
95
Attack
x1.00
Defense
0
Speed
68
Cooldown
x0.94
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sprigatito
  2. Lv 12
  3. Floragato
  4. Lv 28
  5. Meowscarada

Starting move

Flower Trick Grass
Throws a flower that chases its target and never misses, blooming on impact. Deals ×1.5 to elites and bosses.

Special attack

Leaf Blade Grass (At the final evolution: Solar Blade)
Slashes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Sprigatito from the start
  • Flower Trick
  • Razor Leaf
  • Leaf Blade
  • Swift
  • Sucker Punch
  • Vine Whip
Floragato Lv 12
  • U-turn
  • Drum Beating
Meowscarada Lv 28
  • Spirit Shackle
  • Gust

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Technician: Weak moves (base damage up to 10) deal +40%.
  • Protean (Hidden Ability): Moves of types other than yours deal +20%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#907 Starter Paldea #
Floragato portrait

Floragato

Grass

First evolution · Trickster. Short cooldowns and more EXP.

In-game stats

HP
120
Attack
x1.08
Defense
0
Speed
68
Cooldown
x0.91
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sprigatito
  2. Lv 12
  3. Floragato
  4. Lv 28
  5. Meowscarada

Starting move

Flower Trick Grass
Throws a flower that chases its target and never misses, blooming on impact. Deals ×1.5 to elites and bosses.

Special attack

Leaf Blade Grass (At the final evolution: Solar Blade)
Slashes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Sprigatito from the start
  • Flower Trick
  • Razor Leaf
  • Leaf Blade
  • Swift
  • Sucker Punch
  • Vine Whip
Floragato Lv 12
  • U-turn
  • Drum Beating
Meowscarada Lv 28
  • Spirit Shackle
  • Gust

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Technician: Weak moves (base damage up to 10) deal +40%.
  • Protean (Hidden Ability): Moves of types other than yours deal +20%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#908 Starter Paldea #
Meowscarada portrait

Meowscarada

GrassDark

Final evolution · Trickster. Short cooldowns and more EXP.

In-game stats

HP
155
Attack
x1.28
Defense
0
Speed
72
Cooldown
x0.86
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sprigatito
  2. Lv 12
  3. Floragato
  4. Lv 28
  5. Meowscarada

Starting move

Flower Trick Grass
Throws a flower that chases its target and never misses, blooming on impact. Deals ×1.5 to elites and bosses.

Special attack

Solar Blade Grass
Slashes through to the nearest foe. Press again right after a hit to jump to the next one.

Moves it learns

Sprigatito from the start
  • Flower Trick
  • Razor Leaf
  • Leaf Blade
  • Swift
  • Sucker Punch
  • Vine Whip
Floragato Lv 12
  • U-turn
  • Drum Beating
Meowscarada Lv 28
  • Spirit Shackle
  • Gust

Abilities

  • Overgrow: Under 1/3 HP, Grass moves deal +50%.
  • Technician: Weak moves (base damage up to 10) deal +40%.
  • Protean (Hidden Ability): Moves of types other than yours deal +20%.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#909 Starter Paldea #
Fuecoco portrait

Fuecoco

Fire

First stage · Laid-back. Lots of HP and fiery songs.

In-game stats

HP
130
Attack
x1.00
Defense
0
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Fuecoco
  2. Lv 12
  3. Crocalor
  4. Lv 28
  5. Skeledirge

Starting move

Torch Song Fire
A blazing song: notes of fire in every direction. Each song in a row is 8% stronger (up to 5); getting hurt breaks the streak.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Fuecoco from the start
  • Torch Song
  • Ember
  • Crunch
  • Fire Spin
  • Hex
  • Spirit Shackle
Crocalor Lv 12
  • Will-O-Wisp
  • Pyro Ball
Skeledirge Lv 28
  • Flame Wheel
  • Solar Beam

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Cursed Body: Foes touching you may slow way down.
  • Unaware (Hidden Ability): Bosses and elites deal 30% less damage to you.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#910 Starter Paldea #
Crocalor portrait

Crocalor

Fire

First evolution · Laid-back. Lots of HP and fiery songs.

In-game stats

HP
165
Attack
x1.08
Defense
0
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.3/s

Evolution line

  1. Fuecoco
  2. Lv 12
  3. Crocalor
  4. Lv 28
  5. Skeledirge

Starting move

Torch Song Fire
A blazing song: notes of fire in every direction. Each song in a row is 8% stronger (up to 5); getting hurt breaks the streak.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Fuecoco from the start
  • Torch Song
  • Ember
  • Crunch
  • Fire Spin
  • Hex
  • Spirit Shackle
Crocalor Lv 12
  • Will-O-Wisp
  • Pyro Ball
Skeledirge Lv 28
  • Flame Wheel
  • Solar Beam

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Cursed Body: Foes touching you may slow way down.
  • Unaware (Hidden Ability): Bosses and elites deal 30% less damage to you.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#911 Starter Paldea #
Skeledirge portrait

Skeledirge

FireGhost

Final evolution · Laid-back. Lots of HP and fiery songs.

In-game stats

HP
225
Attack
x1.26
Defense
0
Speed
62
Cooldown
x1.00
Area
x1.10
Regen
0.6/s

Evolution line

  1. Fuecoco
  2. Lv 12
  3. Crocalor
  4. Lv 28
  5. Skeledirge

Starting move

Torch Song Fire
A blazing song: notes of fire in every direction. Each song in a row is 8% stronger (up to 5); getting hurt breaks the streak.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

Fuecoco from the start
  • Torch Song
  • Ember
  • Crunch
  • Fire Spin
  • Hex
  • Spirit Shackle
Crocalor Lv 12
  • Will-O-Wisp
  • Pyro Ball
Skeledirge Lv 28
  • Flame Wheel
  • Solar Beam

Abilities

  • Blaze: Under 1/3 HP, Fire moves deal +50%.
  • Cursed Body: Foes touching you may slow way down.
  • Unaware (Hidden Ability): Bosses and elites deal 30% less damage to you.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#912 Starter Paldea #
Quaxly portrait

Quaxly

Water

First stage · Dancer. Spins in the water and strikes.

In-game stats

HP
100
Attack
x1.06
Defense
0
Speed
74
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Quaxly
  2. Lv 12
  3. Quaxwell
  4. Lv 28
  5. Quaquaval

Starting move

Aqua Step Water
A dance step: you glide forward in a splash of water, untouchable on the way. Each step in a row makes you 3% faster (up to 15%).

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Quaxly from the start
  • Aqua Step
  • Water Gun
  • Gust
  • Quick Attack
  • Water Shuriken
  • Razor Shell
Quaxwell Lv 12
  • Mach Punch
  • Roost
Quaquaval Lv 28
  • Focus Punch
  • U-turn

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Steadfast: When hit, speed +14 for 3 s.
  • Moxie (Hidden Ability): Each knockout gives +1% damage, up to +30%; without knockouts it fades.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#913 Starter Paldea #
Quaxwell portrait

Quaxwell

Water

First evolution · Dancer. Spins in the water and strikes.

In-game stats

HP
125
Attack
x1.14
Defense
0
Speed
77
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Quaxly
  2. Lv 12
  3. Quaxwell
  4. Lv 28
  5. Quaquaval

Starting move

Aqua Step Water
A dance step: you glide forward in a splash of water, untouchable on the way. Each step in a row makes you 3% faster (up to 15%).

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

Quaxly from the start
  • Aqua Step
  • Water Gun
  • Gust
  • Quick Attack
  • Water Shuriken
  • Razor Shell
Quaxwell Lv 12
  • Mach Punch
  • Roost
Quaquaval Lv 28
  • Focus Punch
  • U-turn

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Steadfast: When hit, speed +14 for 3 s.
  • Moxie (Hidden Ability): Each knockout gives +1% damage, up to +30%; without knockouts it fades.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#914 Starter Paldea #
Quaquaval portrait

Quaquaval

WaterFighting

Final evolution · Dancer. Spins in the water and strikes.

In-game stats

HP
165
Attack
x1.34
Defense
0
Speed
82
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Quaxly
  2. Lv 12
  3. Quaxwell
  4. Lv 28
  5. Quaquaval

Starting move

Aqua Step Water
A dance step: you glide forward in a splash of water, untouchable on the way. Each step in a row makes you 3% faster (up to 15%).

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

Quaxly from the start
  • Aqua Step
  • Water Gun
  • Gust
  • Quick Attack
  • Water Shuriken
  • Razor Shell
Quaxwell Lv 12
  • Mach Punch
  • Roost
Quaquaval Lv 28
  • Focus Punch
  • U-turn

Abilities

  • Torrent: Under 1/3 HP, Water moves deal +50%.
  • Steadfast: When hit, speed +14 for 3 s.
  • Moxie (Hidden Ability): Each knockout gives +1% damage, up to +30%; without knockouts it fades.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#915 Wild Paldea #
Lechonk portrait

Lechonk

Normal
Tier
1
HP
10
Contact damage
4
Speed
32
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#917 Wild Paldea #
Tarountula portrait

Tarountula

Bug
Tier
1
HP
10
Contact damage
4
Speed
24
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#918 Wild Paldea #
Spidops portrait

Spidops

Bug
Tier
4
HP
64
Contact damage
11
Speed
29
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#920 Wild Paldea #
Lokix portrait

Lokix

BugDark
Tier
4
HP
53
Contact damage
12
Speed
41
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

Behavior

Leaper. Leaps over the horde to where you stood. The shadow on the ground marks the landing 1.2s ahead, and the impact deals 1.5x its contact damage.

When it shows up

  • May join the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#921 Wild Paldea #
Pawmi portrait

Pawmi

Electric
Tier
1
HP
8
Contact damage
5
Speed
39
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#922 Wild Paldea #
Pawmo portrait

Pawmo

ElectricFighting
Tier
3
HP
43
Contact damage
11
Speed
45
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#923 Wild Paldea #
Pawmot portrait

Pawmot

ElectricFighting
Tier
5
HP
53
Contact damage
13
Speed
40
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#932 Wild Paldea #
Nacli portrait

Nacli

Rock
Tier
2
HP
24
Contact damage
7
Speed
29
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#935 Egg Paldea #
Charcadet portrait

Charcadet

Fire

First stage · Ember. Shots that gain power and reach.

Playable once it hatches from a Rare Egg.

In-game stats

HP
100
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Charcadet
  2. Lv 20
  3. ArmarougeCeruledge

Starting move

Bitter Blade Fire
A slash of spectral fire in front of you that heals you for half the damage it deals. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

Charcadet from the start
  • Bitter Blade
  • Ember
  • Fire Spin
  • Will-O-Wisp
  • Hex
  • Flame Charge
Armarouge Lv 20 · Auspicious Armor
  • Psyshock
  • Flash Cannon
  • Pyro Ball
Ceruledge Lv 20 · Malicious Armor
  • Solar Beam
  • Spirit Shackle
  • Leaf Blade

Abilities

  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Magic Guard: Only direct hits hurt you: no lava, traps, blasts, puddles on the ground, weather wear or cursed items’ bites.
  • Weak Armor (Hidden Ability): When hit, speed +12 and cooldowns −10% for 3 s, but you take 5% more damage meanwhile.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#936 Egg Paldea #
Armarouge portrait

Armarouge

FirePsychic

Final evolution · Ember. Shots that gain power and reach.

Playable once it hatches from a Rare Egg.

In-game stats

HP
150
Attack
x1.33
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Charcadet
  2. Lv 20
  3. ArmarougeCeruledge

Starting move

Bitter Blade Fire
A slash of spectral fire in front of you that heals you for half the damage it deals. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

Charcadet from the start
  • Bitter Blade
  • Ember
  • Fire Spin
  • Will-O-Wisp
  • Hex
  • Flame Charge
Armarouge Lv 20
  • Psyshock
  • Flash Cannon
  • Pyro Ball

Abilities

  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Magic Guard: Only direct hits hurt you: no lava, traps, blasts, puddles on the ground, weather wear or cursed items’ bites.
  • Weak Armor (Hidden Ability): When hit, speed +12 and cooldowns −10% for 3 s, but you take 5% more damage meanwhile.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#937 Egg Paldea #
Ceruledge portrait

Ceruledge

FireGhost

Final evolution · Ember. Shots that gain power and reach.

Playable once it hatches from a Rare Egg.

In-game stats

HP
155
Attack
x1.38
Defense
0
Speed
72
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Charcadet
  2. Lv 20
  3. ArmarougeCeruledge

Starting move

Bitter Blade Fire
A slash of spectral fire in front of you that heals you for half the damage it deals. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

Charcadet from the start
  • Bitter Blade
  • Ember
  • Fire Spin
  • Will-O-Wisp
  • Hex
  • Flame Charge
Ceruledge Lv 20
  • Solar Beam
  • Spirit Shackle
  • Leaf Blade

Abilities

  • Flash Fire: You take 60% less Fire damage, and Fire moves +15%.
  • Cursed Body: Foes touching you may slow way down.
  • Sharpness (Hidden Ability): Slicing moves deal +35% (Razor Leaf, Leaf Blade, Razor Shell, Water Shuriken…).

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#939 Wild Paldea #
Bellibolt portrait

Bellibolt

Electric
Tier
5
HP
76
Contact damage
12
Speed
30
EXP
6

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#940 Wild Paldea #
Wattrel portrait

Wattrel

ElectricFlying
Tier
2
HP
17
Contact damage
7
Speed
50
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#957 Egg Paldea #
Tinkatink portrait

Tinkatink

FairySteel

First stage · Hammer. Heavy blows that shake the ground.

Playable once it hatches from a Rare Egg.

In-game stats

HP
105
Attack
x1.10
Defense
0
Speed
68
Cooldown
x1.05
Area
x1.10
Regen
0.0/s

Evolution line

  1. Tinkatink
  2. Lv 12
  3. Tinkatuff
  4. Lv 28
  5. Tinkaton

Starting move

Gigaton Hammer Steel
A gigantic hammer slam on the nearest foe that shakes the ground. The hammer is too heavy to swing twice in a row: every slam is followed by a light tap.

Special attack

Dazzling Gleam Fairy (At the final evolution: Light of Ruin)
Beams of light fall on the nearest foes and may put them to sleep.

Moves it learns

Tinkatink from the start
  • Gigaton Hammer
  • Earthquake
  • Disarming Voice
  • Flash Cannon
  • Rock Tomb
  • Gyro Ball
Tinkatuff Lv 12
  • Sucker Punch
  • Stealth Rock
Tinkaton Lv 28
  • Mach Punch
  • Ice Shard

Abilities

  • Mold Breaker: Goes through allies’ wards (Bronzong) and deals +15% to bosses and elites.
  • Hustle: Moves +30%, but area −10%.
  • Pickup (Hidden Ability): Knockouts sometimes leave an Oran Berry.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00
#958 Egg Paldea #
Tinkatuff portrait

Tinkatuff

FairySteel

First evolution · Hammer. Heavy blows that shake the ground.

Playable once it hatches from a Rare Egg.

In-game stats

HP
135
Attack
x1.20
Defense
0
Speed
68
Cooldown
x1.05
Area
x1.15
Regen
0.0/s

Evolution line

  1. Tinkatink
  2. Lv 12
  3. Tinkatuff
  4. Lv 28
  5. Tinkaton

Starting move

Gigaton Hammer Steel
A gigantic hammer slam on the nearest foe that shakes the ground. The hammer is too heavy to swing twice in a row: every slam is followed by a light tap.

Special attack

Dazzling Gleam Fairy (At the final evolution: Light of Ruin)
Beams of light fall on the nearest foes and may put them to sleep.

Moves it learns

Tinkatink from the start
  • Gigaton Hammer
  • Earthquake
  • Disarming Voice
  • Flash Cannon
  • Rock Tomb
  • Gyro Ball
Tinkatuff Lv 12
  • Sucker Punch
  • Stealth Rock
Tinkaton Lv 28
  • Mach Punch
  • Ice Shard

Abilities

  • Mold Breaker: Goes through allies’ wards (Bronzong) and deals +15% to bosses and elites.
  • Hustle: Moves +30%, but area −10%.
  • Pickup (Hidden Ability): Knockouts sometimes leave an Oran Berry.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

#959 Egg Paldea #
Tinkaton portrait

Tinkaton

FairySteel

Final evolution · Hammer. Heavy blows that shake the ground.

Playable once it hatches from a Rare Egg.

In-game stats

HP
185
Attack
x1.42
Defense
1
Speed
68
Cooldown
x1.05
Area
x1.30
Regen
0.0/s

Evolution line

  1. Tinkatink
  2. Lv 12
  3. Tinkatuff
  4. Lv 28
  5. Tinkaton

Starting move

Gigaton Hammer Steel
A gigantic hammer slam on the nearest foe that shakes the ground. The hammer is too heavy to swing twice in a row: every slam is followed by a light tap.

Special attack

Light of Ruin Fairy
Beams of light fall on the nearest foes and may put them to sleep.

Moves it learns

Tinkatink from the start
  • Gigaton Hammer
  • Earthquake
  • Disarming Voice
  • Flash Cannon
  • Rock Tomb
  • Gyro Ball
Tinkatuff Lv 12
  • Sucker Punch
  • Stealth Rock
Tinkaton Lv 28
  • Mach Punch
  • Ice Shard

Abilities

  • Mold Breaker: Goes through allies’ wards (Bronzong) and deals +15% to bosses and elites.
  • Hustle: Moves +30%, but area −10%.
  • Pickup (Hidden Ability): Knockouts sometimes leave an Oran Berry.

You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.

When it shows up

  • May join the horde, from 10:00 to the end
#960 Wild Paldea #
Wiglett portrait

Wiglett

Water
Tier
1
HP
6
Contact damage
5
Speed
45
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 0:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#969 Wild Paldea #
Glimmet portrait

Glimmet

RockPoison
Tier
3
HP
42
Contact damage
14
Speed
40
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 3:00 to 13:00
  • May form the ring of 30 at 8:00
  • May form the ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#972 Wild Paldea #
Houndstone portrait

Houndstone

Ghost
Tier
5
HP
67
Contact damage
12
Speed
35
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 10:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#996 Wild Paldea #
Frigibax portrait

Frigibax

DragonIce
Tier
2
HP
21
Contact damage
8
Speed
41
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • May join the horde, from 1:00 to 7:00
  • May form the ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.